MingWolf wrote...
I think people just want to see whether or not DAII was a success or a failure, because beyond reviews and such, the financial values are a more quantifiable measure. I'm speculating.
Can anyone clarify the usage "sold in"? I've never seen it attributed to shipped vs sold before. If it means shipped, then its useless information. Financial data cannot reflect revenues that are merely shipped, only those that are actually sold to end customers (otherwise the accountant should be canned for misrepresenting information). If it means sold, then the quoted 2 million figures for Crysis 2, DA2, etc., is questionable.
This^ is really one of the few post that asks about definition of what this all means other than some worrying about how well their beloved or most hated franchise is doing for the sake of proving their respective arguments. Only EA and the B&M stores know what was is actually sold to the end user. There are a lot of semantics used in defining what sold means when posting economic data, especially for shareholders. They cannot lie about it, but there is no particular wording that has to be followed verbatim to reflect that, since "other" outlets than EA sell the games.
There are also digital downloads that are definitely sold to the end user, I think most know that. Whatever the stores take in inventory can be construed as "sold", as stores don't simply get inventory, and then pay the manfacturer back based on the sales. Then there are contracts with stores where they may buy "X" amount of stock and if some of it doesn't sell, it may be sent back, but at some other cost. We just know what all of this entails and it is really fruitless outside of EA telling us, or ALL of the stores relaying what actually was sold to a customer at their stores.
VG, as they claim, gets most of their data from actual retailers as sold to the end user, then they extrapolate that into a (fairly large) hit or miss % on what they figure was sold through many samplings. It isn't perfect, but it can give an idea. But if they are not getting actual data from at least the majority of the retail outlets, then it can be very misleading. Also consider, they don't (unless someone knows otherwise) gather data of digital downloads as that can make their data faulty even more-so.