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DA Is Confirmed As Future IP For EA


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#101
Foolsfolly

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Elhanan wrote...

I have tried posting this in a couple of threads, but the Darkspawn are seemingly too busy devouring each other between Blights. Here 'tis:

http://www.gamasutra..._To_Offense.php


You know, I never doubted that there'd be a DA3.

But if I wanted to mess with the guys who were biting their fingernails about the future of DA.....well, the DA RTS coming out next year will really show the legs of this series! 

#102
TheBlackBaron

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Foolsfolly wrote...

Elhanan wrote...

I have tried posting this in a couple of threads, but the Darkspawn are seemingly too busy devouring each other between Blights. Here 'tis:

http://www.gamasutra..._To_Offense.php


You know, I never doubted that there'd be a DA3.

But if I wanted to mess with the guys who were biting their fingernails about the future of DA.....well, the DA RTS coming out next year will really show the legs of this series! 


You know, a DA RTS would be pretty sweet. Set it during the first Blight, get some SupCom or World in Conflict gameplay going...it would work. 

#103
Kileyan

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TheBlackBaron wrote...

Foolsfolly wrote...

Elhanan wrote...

I have tried posting this in a couple of threads, but the Darkspawn are seemingly too busy devouring each other between Blights. Here 'tis:

http://www.gamasutra..._To_Offense.php


You know, I never doubted that there'd be a DA3.

But if I wanted to mess with the guys who were biting their fingernails about the future of DA.....well, the DA RTS coming out next year will really show the legs of this series! 


You know, a DA RTS would be pretty sweet. Set it during the first Blight, get some SupCom or World in Conflict gameplay going...it would work. 


RTS has come to mean a lot of things, but I really wouldn't enjoy a typical RTS where you build bases and upgrade units EVERY SINGLE map/scenario.

I'd much prefer a Warhammer 40k: Dawn of War II's take on rts meets tactical combat. Rather than spending your time clicking buildings to build troops, you start with your army, and winning isn't about how fast you can click to reinforce or upgrade your pixels, but how well you use them, the terrain, and their strengths and weaknesses.

It even fits with the rpg stuff a bit. You can level up your heroes with some customizations and find magic items during battles as ways to tweak your units for how you like to play.

#104
Foolsfolly

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TheBlackBaron wrote...

Foolsfolly wrote...

Elhanan wrote...

I have tried posting this in a couple of threads, but the Darkspawn are seemingly too busy devouring each other between Blights. Here 'tis:

http://www.gamasutra..._To_Offense.php


You know, I never doubted that there'd be a DA3.

But if I wanted to mess with the guys who were biting their fingernails about the future of DA.....well, the DA RTS coming out next year will really show the legs of this series! 


You know, a DA RTS would be pretty sweet. Set it during the first Blight, get some SupCom or World in Conflict gameplay going...it would work. 


It's a console RTS! And the only PC version is a third party port! 

And then you look at the box cover and there's a claw hanging off it! 

:P

#105
Foolsfolly

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I'd much prefer a Warhammer 40k: Dawn of War II's take on rts meets tactical combat. Rather than spending your time clicking buildings to build troops, you start with your army, and winning isn't about how fast you can click to reinforce or upgrade your pixels, but how well you use them, the terrain, and their strengths and weaknesses.


Sounds like Bungie's Myth: The Fallen Lords which came out....1999? 2000? 1998?


Myth, by the way, great game. Loved the crap out of it. It also was one of the first physics involving games I played. Arrows had an arc, weather had ill and positive affects, water had an affect.

It was a great game. I wish there were more like it.

Modifié par Foolsfolly, 05 mai 2011 - 04:37 .


#106
Kilshrek

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Foolsfolly wrote...

I'd much prefer a Warhammer 40k: Dawn of War II's take on rts meets tactical combat. Rather than spending your time clicking buildings to build troops, you start with your army, and winning isn't about how fast you can click to reinforce or upgrade your pixels, but how well you use them, the terrain, and their strengths and weaknesses.


Sounds like Bungie's Myth: The Fallen Lords which came out....1999? 2000? 1998?


Myth, by the way, great game. Loved the crap out of it. It also was one of the first physics involving games I played. Arrows had an arc, weather had ill and positive affects, water had an affect.

It was a great game. I wish there were more like it.


I rather disliked DoW 2, WH 40k shouldn't be about small scale skirmishy fights, DoW 1 did the awesome large scale battles awesomely. But Myth, oh Myth was the game. I remember cringing every time I lost a man, because that meant a man less to fight later on. Myth was all sorts of awesome.

DA RTS, let's look at the TW model, with Medieval 2 as the 'skeleton'. It will be glorious.

#107
Whisky

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So we'll have DA3 next year, DA4 the year after, and so on? Maybe not that bad, but seriously, I can see where this series is heading: more waves, more recycled maps, more combat, less story.

#108
KilrB

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What's with you people?

Where are you getting this "game a year" and "yearly release" stuff?

He clearly says YEAR ROUND!

To these clowns that means multi-player and online.

It also means "pay to play" $ub$cription$ and selling you "elite" gear.

$$$$$$$$$$$

R.I.P. Dragon Age, murdered before we got to know ye well.

#109
KilrB

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Kilshrek wrote...

Foolsfolly wrote...

I'd much prefer a Warhammer 40k: Dawn of War II's take on rts meets tactical combat. Rather than spending your time clicking buildings to build troops, you start with your army, and winning isn't about how fast you can click to reinforce or upgrade your pixels, but how well you use them, the terrain, and their strengths and weaknesses.


Sounds like Bungie's Myth: The Fallen Lords which came out....1999? 2000? 1998?


Myth, by the way, great game. Loved the crap out of it. It also was one of the first physics involving games I played. Arrows had an arc, weather had ill and positive affects, water had an affect.

It was a great game. I wish there were more like it.


I rather disliked DoW 2, WH 40k shouldn't be about small scale skirmishy fights, DoW 1 did the awesome large scale battles awesomely. But Myth, oh Myth was the game. I remember cringing every time I lost a man, because that meant a man less to fight later on. Myth was all sorts of awesome.

DA RTS, let's look at the TW model, with Medieval 2 as the 'skeleton'. It will be glorious.


I beg to differ with you.

40k covers both ends of the scale quite well, read Abnett's "Eisenhorn" and "Ravenor" books.

Let the Astartes have all the glory.

I would LOVE to play a(n) 40k rpg doing the Emperor's "dirty work" in The Inquisition.

#110
Ryllen Laerth Kriel

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Riccitiello looks like the kind of guy that would live in Mr. Roger's Neighborhood.

I'm not sure I like all this talk about moving to a full digital service company. It sounds like a heaping bunch of promotional jargon.

#111
slimgrin

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I think EA wants to turn Mass Effect into the next Star Wars. Just before they take over the world.

#112
Kileyan

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Kilshrek wrote...

Foolsfolly wrote...

I'd much prefer a Warhammer 40k: Dawn of War II's take on rts meets tactical combat. Rather than spending your time clicking buildings to build troops, you start with your army, and winning isn't about how fast you can click to reinforce or upgrade your pixels, but how well you use them, the terrain, and their strengths and weaknesses.


Sounds like Bungie's Myth: The Fallen Lords which came out....1999? 2000? 1998?


Myth, by the way, great game. Loved the crap out of it. It also was one of the first physics involving games I played. Arrows had an arc, weather had ill and positive affects, water had an affect.

It was a great game. I wish there were more like it.


I rather disliked DoW 2, WH 40k shouldn't be about small scale skirmishy fights, DoW 1 did the awesome large scale battles awesomely. But Myth, oh Myth was the game. I remember cringing every time I lost a man, because that meant a man less to fight later on. Myth was all sorts of awesome.

DA RTS, let's look at the TW model, with Medieval 2 as the 'skeleton'. It will be glorious.


Well I liked DoW 2 more than DoW 1, but that isn't worth a debate in this context, neither were a bad game, I just have to like one over the other:) I didn't talk about Myth: The Fallen Lords, because to most people on this forum, that would be like talking about happenings before written history.

So yeh, Myth it is, that is exactly what I want out of a tactical spin off, maybe with the added bonus of not just better soldiers if they live, but I still like finding the goodies of loot in DoW 2 and the skill trees of the heroes/leaders.

Modifié par Kileyan, 05 mai 2011 - 05:05 .


#113
Kilshrek

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KilrB wrote...


I beg to differ with you.

40k covers both ends of the scale quite well, read Abnett's "Eisenhorn" and "Ravenor" books.

Let the Astartes have all the glory.

I would LOVE to play a(n) 40k rpg doing the Emperor's "dirty work" in The Inquisition.


I read them years ago, all Inquisition related stuff bar Malleus are usually small scale affairs. Sandy Mitchell's inquisition works are like that as well. And so are the events that involve Commissar Cain whenever he works for Inquisitor Vail. But I said shouldn't, not that they can't do small scale stuff. There is a PnP game for that isn't there?

Besides, when Space Marine comes out later this year I'll get my fill of awesome.

*removes nerd cap*

#114
AAHook2

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Man, this is going to SUCK. The joy was so brief...Well, I suppose the downfall of Dragon Age could well give rise to a new RPG that's worth playing.
Unfortunately it will be the console oriented players that have to suffer for it. Titles like The Witcher don't usually go our way until much later, and they're usually watered down.
Origins kind of quietly hammered out its niche in the console market and the quality of the gaming made it a hit. Word of mouth drove it to have a long shelf life.
Dragon Age 2...wow. People are dropping that one off at their local Gamestop in hopes of trading it in for MS points and the like.
I spoke to a young lady who works at the store where I pre-ordered my copy. She had rung up my order and smiled months ago saying "good choice", because she was obsessed with Origins. I stopped by to pick up a CoD map pack for my nephew and she seemed just as disappointed as I was how 2 turned out. Sad.
I was watching the Hitler rant about Dragon Age 2 the other day on Youtube. Prophetic.

#115
TEWR

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The sad thing is, I'm going to have to imagine so many things just to make stories feel more complete. I had to do that with DA2. I do not want to have to keep doing that.

Bioware is the company developing the game, NOT EA. EA is just the company with the money behind it, but without Bioware they've got nothing. Bioware just needs to put their foot down and tell EA to go **** themselves with all their precious money until it comes out of their mouth.

If I have to wait 5 years for a great game, then so be it. I would rather wait 5 years for something that is definitely epic than play a game every year of mediocre quality. At best.

#116
Merced652

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slimgrin wrote...

I think EA wants to turn Mass Effect into the next Star Wars. Just before they take over the world.


that would require creativity and an original story though. :whistle:

#117
Kileyan

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Kilshrek wrote...

KilrB wrote...


I beg to differ with you.

40k covers both ends of the scale quite well, read Abnett's "Eisenhorn" and "Ravenor" books.

Let the Astartes have all the glory.

I would LOVE to play a(n) 40k rpg doing the Emperor's "dirty work" in The Inquisition.


I read them years ago, all Inquisition related stuff bar Malleus are usually small scale affairs. Sandy Mitchell's inquisition works are like that as well. And so are the events that involve Commissar Cain whenever he works for Inquisitor Vail. But I said shouldn't, not that they can't do small scale stuff. There is a PnP game for that isn't there?

Besides, when Space Marine comes out later this year I'll get my fill of awesome.

*removes nerd cap*




Yeh, there is no proper scale for Warhammer 40k IMHO. In the books I've enjoyed the small squad combat as much as I have the huge campagns and everything in between.

I'm a sucker for the Ghosts though which is odd. I started this whole love of the fiction for the Space Marine armored bad asses, and ended up liking the mundane soldiers the most.

#118
Foolsfolly

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Well I liked DoW 2 more than DoW 1, but that isn't worth a debate in this context. I didn't talk about Myth: The Fallen Lords, because to most people on this forum, that would be like talking about happenings before written history.

So yeh, Myth it is, that is exactly what I want out of a tactical spin off, maybe with the added bonus of not just better soldiers if they live, but I still like finding the goodies of loot in DoW 2 and the skill trees of the heroes/leaders.


Dude, people bring up Baldur's Gate daily on this site. There are people on this site that have played games for longer than most game developers have been around. ...well the current ones.

...so many dead developers....so many classic IPs...

Myth was a great game and a great idea. What if an RTS focused on tactics and unit positioning instead of build orders and resource management?

Not that I hate build orders and resource management (I think StarCraft 2 is about as close to perfect an RTS can get, gameplay-wise the story sucks). But it was a nifty idea and it had very different gameplay because of it. I'd rather like to see one of its like return some day....

....I feel the need for David Bowie coming on...

#119
Foolsfolly

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Merced652 wrote...

slimgrin wrote...

I think EA wants to turn Mass Effect into the next Star Wars. Just before they take over the world.


that would require creativity and an original story though. :whistle:


Like Dragon Age? :whistle:

(I'm a bigger ME fan than I am DA fan)

#120
neppakyo

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Foolsfolly wrote...

Merced652 wrote...

slimgrin wrote...

I think EA wants to turn Mass Effect into the next Star Wars. Just before they take over the world.


that would require creativity and an original story though. :whistle:


Like Dragon Age? :whistle:

(I'm a bigger ME fan than I am DA fan)

No no no!

Judging by DA2, EA wants to turn DA into the next Mass Effect. Ya know, since they're turning Mass Effect into the next Star Wars. :whistle:

#121
Kilshrek

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Kileyan wrote...

Yeh, there is no proper scale for Warhammer 40k IMHO. In the books I've enjoyed the small squad combat as much as I have the huge campagns and everything in between.

I'm a sucker for the Ghosts though which is odd. I started this whole love of the fiction for the Space Marine armored bad asses, and ended up liking the mundane soldiers the most.


My last post daring to derail this thread, I don't want to be responsible for it being shut down.

There is scale, the majority of fights are good old fashioned stand up army fights. That's what the Warhammer(both fantasy and 40k are all about), skirmishes are the exception to the rule. Tabletop battles seem smaller scale by necessity, nobody's about to fork over $X,000 for miniatures, paint, props. Which is why Epic 40k was introduced of course.

But Space Marines are the very definition of badassery, warrior monks completely devoted to waging war in the name of their god. And I understand the appreciation for Ghosts, Guardsmen are more relatable, because they're just another human doing their thing in a mad galaxy. Space Marines are above humans, you can't possibly get into the mind of one and write a real Space Marine because there is no model for one, and then the average reader can't really get into the mind of a Space Marine. Authors try real hard and it works to a degree, but when the rules say "They Shall Know No Fear", how to you write a Space Marine fighting a daemon prince?(Grey Knights don't count, that's their job description) I cringe when I read Space Marine novels that have Marines feeling fear, when they're specifically conditioned not to.

But anyway the Ghosts have gone on a strange tangent and I haven't read the latest one, I enjoy Ciaphas Cain novels far more these days.

We resume regular programming from here. Sorry.

#122
TheBlackBaron

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Foolsfolly wrote...

Myth was a great game and a great idea. What if an RTS focused on tactics and unit positioning instead of build orders and resource management?


Never played Myth, but I know that it basically gave birth to the real-time tactical genre. World in Conflict is a lot like that - all the units get deployed onto the edges of the map, so it's all about using terrain and rock-paper-scissors dynamics. 

Honestly, I prefer the sort of grand real-time strategy of Command and Conquer and Total Annihilation/Supreme Commander, but both kinds of games are fun. 

@40K discussion: Ghosts is an excellent series. Don't get me wrong, I love the Space Marines and all, but I'm a Guardsman at heart. Comes with being a treadhead. 

#123
devSin

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Foolsfolly wrote...

Sounds like Bungie's Myth: The Fallen Lords which came out....1999? 2000? 1998?

1997, I believe.

Foolsfolly wrote...

Myth, by the way, great game. Loved the crap out of it. It also was one of the first physics involving games I played. Arrows had an arc, weather had ill and positive affects, water had an affect.

The Marathon series actually had primitive physics (and that was back in like 1994).

Anyway, there was nothing at the time more fun than having trow kick units to pieces. Their little body parts would go flying and bouncing and rolling. Or when you got forest giants and they would pimp slap thralls into pieces of bone and armor. Or "accidentally" catching your units with a molotov cocktail.

Good times. We need more games like that.

#124
Elhanan

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Not being a developer, all I see is that future DA products are planned. Guess I do not understand the negative reations much at all.

It is my hope that it will not be sold only as digital, as I did not like waiting hours for downloading ME (and ME is not one of the titles mentioned, BTW). And Pay to Play options are currently out too, if that is the case.

But with all the Hater filled calls for the downfall of the DA line seen posted about the forums. I just wanted to post this esp for them.

#125
Sabriana

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I wish I hadn't read this thread. Now I'm totally confused and more than a little worried. I liked reading that the IP will continue (probably). I say 'probably' mostly because I'm in the habit of taking the "I'll believe it, when I see it" stance as far as EA is concerned.

"Year round" sounds bad if it means a DA title every year. It doesn't sound bad if that means DLC and Add-ons (not Exp packs, the real Exp packs are things like HotU and MotB, imo).

EA sticking their hands, noses and brains deeply into the IP is bad, and them trying to take over and replace the great dev team is worse. However, simply trying to publish their own stuff through their own outlets isn't bad, it's simply business.

Multi-player and continous fees are bad, for me, personally, because I do not like them at all. I'm a single player fan. I tried the Multi, and I tried the MMO, and I really, really don't like them for various reasons. Co-op I could live with. I actually like playing with people I know, like, and respect.

I keep waffling about my own interpretation of that single remark. I so hope that my negative feelings are simply an extension of my (personal) disappointment of DA 2. I want to know what he really meant. Oh dear....

Btw. Myth rocks.

Modifié par Sabriana, 05 mai 2011 - 07:52 .