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What do you think the next DLC will be?


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#51
Luke Barrett

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Whacka wrote...

Curtain Pack #01, specially made for your estate.

Imprints depend on your class. Also, each imprint must be bought separately. If you pre-order it, you get an unique unicorn imprint that'll surely outrage Fenris, resulting in an instant rival romance or rival friendship.


Unicorn Print curtains is quite possibly the best idea ever. If that was in fact an item in the DLC (I cannot confirm or deny that!) I would wear it as a wizard robe just to enrage Fenris constantly. He really asks for it. :wizard:

#52
Foolsfolly

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Lothering DLC doesn't make sense.

That boat sailed. It'd either give a new opening to the game, which is useless to already created characters, or it's a "flashback" like thing where we meet already dead characters to add character they should have already had.

That's not something you can fix in a DLC. DLC should go forward with the story not backward.

#53
TEWR

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Dragoonlordz wrote...

I'm thinking the first story based DLC will cover the first year after arriving in Kirkwall. The first full year skipped which should of been gameplay not time skip because it would of built a bond from which the story progresses as opposed to 10 minute run up a hill catching a boat and picking a job, dropping you in the character one year later after already settled in Kirkwall.

To me the most logical first story based DLC should either be Carver at Ostagar, Family at Lothering or First year jobs though the jobs given was two types would a DLC have both just incase or did they shoot themselves in the foot removing the possibility of having that as a DLC...

They can't really pick a huge major biggest thing from DA2 to apply to the very first story DLC, the biggest plot items or story aspects if in DLC should be the last DLC imho.


something like this that I thought up a few weeks back for how the opening should've been?

here's an idea for how the beginning should have been.


You are Hawke, a simple Lothering villager doing what comes naturally. Walking around the village, helping your neighbors with a few simple tasks. Then you receive a notice that the army is heading out to Ostagar, and your brother (and you if you're a warrior or rogue) heads off to the forgotten fortress to meet the Darkspawn. Upon arriving at the fortress, you converse with Carver and a female soldier. Her hair is a fiery ginger, but she is no simple woman. She is a woman you do not want to make angry. However, she is called away by her commanding officer and introductions are cut short. You then turn to see a man standing tall and proud in his silver cuirass. He's sporting a beard to be proud of and conversing with four other men. After they leave, he walks up to you and starts talking to you, because... well let's be honest, he has to pass the time until they get back. He introduces himself as Duncan of the Grey Wardens. You converse with him and respect him for what he says. Afterwards, he bids you farewell and awaits for his recruits to return.


The battle begins not long after they return....



As a warrior or rogue, it jumps ahead to the moment of truth when the battle starts. You and your brother lead a full squad of Lothering soldiers against the Darkspawn, awaiting the moment when the Tower Beacon is lit. Cutting down Hurlock after Hurlock, you look up to see if the beacon has been lit. The flames have shot up into the sky, but no reinforcements are coming. Your men are being savagely cut down in front of your eyes, and it's all you can do to keep from sharing their fate. You tell your brother that you have to get out because all is lost, but Carver refuses saying that he would rather die a soldier than desert the others.

Then you remind him that if you both die, so too will Bethany and your Mother. He knows you are right, and while disliking the idea of desertion, he knows that the family takes precedence. Before you turn away from the field however, you see Cailan killed gruesomely by the Ogre, Duncan avenging Cailan's death, but see Duncan fall to his knees. Duncan knows he won't survive, and you want to help him. Why you want to help him above everyone else on the field you don't know, but it may be due to the respect you feel the Wardens deserve. But there is nothing you can do, as Carver holds you back to keep you from rushing headlong to your death.

And so you run away to Lothering to get your family out of the impending danger....




--------------------------------------------

*If you're a Mage*

(everything up until Carver leaves is the same.)

You tell Bethany not to fret about Carver, as he's not going to let some tainted creature kill him. He'd never forgive himself if he did. She says you're right and you go about your business. Then, overhearing two Templars, they say their scouts have reported some Darkspawn stragglers breaking away from the main body of the horde. Their destination? En route to Lothering. The two Templars prepare to move out to take on the Darkspawn with a squad of other Templars.

You and your sister however, know that your magic will prove far better to dealing with them. So off you go to meet the horde. Upon arriving at a suitable destination, you hear both the Templars and the Darkspawn moving closer in. You know if the Templars find you you'll be taken to the Circle, so you head up to the nearest cliffside hill for a better vantage point. It provides great cover from the line of sight of the Templars and will help greatly in eliminating the stragglers.


As your last fireball scorches the final Hurlock, the Templars shout out "A mage?! Show yourself, by order of the Templars! The Order Dictates!"

You both stay hidden. Maybe the Templars should've been left to their fate, as you both hate the Templars and the Circle with a passion. But if they had died, the Darkspawn would've been left unchecked. It doesn't matter. What's done is done, and you sneak away into the bushes to return home.


As you return home however, you see Carver out of breath and your mother trembling. All is not well....


Modifié par The Ethereal Writer Redux, 04 mai 2011 - 10:46 .


#54
Luke Barrett

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Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!

#55
Elhanan

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Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!


Something that happened between Chp1 and Chp2 involving the Qunari; maybe a horned cameo from Sten if viable from past saves.

#56
Foolsfolly

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Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!


I'm divided between more content that extends the length and replayability of the game...and post story story-based DLC.

But, I gotta think most players at least on this site would rather have story-based DLC that takes place after the game. So if that's the route...

I'd like to see how the Battle of Kirkwall spread to become a world war. I know it becomes one, we're told such a few times. But the Kirkwall problem (weakened Veil, crazed Knight-Commander, Blood Mage/Necromancer First Enchanter, crazed Abomination terrorist) all was rather a Kirkwall problem and not universally applicable to other Circles around the world.

So it has to spread in some way. I'd like to see how.

I have no idea how it would involve Hawke...other than Varric can't be there because Varric never mentions anything else. But there's three years since Meredith's defeat and Cassandra investigation. There's plenty of time for Hawke to actually do something with the war.

#57
TEWR

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Elhanan wrote...

Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!


Something that happened between Chp1 and Chp2 involving the Qunari; maybe a horned cameo from Sten if viable from past saves.


Sten's a hornless Kossith. We saw the horned variety, but there are some Kossith that are born without horns. They're meant for special roles.


@Luke. Year 1 DLC where we're working for either Athenril or Meeran. And an Athenril romance for that timeframe.

#58
MorrigansLove

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MORRIGAN DLC FTW!

#59
Guest_iOnlySignIn_*

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Play as Meredith/Orsino.

Descend into Madness (again).

Deal with that obnoxious Hawke you've created.

#60
Rockpopple

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Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!


I personally would like stories exploring different parts of Kirkwall. Like, I enjoy conspiracy tales. Murder mysteries, stuff like that. A couple of plots in II flirted with these subjects, but I'd like to see something go further.

I'd enjoy something happening in Hawke's Champion years, after Act II and before Act III. I would think that Hawke would have some very exciting adventures during that timeskip. Actually, she'd have some exciting adventures during any timeskip, but that one especially.

Like, maybe something tied to Orsino and Meredith that would add more depth to Act III. A rogue Mage or someone hunting a Mage or some sort of conspiracy involving Orsino or Meredith or maybe involving Hawke. Perhaps someone from Lothering. A long, spiralling involving plotline along the same depth and length as Lair of the Shadow Broker.

And the companions should really be involved. Have them speak up or maybe initiate the plot. Maybe especially the LI.

My .02.

#61
Guest_Puddi III_*

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Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!


Something going into more detail about the Primeval Thaig (or Amgarrak) and their origins.
Something going into more detail about the Tevinters' experiments in Kirkwall.
(possibly these could be worked into Act III to help inform on the mage-templar conflict)

Something giving us more insight into the Eluvians/Elven lore.

Perhaps going to Starkhaven after Act III.
Or even Seheron. (meet some Fog Warriors?)

Modifié par Filament, 04 mai 2011 - 11:01 .


#62
Foolsfolly

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MorrigansLove wrote...

MORRIGAN DLC FTW!


While I want to see what happens with Morrigan and the God Baby and Flemeth....

...

...I just think it'd feel terribly artifical to have Morrigan meet Hawke. I could be wrong, but that's how I feel. She's planning something in some other realm. Why come back to Thedas to meet Hawke?

Plus, that story feels like it's big and important enough to tie into a full length game's story. Not DLC.

#63
MorrigansLove

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Foolsfolly wrote...

MorrigansLove wrote...

MORRIGAN DLC FTW!


While I want to see what happens with Morrigan and the God Baby and Flemeth....

...

...I just think it'd feel terribly artifical to have Morrigan meet Hawke. I could be wrong, but that's how I feel. She's planning something in some other realm. Why come back to Thedas to meet Hawke?

Plus, that story feels like it's big and important enough to tie into a full length game's story. Not DLC.


I know it wouldn't make sense. I know a DLC wouldn't justify her story. I just love Morrigan. :wub:

#64
bossk-office

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Abispa wrote...
A DLC can be as big as Bioware wants it to be.

That’s not true! It can be as big as Bioware can afford it to be. Just like DA2. Do you think anyone at Bioware said ”what I most of all want to do is a game just half the size of Origins, with maps all recycled”? Nope. They just couldn’t afford to match their masterpiece.

CRISIS1717 wrote...
Guys don't buy the DLC there are better ways to waste money like drink, hookers or burning it.

 
Buying hookers is illegal in Sweden but I swear I’ll do all three before buying another item pack

#65
Dragoonlordz

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I feel there is a very large need to fill in those time jumps. The after ending DLC I think should be saved to use either as an expansion like Awakenings or much later in the DLC cycle especially with regard to idol, and other very large plot aspects. You don't want to kick off DLC with big endgame style DLC because it will limit the ability to produce more such DLC afterwards.

You could go down the route of a new area or town as a halfway measure yet not touch the endgame plotline in too big a way too early. For example the three I would save for latter DLC or expansions would be a) Hawke/Isabella B) Idol c) Mage War.

For the time being I seriously (can't stress this enough) feel the biggest need for he game is to plug in those massive time jumps that spanned years out of Hawkes life and could be done in order DLC wise to match the time jumps in game. There is also (imho) a huge need to have some DLC which allows you to build a bond with your family prior to the events against Ogre/Flemmeth and the run from Lothering.

In order I think DLC first couple like mentioned if was up to me would be.

1. Lothering / family, building bonds experience the calm before the storm and what life was like for them prior to running. Also on top of that, Ostagar with Carver could be added to this DLC.

2. The first year long time jump after arriving at Kirkwall and play through the year people missed out on, doing the job they picked so that the gap is plugged and the continuality is there which solves the horrible way that time was cut from the game. It would be a year long so the scope for size of DLC and amount you could do is vast enough to make a quality DLC if you can get past the fact there was two jobs so could you cover both in the DLC would be interesting.

... And so on, with each following DLC covering the years skipped such as end of act 1, end of act 2 and then finally end of act 3 (endgame time DLC) which would then go into Awakening size (maybe slightly bigger) expansion rather than DLC. Following up that with smaller DLC to link into DA3 if wished.

Modifié par Dragoonlordz, 04 mai 2011 - 11:13 .


#66
TEWR

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Foolsfolly wrote...

MorrigansLove wrote...

MORRIGAN DLC FTW!


While I want to see what happens with Morrigan and the God Baby and Flemeth....

...

...I just think it'd feel terribly artifical to have Morrigan meet Hawke. I could be wrong, but that's how I feel. She's planning something in some other realm. Why come back to Thedas to meet Hawke?

Plus, that story feels like it's big and important enough to tie into a full length game's story. Not DLC.



Merrill: Hawke I got the Eluvian to the work finally!
Hawke: That's great Merrill! Wait, why's it glowing?
Merrill: I.... I don't know. Is it supposed to do that?
Hawke: You mean you don't know?

*Morrigan steps through*

Morrigan: Change is coming to the world. Some will fight that change with every fibre of their being, but sometimes... change is what sets them free.
Hawke: Um..... what?

*Morrigan disapproves +100*
*Morrigan steps back into the Eluvian*

#67
MyKingdomCold

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1) maybe some side stories. if you turned your sibling into a Grey Warden, maybe seeing what kinds of adventures he/she went on.

2) open up more of Kirkwall or add areas and things to do. Varric mentions the taverns in Hightown, so why can't I go in them? Also, a loading screen says something about playing cards and whom you should and shouldn't play against. why was that mentioned in a loading screen if you can't play cards?

3) flesh out the time in between acts. for example, apparently your year with Meeran or Athenril didn't end well. why? what happened?

#68
TEWR

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Actually, now that I think about it...

1) If your sibling was made a Grey Warden, you explore what their business was in the Free Marches.

2) more info on the Primeval Thaig in some way

3) maybe something regarding the Band of Three

4) More main quests for Act 3 detailing the rising tension between the Mages and Templars

Those are what come to mind immediately. I also didn't like how Thrask, the only Templar who is a genuine friend to mages, is killed. I doubt it's possible, but could you maybe add something to save him?

#69
Foolsfolly

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The Ethereal Writer Redux wrote...

Foolsfolly wrote...

MorrigansLove wrote...

MORRIGAN DLC FTW!


While I want to see what happens with Morrigan and the God Baby and Flemeth....

...

...I just think it'd feel terribly artifical to have Morrigan meet Hawke. I could be wrong, but that's how I feel. She's planning something in some other realm. Why come back to Thedas to meet Hawke?

Plus, that story feels like it's big and important enough to tie into a full length game's story. Not DLC.



Merrill: Hawke I got the Eluvian to the work finally!
Hawke: That's great Merrill! Wait, why's it glowing?
Merrill: I.... I don't know. Is it supposed to do that?
Hawke: You mean you don't know?

*Morrigan steps through*

Morrigan: Change is coming to the world. Some will fight that change with every fibre of their being, but sometimes... change is what sets them free.
Hawke: Um..... what?

*Morrigan disapproves +100*
*Morrigan steps back into the Eluvian*


*BioWare collects 7 dollars from your account.

#70
savagesparrow

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I dunno, I think with all the hype Flemmeth was rocking in the promotional materials and that all-Morrgan army seen in the Destiny trailer that some sort of something involving them wouldn't be unwarranted, though perhaps that journeys more into expansion territory?

But yeah, I too would like to have gotten to know Orsino more--how does that guy go from "Hey, I understand the reasoning for the circle, but I think your methods are just a little to extreme" to "ZOMG HARVESTER!" Throughout the game we hear all about Meredith and what kind of person she is, but we don't really hear anything about Orsino (with the exception of that note, but honestly, who connected those dots before the harvester scene?) until you very briefly see him at the end of Act 2.

But yeah, primeval thaig stuff. Perhaps something having to do with warden Alistair's "super secret mission" in Kirkwall with the wardens? Background on Leliliana becoming the Divine's right hand ninja? More Fenris? =D

#71
Brockololly

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Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!


That would depend on how things were treated.

Like, I loved the notion of Witch Hunt, as I thought that plot line had tremendous potential and still does. But I think it was handled rather poorly by being plopped into a 45 minute DLC. So I suppose the story and scope of story has to match the scope/resources able to be put into a DLC.

So from that perspective, I wouldn't want anything that could potentially be more fully fleshed out in a significant sequel or expack plunked in a DLC just because.

That said, if we're stuck as Hawke, story wise I'd be interested in:
  • Learn more about the Lyrium Idol, the Primeval Thaig and why the Wardens were interested in it.
  • Learn more about Kirkwall's history with blood magic- like with the Engima of Kirkwall and the Band of Three
  • Just get the hell out of Kirkwall for once. Lets go to Starkhaven. Go back to Ferelden. Just Escape From Kirkwall. Please.
  • Something of note with the Eluvian. Its a massive tease having Merrill supposedly reasearch the Eluvian and yet at the end you know nothing more about the ELuvian than what we knew from Witch Hunt really.
  • Learn more about the Seekers and why Hawke is important (along with the Warden for that matter)
Just basically have the DLC add notable chunks of lore and meaningful story to the world.

#72
TEWR

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savagesparrow wrote...
But yeah, I too would like to have gotten to know Orsino more--how does that guy go from "Hey, I understand the reasoning for the circle, but I think your methods are just a little to extreme" to "ZOMG HARVESTER!" Throughout the game we hear all about Meredith and what kind of person she is, but we don't really hear anything about Orsino (with the exception of that note, but honestly, who connected those dots before the harvester scene?) until you very briefly see him at the end of Act 2.


He was the only character in the entire game with a name that began with the letter O. It was pretty obviousImage IPB

brockololly wrote...


Just get the hell out of Kirkwall for once. Lets go to Starkhaven. Go back to Ferelden. Just Escape From Kirkwall. Please.


Something of note with the Eluvian. Its a massive tease having Merrill supposedly reasearch the Eluvian and yet at the end you know nothing more about the ELuvian than what we knew from Witch Hunt really.


Learn more about the Seekers and why Hawke is important (along with the Warden for that matter)

 

Yes. YES. YES!!

All of those. Staying in the Free Marches wouldn't have been so bad if we had more areas to visit.

I'd like to see Merrill's Eluvian work if you pursued friendship.

Modifié par The Ethereal Writer Redux, 04 mai 2011 - 11:18 .


#73
Melca36

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Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!



1) I want something funny and sweet  like the quest that brought Donnic and Aveline together.... 

It says in the codex, they married at the Hawke estate.  Knowing Aveline....I am sure it was not an easy path to the alter.  :lol: I'd love to see something that explores that.

2) I want some more quests for the Mage Underground. 

3) I'd like to see what happened to the Mage Underground when Meredith's forces got to it. Was Hawke there? Did some mages get saved despite it's destruction?

4) Anything with Varric and Bianca. Would love something where Bianca gets stolen and poor Varric is just so lost and broken and Hawke has to find it for him


5) There is a Lowtown, Hightown, and Darktown....why not a Midtown?  There could be some battle arena there like the provings

6) Anything that delves into the Band of Three or the mysterious new allies the wardens have


:wizard:

#74
Amagoi

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Luke Barrett wrote...

Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!


The Enigma of Kirkwall! It was a really interesting story told in the background. As a story dlc I could see Hawke getting involved in between Act 2-3. Possibly post-game? It'd really fill in a lot of things for Kirkwall and it's effect on the Mage vs Templar conflict. Heck, you could probably even throw in some vague hints at DA3.

Really, it just sounds too cool. A lot of mystery to it. Deep caverns under Kirkwall, the skeletons of hundreds of thousands of slaves, the Veil nearly torn asunder. There's a lot that could be done with the Enigma. If it were possible, I'd preorder that. It was one of the most interesting stories in DA2 imo.

#75
Foolsfolly

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The Enigma of Kirkwall! It was a really interesting story told in the background. As a story dlc I could see Hawke getting involved in between Act 2-3. Possibly post-game?


It would have to be post game if it made any sense. The final Enigma pieces are written/found in Act 3. Hell the last one is found during the last mission.

Also, I liked to see the Enigma of Kirkwall come into play. It was interesting and made me wish that Kirkwall (and the story) reflected on it more.