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Why do people hate ME1's elevators yet are completely fine watching a loading screen of an elevator?


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#76
aksoileau

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Elevators used to freeze my xbox up all the time.

#77
CajNatalie

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Elevators were originally well-disguised loading screens.
So well disguised that dispite it being stated in the manual and readme that the game loads up new sections while you're in an elevator, nobody noticed.
Of course people are now gonna complain about the loading screens... they're generic replacements and this is an outrage.

Now about these loading screens. Someone(s) must have taken some sweet time on making those things. So I won't say anything bad about them if there's effort behind them... but really... elevators with banter were so classic... I miss that...
All that was needed in ME1 was at the end of any banter the screen would fade and you'd be fast-forwarded to the end of the ride (unless you opted out of the fade in the settings, as I expect some would like to watch the whole thing)... then nobody would have been waiting for ages in those elevator rides.

Modifié par CajNatalie, 05 mai 2011 - 02:55 .


#78
Mr. MannlyMan

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Couldn't we just board the elevator by interacting with the console (ala ME1), then have the option of either riding the elevator or pressing A again to skip to a static screen (w/ fade-to-black, maybe)?

Would this be too hard for Bioware? Would this satisfy most people? Honestly, people should only complain about the Noveria elevators and the Normandy elevator; I've seen people take the **** out of the Citadel tower elevator, despite having the option to teleport through the transit terminal.

Modifié par Mr. MannlyMan, 05 mai 2011 - 03:06 .


#79
Bluko

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Da Mecca wrote...

I don't get it guys...I really don't.:huh:


I don't either.

I prefer the way elevators were handled in ME1. Although the elevator in the Normandy SR1 was really really really boring.

So in some cases loading screens are better, like when there are no squad members. Though I still loathe the Normandy SR2 elevators, simply because you have 4 decks to load between and they take like 10 seconds. But seriously when you're on a mission or at a hub, I'd prefer no loading screens. Breaks up the immersion and feels like it cheapens the game. Frankly I'd rather there be squad banter then some random hint on a glowing orange screen. The fact that ME2 has little to no squad banter just kind of shocked me. Every Bioware game has had random party banter. That's half the reason people remember these games. That's the only reason I remember characters like Canderous from KOTOR and Minsc from Baldur's Gate.

Also the Presidium elevator was easy to avoid, cause you know of the rapid transport terminals that are everywhere. Really you could easily skip 80% of the elevator rides in ME1 after your first visit to each location on the Citadel.

I gotta be honest ME1 handled loading a lot better. I really enjoyed the squad banter and news, and elevators/airlocks are the best places to do those things cause you can't interrupt them. In ME2 if you go anywhere you're forced to stare at loading screens. There is no "scenic route" like in ME1.

You know there are some pretty long elevator rides in Dead Space. But no one ****es about those.
=]

Modifié par Bluko, 05 mai 2011 - 03:10 .


#80
Bluko

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Mr. MannlyMan wrote...

Couldn't we just board the elevator by interacting with the console (ala ME1), then have the option of either riding the elevator or pressing A again to skip to a static screen (w/ fade-to-black, maybe)?

Would this be too hard for Bioware? Would this satisfy most people? Honestly, people should only complain about the Noveria elevators and the Normandy elevator; I've seen people take the **** out of the Citadel tower elevator, despite having the option to teleport through the transit terminal.


Yeah this.

Seriously just give the option to skip elevators for loading screens and everyone can be happy.

The only elevator rides I found boring in ME1 were the Normandy's (man that thing was slow...) and Noveria's elevators. Though with Noveria you only have to ride through each once maybe twice.

#81
Mr. MannlyMan

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Bluko wrote...

You know there are some pretty long elevator rides in Dead Space. But no one ****es about those.
=]


They're also ALL OVER THE PLACE.

But I think it has more to do with people getting tired of taking the same elevator to the same location. Players dodn't complain about them in Dead Space because they know they're going someplace they've never been to; that anticipation makes the experience feel fresh (even though we spend more time riding elevators in Dead Space than we do in ME1).

This is why I didn't understand the loading screens in the Dantius Towers; they contributed to the "enclosed space" sensation of ME2, and an elevator sequence would have been unique enough to not drive people crazy, since it'd be a rare occurrence. Elevators in hub worlds are the problem; in those cases, giving us an option would be ideal. Putting elevators in mission levels where it's appropriate wouldn't be nearly as problematic, and it would retain the level's sense of scale/our immersion.

Modifié par Mr. MannlyMan, 05 mai 2011 - 03:34 .


#82
InvaderErl

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The Dead Space elevators were a relief from the constant tension, it was one of the few places you could relax and catch your breath (and they subvert that twice in the sequel) before heading back out. In that they served a very different purpose than in Mass Effect 1 aside from trying to hide a loading screen. 

Modifié par InvaderErl, 05 mai 2011 - 03:35 .


#83
Mr. MannlyMan

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InvaderErl wrote...

The Dead Space elevators were a relief from the constant tension, it was one of the few places you could relax and catch your breath (and they subvert that twice in the sequel) before heading back out. In that they served a very different purpose than in Mass Effect 1 aside from trying to hide a loading screen. 


Except that you're still waiting for **** to pop out at you (not to mention they could also achieve that relief of tension by using a static load screen). The purpose of the elevators was to keep you IN the game, IN the environment, which was also the main purpose of the ME1 elevators: immersion.

Of course, better implementation of the ME1 elevators would have been golden. Plus, there's no need to be taking up all that disc space with load screen animations when you could be dedicating it elsewhere.

Modifié par Mr. MannlyMan, 05 mai 2011 - 03:44 .


#84
CubbieBlue66

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1.) Loading screens are shorter than elevators.
2.) For me at least, the loading screens function as a cue to take a short break and use the restroom or get something to eat. I didn't do enough of either during ME just because I was afraid I was gonna miss hilarious elevator conversations.

#85
InvaderErl

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Mr. MannlyMan wrote...

Except that you're still waiting for **** to pop out at you (not to mention they could also achieve that relief of tension by using a static load screen). The purpose of the elevators was to keep you IN the game, IN the environment, which was also the main purpose of the ME1 elevators: immersion.


Of course, better implementation of the ME1 elevators would have been golden. Plus, there's no need to be taking up all that disc space with load screen animations when you could be dedicating it elsewhere.


Except the immersion of waiting for monsters to come out at you, monsters that are trying to slash you and the knowledge that you MIGHT be temporarily safe provides at least for my dollar an inherently better experience than waiting in an elevator to reach your floor so you can get to where you actually want to go. If I wanted to do the latter I could walk down the hallway and take the elevator.

What I'm saying is - is that the Dead Space elevators engage the player in a much more direct way in that they're still a part of the horror element of the game, rather than being glued to the floor and waiting and waiting for the elevator to let you off so you can get to actual stuff which is a much more passive experience.

The question came up about why the Dead Space elevators never recieved any complaints, its because of that.

Modifié par InvaderErl, 05 mai 2011 - 03:58 .


#86
Manic Sheep

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Mr. MannlyMan wrote...

Bluko wrote...

You know there are some pretty long elevator rides in Dead Space. But no one ****es about those.


They're also ALL OVER THE PLACE.

But I think it has more to do with people getting tired of taking the same elevator to the same location. Players dodn't complain about them in Dead Space because they know they're going someplace they've never been to; that anticipation makes the experience feel fresh (even though we spend more time riding elevators in Dead Space than we do in ME1).

This is why I didn't understand the loading screens in the Dantius Towers; they contributed to the "enclosed space" sensation of ME2, and an elevator sequence would have been unique enough to not drive people crazy, since it'd be a rare occurrence. Elevators in hub worlds are the problem; in those cases, giving us an option would be ideal. Putting elevators in mission levels where it's appropriate wouldn't be nearly as problematic, and it would retain the level's sense of scale/our immersion.


That^

InvaderErl wrote...

The Dead Space elevators were a relief from the constant tension, it was one of the few places you could relax and catch your breath (and they subvert that twice in the sequel) before heading back out. In that they served a very different purpose than in Mass Effect 1 aside from trying to hide a loading screen.

And that^
This is why I never had an issue with the mirrors edge elevators. You only ever went thru the same elevator once and it was usually right after you had been running for dear life from cops shooting at you. It worked. The elevators were a welcome break. Also you could still move around and that helps too.
However when you are using the same elevator over and over again in a hub you vist regually (the one to the lower decks of the ship and from the dock into Csec come to mind) it’s just annoying. Especially when you doing a quest like the scan the keeper’s one and the game loads faster than the elevators.

Modifié par Manic Sheep, 05 mai 2011 - 04:13 .


#87
Vena_86

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Some people didn't get that the game was loading in the background during elevator rides. Apparently it is easier to accept a games loading times when it tells you big and bright LOADING
Also some elevators took longer than they could have. In general it's just a psychological thing. For people who like imersion and understand how things work behind the curtains elevators are usually preferable.

#88
InvaderErl

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The issue as I said before was that you still got LOADING messages while you were walking around regardless of the elevator which was really just the worst. They were supposed to mask loading times, which they did not do. Mechanically they completely failed in that regard.

Modifié par InvaderErl, 05 mai 2011 - 04:13 .


#89
AlanC9

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Vena_86 wrote...

Also some elevators took longer than they could have. In general it's just a psychological thing. For people who like imersion and understand how things work behind the curtains elevators are usually preferable.


I agree it's a psychological thing. I'm not sure why knowing how stuff works makes youn prefer the elevators, though. Knowing how stuff works makes me like elevators less, if anything, since it's obvious that the elevator's only there to cover up the loading.

#90
Da Mecca

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But the loading screen somehow alleviates that?

Wat.

#91
InvaderErl

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Like I said on the first page its like those Streaming video ads and they have the counter ticking down until the end of it and somehow watching that counter tick down makes the entire experience that much more worse for whatever reason. There's plenty of times I've hit the back button to avoid the ad deciding I don't really want to see that video THAT much. The elevator feels almost EXACTLY like that for whatever reason and that feeling of actually having to sit there and watch the trip when nothing is happening is that much worse.

Modifié par InvaderErl, 05 mai 2011 - 04:36 .


#92
Chromie

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CubbieBlue66 wrote...

1.) Loading screens are shorter than elevators.
2.) For me at least, the loading screens function as a cue to take a short break and use the restroom or get something to eat. I didn't do enough of either during ME just because I was afraid I was gonna miss hilarious elevator conversations.


I call BULL****

Increase load times in ME2

If the load screens were faster then how come were able to do that?
Load sceens don't take as long as it needs to it takes a set amount of time. PC users can mod it so the game actually loads in a few seconds as opposed to showing some dumb timer.

Not sure why you can't just press ESC or whatever button on a controller and go to the bathroom.

Modifié par Ringo12, 05 mai 2011 - 05:27 .


#93
AlanC9

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Ringo12 wrote...

CubbieBlue66 wrote...

1.) Loading screens are shorter than elevators.

I call BULL****

Increase load times in ME2

If the load screens were faster then how come were able to do that?
Load sceens don't take as long as it needs to it takes a set amount of time. PC users can mod it so the game actually loads in a few seconds as opposed to showing some dumb timer.


That doesn't prove CubbieBlue wrong, you know. It just means that neither system is any good.

#94
Chromie

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AlanC9 wrote...

Ringo12 wrote...

CubbieBlue66 wrote...

1.) Loading screens are shorter than elevators.

I call BULL****

Increase load times in ME2

If the load screens were faster then how come were able to do that?
Load sceens don't take as long as it needs to it takes a set amount of time. PC users can mod it so the game actually loads in a few seconds as opposed to showing some dumb timer.


That doesn't prove CubbieBlue wrong, you know. It just means that neither system is any good.


It shows that the loading screens no matter what take a certain amount of time reguardless of PC hardware.

There is always some little animation, number something happening. This is what replaced elevators?

#95
Homey C-Dawg

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I replaced all the loading screens in ME2 with the one of the mass relay from ME1. No more having to sit through the load screen animations. I only ever see the load screen for like 2 seconds at a time. :)

Whatever they do in ME3, I hope they make loading sequences only last as long as the computer/console takes to load it.

#96
CajNatalie

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The elevators of ME1 had some nice views...

#97
Turran

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They were alriiiight.. I had a few major bugs where certain elevators would bug out, and if I tried to use them, I would become stuck.
They also took FAR too long to get anywhere.. The Citadel one from the C-Sec academy to the Docks was by far the one I wanted to cry at most..
Party banter? I barely got any, I used the elevators a lot but my party never really said anything to one another, I just got silence..

I am personally not fussed either way.

#98
Bowdz

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I would be curious to know how much the load times would have improved if ME2 had used the elevator loading as well. Considering there were numerous massive engine improvements from ME1 to ME2, I could see the elevator loading time being reduced as well.

Personally, I preferred the elevators simply because they kept you in the game. I think that immersion is paramount in RPGs and hiding a loading screen without kicking the player out of the game is a great way to achieve that.

#99
Chaos-fusion

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Ringo12 wrote...

Increase load times in ME2 

That is why I hated ME2's loading screens.

People complain about the elevators (Sheesh, it feels so wierd calling them that [/english] ) taking too long, so replace them with something that forces you to sit watching a movie you've seen dozens of time for no reason at all?

I prefered the elevators. If not that, then a static loading screen that don't take as much time, either to make, or to sit through.

#100
armass

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People dont know what they really want. Do this or that someone always thinks it's wrong.

Modifié par armass, 07 mai 2011 - 11:49 .