DA Is Confirmed As Future IP For EA
#26
Posté 04 mai 2011 - 11:44
It's that or genre death!
#27
Posté 04 mai 2011 - 11:48
With no current staff or experience in doing such.
Taking over many brands, directing production and content.
So spending alot, cutting services, rushing products, moving into software they have no clue or experience in and limiting design.
Ahem.. black isle.
Modifié par Sussurus, 05 mai 2011 - 12:11 .
#28
Posté 04 mai 2011 - 11:51
RIP Dragon Age July 10 2008 - May 4 2011
Modifié par the_one_54321, 04 mai 2011 - 11:57 .
#29
Posté 04 mai 2011 - 11:54
You're all on a Dragon Age forum, presumably you all like the IP to some degree, but the publisher's CEO basically telling shareholders that they aren't dropping the series has everyone raging? He didn't say anything specific about Dragon Age or Bioware, other than to imply that there might be a consistant stream of content for their more popular franchises, which was already the case in DAO with all the DLCs.
#30
Posté 04 mai 2011 - 11:56
the_one_54321 wrote...
And that's it. BioWare is officially dead as far as I'm concerned. My very brief willingness to buy EA titles is over.
Tears on your pillow.
#31
Posté 04 mai 2011 - 11:56
Electronic Arts CEO John Riccitiello says...
The first, he said, is pushing EA's stable of popular IP, including FIFA, Madden, Battlefield, Need for Speed, The Sims, Tetris, Dragon Age and other titles.
"We fully intend to make these properties into year-round businesses that lead their sectors across a range of platforms," Riccitiello said.
OMG. Ya DA is dead now.
#32
Posté 04 mai 2011 - 11:57
Rebecca Black likes DA2 wrote...
Merced652 wrote...
MyKingdomCold wrote...
Jean-Funk Van Damme wrote...
Electronic Arts CEO John Riccitiello says...
The first, he said, is pushing EA's stable of popular IP, including FIFA, Madden, Battlefield, Need for Speed, The Sims, Tetris, Dragon Age and other titles.
"We fully intend to make these properties into year-round businesses that lead their sectors across a range of platforms," Riccitiello said.
Basically, it's not BioWare's fault -- it's EA.
so wll we see Dragon Age 25?
No, you'll see dragon age 3-10 with monthly episodes of 15 minutes of gameplay after install, advertisements, and setup.
No we won't. Because, as the numbers for DA2 show, people will simply stop buying them.
Even if this were true, and it may be, you have to consider how valueable "IP's" are in the industry atm. It costs a lot in terms of time, money, and effort to make a IP that can be successful. DAO essentially proved this IP can be successful and thus it in itself is worth more than any singular game that can be tossed out in 18 months or less. The article i referenced earlier actually said that EA should be developing its own IPs instead of buying them and running them in to the ground because it drives away the talent they need to make good games and obviously does them no favors with public perception. It also referenced something about developer compensation increasingly quite a bit because its become clear talent is what makes games good.
Mainly i think it has more to do with big publishers like EA killing creativity more than anything. EA has only been a force of destruction over the last two decades. How bout they try their hand at creating something, and maybe their view of games, their directions, and games as art will change for the better.
#33
Posté 04 mai 2011 - 11:58
#34
Posté 04 mai 2011 - 11:58
I just recall this line coming before, and it did not work.
Agressive acqusistion is great and can put money into companies in need of it.
Going full steam without any experience however endangers everyone that actually is important...
The devs.
Especially if you think you can produce something better than them, cheaper, quicker and again with no experience or in house talent set up and established.
Modifié par Sussurus, 04 mai 2011 - 11:59 .
#35
Posté 05 mai 2011 - 12:04
A.) Made direct reference to the importance of improving quality and brought up metacritic specifically in this regard.
B.) Made note of the importance of having "schedule predictability" in having internally developed EA games hit their release dates.
C.) The importance of digital revenue where they specifically brought Dragon Age Legends as a gateway drug of sorts to entice people to get into the more expensive core DA game.
Interesting considering how DA2 is rated lower on metacritic but, hey! They met their release date! Meanwhile, ME3 and TOR get as much time as needed.
And I think Riccitiello made mention in the Q&A how one of the specific things they were doing with ME (and I think you could extrapolate DA) was how with ME they were emphasizing the shooter aspects as a means of "purposefully shifting to address a large market opportunity."
And how with their core IP games, they seek a manageable profit on the first release and then seek larger sales and profits with each sequel. Except Riccitiello was referencing Dead Space 2 there, not DA2.
Modifié par Brockololly, 05 mai 2011 - 12:04 .
#36
Posté 05 mai 2011 - 12:08
Brockololly wrote...
And I think Riccitiello made mention in the Q&A how one of the specific things they were doing with ME (and I think you could extrapolate DA) was how with ME they were emphasizing the shooter aspects as a means of "purposefully shifting to address a large market opportunity."
Which is kind of funny since he has bf3 around the corner, yet he needs to make a unique IP feel more like an established one apparently. Hell, i was shocked to see bf3 would even have dedicated servers since MW2 axed that **** and basically wiped out their entire PC + Multiplayer base in one decision. I can see bf3 being monetized though.. man i'm not paying 99 cents for a weapon unlock each time i get a new rank...
#37
Posté 05 mai 2011 - 12:10
All of that thoroughly pales in comparison to this:Brockololly wrote...
Well, the other interesting things that were brought up by Gibeau in the conference call today was how they :
A.) Made direct reference to the importance of improving quality and brought up metacritic specifically in this regard.
B.) Made note of the importance of having "schedule predictability" in having internally developed EA games hit their release dates.
C.) The importance of digital revenue where they specifically brought Dragon Age Legends as a gateway drug of sorts to entice people to get into the more expensive core DA game.
Electronic Arts CEO John Riccitiello says...
"We fully intend to make these properties into year-round businesses that lead their sectors across a range of platforms," Riccitiello said.
It is not a matter of them continuing the series or not. It is the focus on digital product and year-round business. Those two things mean death for the quality of any game, no matter what else they plan on.
#38
Posté 05 mai 2011 - 12:11
#39
Posté 05 mai 2011 - 12:14
#40
Posté 05 mai 2011 - 12:14
What on earth he's talking about "year-round" business is anybody's guess. I'm sure he's not talking about yearly releases, but who knows what that nonsense business jargon is actually supposed to mean in English.
#41
Posté 05 mai 2011 - 12:17
The fact that they feel they need to shove games into the populus' hands every year (at most) to make a profit makes them arrogant, incompetent, pretentious fools.
#42
Posté 05 mai 2011 - 12:18
#43
Posté 05 mai 2011 - 12:22
That they intend to use these to make a game in a specific genre once a year or more.
That could mean DA, ME, DA, ME cycled in alternative years.
Or one DA and one ME every year, two groups of teams focused on one product to get it shipped out in time for both consoles and PC.
No game it seems is to be produced solely for one system in an effort to harvest full profits from a release.
Modifié par Sussurus, 05 mai 2011 - 12:24 .
#44
Posté 05 mai 2011 - 12:28
The Ethereal Writer Redux wrote...
I wouldn't have so much of a problem with EA if they didn't force companies to rush games left and right. They're in it for the money and I can understand that. They're a business.
The fact that they feel they need to shove games into the populus' hands every year (at most) to make a profit makes them arrogant, incompetent, pretentious fools.
If you think about it, a game a year is better for us gamers. Now whether they can learn to put out quality in that time, I guess we'll find out.
#45
Posté 05 mai 2011 - 12:28
#46
Posté 05 mai 2011 - 12:35
Poleaxe wrote...
The Ethereal Writer Redux wrote...
I wouldn't have so much of a problem with EA if they didn't force companies to rush games left and right. They're in it for the money and I can understand that. They're a business.
The fact that they feel they need to shove games into the populus' hands every year (at most) to make a profit makes them arrogant, incompetent, pretentious fools.
If you think about it, a game a year is better for us gamers. Now whether they can learn to put out quality in that time, I guess we'll find out.
not necessarily. With developing games comes a lot of things. Glitches, game breaking bugs, testing, demos, etc. There are a myriad of things that cannot be addressed solely in one year.
You also need to focus on a strong story, strong enough graphics (not amazingly stellar, but good enough for the player to be satisfied), character development.
A game a year cannot have quality unless it's using the same old formula for almost everything and barely changing anything at all. And that quality starts to diminish, if there ever was quality with carbon copies. Reusing formulas eventually grows stagnant.
Modifié par The Ethereal Writer Redux, 05 mai 2011 - 12:38 .
#47
Posté 05 mai 2011 - 12:40
the_one_54321 wrote...
All of that thoroughly pales in comparison to this:Electronic Arts CEO John Riccitiello says...
"We fully intend to make these properties into year-round businesses that lead their sectors across a range of platforms," Riccitiello said.
It is not a matter of them continuing the series or not. It is the focus on digital product and year-round business. Those two things mean death for the quality of any game, no matter what else they plan on.
True...unless they mean that for something like Dragon Age, a big chunk of the "year round component" is something like the DA: Legends facebook game that Ricitiello and crew seem enamored with.
But on the otherhand if it means more rushed out DA2 type products swept out the door just to make a release date and pump it full of DLC later on....meh.
#48
Posté 05 mai 2011 - 12:41

He looks so smug, makes me hate him even before reading what he has to say.
"We fully intend to make these properties into year-round businesses
that lead their sectors across a range of platforms," Riccitiello said.
Does this mean a year's worth of development cycle per game or a year of updated content (dlc, expansion, etc.).
#49
Posté 05 mai 2011 - 12:42
Melodrama is melodramatic.
etc. is etc.
#50
Posté 05 mai 2011 - 12:42
Well played. I too, look forward to it.Altima Darkspells wrote...
Maria Caliban wrote...
You mean the IP that was touted as a franchise before the first game even came out is a franchise? I am shocked.
I know I'm certainly looking forward to a sequel for Origins.





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