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Why do people hate ME1's elevators yet are completely fine watching a loading screen of an elevator?


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#126
Lunatic LK47

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Nashiktal wrote...


And yet again you are completely ignoring the solution that was pointed out.


How does having additional lines fix the problem exactly? I'm still going to hear the same repeated broadcasts regardless of the volume.

#127
Nashiktal

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Lunatic LK47 wrote...

CajNatalie wrote...

The real question is...
Why are you using a Citadel elevator twenty times that far in to the game after the Sirta mission?





Uh, to see if the squadmates actually have **** to say? Apparently, they're mute if I'm done with every mission. I shouldn't have to waste hours of my limited time in-game just to hear said banter.



Then all Bioware has to do is add more conversations, and new broadcasts.

Or they can just do what they already did, and do more Kasumi style hidden loading.

Modifié par Nashiktal, 08 mai 2011 - 03:23 .


#128
Lunatic LK47

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Nashiktal wrote...

Then all Bioware has to do is add more conversations, and new broadcasts.

Or they can just do what they already did, and do more Kasumi style hidden loading.


My question in my last post: How is extra lines going to solve the problem, if I'm STILL going to hear looped broadcasts, regardless of the volume of files?

#129
CajNatalie

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Well of course you're going to hear looped broadcasts if you're spamming the elevator on the grounds of such experimentation.
The elevator scripts are for people who just play the game.

If you're going to use the elevator so many more times than necessary for what comes within the scope of 'playing the game', then you should expect repetition and deal with it.
You condemn yourself to your own fate then are unable to see that the blame is on yourself.

Modifié par CajNatalie, 08 mai 2011 - 03:49 .


#130
Nashiktal

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Lunatic LK47 wrote...

Nashiktal wrote...

Then all Bioware has to do is add more conversations, and new broadcasts.

Or they can just do what they already did, and do more Kasumi style hidden loading.


My question in my last post: How is extra lines going to solve the problem, if I'm STILL going to hear looped broadcasts, regardless of the volume of files?


Sigh. I guess I will have to spell it out again.

DLC

Kasumi

The car was a loading screen

#131
Lunatic LK47

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CajNatalie wrote...

Well of course you're going to hear looped broadcasts if you're spamming the elevator on the grounds of such experimentation.
The elevator scripts are for people who just play the game.

If you're going to use the elevator so many more times than necessary for what comes within the scope of 'playing the game', then you should expect repetition and deal with it.
You condemn yourself to your own fate then are unable to see that the blame is on yourself.


Thing is, I found the squad banter to be as common as A NEEDLE IN A HAYSTACK. What, I should be forced to stop doing side-missions non-stop just to hear character development that is already sparse as it is? On top of this, all of the characters had the exact same lines during all of the missions, with a few minor exceptions here and there.

#132
Lunatic LK47

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Nashiktal wrote...


Sigh. I guess I will have to spell it out again.

DLC

Kasumi

The car was a loading screen


I was under the impression you said more dialogue in elevators when you previously posted it. I thought Kasumi's banter is just part of an interactive cutscene.

#133
Da Mecca

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Lunatic...you really are a lunatic...

#134
CajNatalie

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How To Fix Issue

Disguised Loading Screens: As much as possible
Once Loading is Done: 'Push [button/key] to skip scene/elevator/etcetera' appears

PROBLEM SOLVED

If you happen to hear the same thing you've heard before and don't wanna hear that **** again... push button - gone. More effective than mute because you get to continue the game immediately rather than sitting in silence.


If anyone disagrees with me they are an imbecile.
This is fact. =D

Modifié par CajNatalie, 08 mai 2011 - 05:14 .


#135
Nashiktal

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Lunatic LK47 wrote...

Nashiktal wrote...


Sigh. I guess I will have to spell it out again.

DLC

Kasumi

The car was a loading screen


I was under the impression you said more dialogue in elevators when you previously posted it. I thought Kasumi's banter is just part of an interactive cutscene.


I did, I said it as a list of possible solutions, but I also pointed out in game examples of loading screens.

The Kasumi banter, WAS a loading screen. It was loading the main area in the background.