Eber wrote...
Personally I hate traps more than puzzles.
The game indeed tries this a lot.
Especially in plot-heavier sections of dungeons.
Actually I felt repeatedly
guilty of fooling the game without even wanting to... during my first playthrough, my group was 3 mages plus 1 tank (who wasnt allowed to move most of the time). And rather than obediently running into the oh-so-carefully laid traps, the process was usually this:
+ Enemies appear on the verge of the screen
+ Auto-Pause at Combat start freezes time
+ My whole group doesn't bother to move an inch
+ Instead we unleash a world of ranged arcane hurt...
... and only when we moved in afterwards to loot the glittering corpses, I discovered there was an ocean of cleverly laid traps in the way. Which was of course good for me in a way, but it felt like cheating. =(
Then there's the fact that wolf traps don't trap wolfs only wardens.
Never noticed, but a VERY good point. Made my day!
Modifié par digi_ronin, 05 mai 2011 - 01:17 .