Hopefully I'm not being too much of a broken record when I say that I really want a smuggling DLC. It could be my first year in Kirkwall as a smuggler or a package of quests related to the Coterie and other black market actors that could be played in chapter 1. Maybe some quests trying to cover up your previous misdeeds for chapter 2. I've suggested elsewhere that a first year DLC in which the smugglers and mercenaries find themselves in conflict (and both sides are playable) could be a good opportunity to provide some missing rogue content without alienating others.Luke Barrett wrote...
Let's pretend I have the desire to use my almighty power to make the DLC whatever story you want to be pursued. What kinds of stories/plots would you like to see continued on or opened up? Or would you rather some completely unrelated adventure that explores something brand new? Discussion battle is go!
However, I have another idea as well that I think would appeal to more people: a Circle DLC. It would be one new area only, but it could be fleshed out at a number of different moments throughout. You could try break Bethany out, which she might refuse to go along with. Also, I really think Act 3 missed a chance for you to try to dig up dirt on Orsino or Meredith (or both), depending on whose offer you accept. Investigating blood magic in the Circle would be cool (though I would enjoy trying to discredit/assassinate Meredith even more). There would be some limits to how successful you could be in the end to preserve our current ending, but I think it's promising.
Starkhaven would be cool too, though.
Modifié par darrylzero, 04 mai 2011 - 11:38 .





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