I had alot of trouble with it as well but I had the advantage of over 100 poultices (70% being normal health ones), poisons, and runes from Origins and Awakenings. Basically it just takes the right combination of tactics on your allies and a bit of micromanaging when their health is in danger. After around 5 failed tries I was able to beat it twice in a row once I got the hang of it. The only real problems you'll have with the Harvester are his Flesh bombs and when he summons all his little melee minions. Make sure your tank has the harvesters attention and deal with ALL the skeletons as they appear to prevent unforseen death. Also, no magic is used at all, so no magical defense is required for this battle (Or at least I didn't see any need for it). Focus on melee defense and make sure you and your golem focus on keeping the other 2 alive. The only problem that your likely to have is the battle will be long and drawn out. I had a DW backstab rogue with Momentum, and over 200% bonus to backstabs, that shortened it ALOT. One other very important thing I have to mention is keeping your tank with enough stamina to taunt the harvester constantly. Mine always ended up running out so the harvester charged right to my archer and killed him because of this. As long as you keep your tank healthy and occupying the harvesters attention, and have spells to disable and deal with the spawning skeletons, you should be fine. By the way I just beat him today so I pretty much know all his tricks.
Sorry, that was a crap load of information, good luck

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Modifié par Mabari Owns High Dragon, 06 mai 2011 - 03:40 .