Aller au contenu

Photo

The We Hate Puzzles thread: express your hate!!


  • Veuillez vous connecter pour répondre
19 réponses à ce sujet

#1
Bargh

Bargh
  • Members
  • 10 messages
You are happy exploring, killing monsters, checking notes when suddenly you are stopped with a PUZZLE.
Lets say a closed door and two levers. You pull one lever, something irrelevant happens, you pull the other, another irrelevant effect.  The door remains closed. WTF!!! You save, exit game and checks up the solution in the wiki.  Image IPB

Developers who puts in puzzles on RPG:S  are hereby declared Anathema. May they be sacked and forced to work at Walmarts!!

#2
GSSAGE7

GSSAGE7
  • Members
  • 675 messages
It really depends on the puzzle.
However, that grid puzzle in Stone Prisoner? That makes me want to murder. All puzzles of that variety make me want to kill someone.

#3
Addai

Addai
  • Members
  • 25 850 messages
I don't hate puzzles, because there's always YouTube.

#4
CalJones

CalJones
  • Members
  • 3 205 messages
Ah I don't care about the Stone Prisoner but the Gauntlet bridge puzzle is a pain. But there's always gamefaqs or the wiki so yes, the OP has a point.

#5
GSSAGE7

GSSAGE7
  • Members
  • 675 messages
I don't get why the Gauntlet's puzzle is said to be hard. Hold position, and have different party members walk along the blocks until something gets solid-er, then have a different party member move. Once one is completely solid, have the PC walk onto the block.

#6
digi_ronin

digi_ronin
  • Members
  • 83 messages

GSSAGE7 wrote...
I don't get why the Gauntlet's puzzle is said to be hard. Hold position, and have different party members walk along the blocks until something gets solid-er, then have a different party member move. Once one is completely solid, have the PC walk onto the block.

That, or just make a quick scribble which plate stabilizes which rock.
Loved that puzzle, actually. =)

#7
Eber

Eber
  • Members
  • 416 messages

GSSAGE7 wrote...

I don't get why the Gauntlet's puzzle is said to be hard. Hold position, and have different party members walk along the blocks until something gets solid-er, then have a different party member move. Once one is completely solid, have the PC walk onto the block.


You are leaving out the one step that makes it a puzzle in your description. The step after having moved your main to a new part of the bridge where you have to move one specific second to a new block and moving anyone else will restart the puzzle.

Personally I hate traps more than puzzles. The traps in Dragon Age are especially infuriating because they give experience which means even if you win the battle after stepping in one you still lost the bonus exp. Actually seeing as how most traps have a very limited effect this is the main function of traps, being experience tomes that self destruct if you come into contact with them without a cunning rogue.

Then there's the fact that wolf traps don't trap wolves only wardens.

Modifié par Eber, 07 mai 2011 - 08:11 .


#8
flexxdk

flexxdk
  • Members
  • 1 791 messages

Eber wrote...
Then there's the fact that wolf traps don't trap wolfs only wardens.

Reminds me of that random encounter...

Warden: *reads sign* "Warning: traps for wolfs!"

Me: Thank you, Captain Obvious! Faster than the speed of Stupid!

Modifié par Whacka, 05 mai 2011 - 12:51 .


#9
digi_ronin

digi_ronin
  • Members
  • 83 messages

Eber wrote...
Personally I hate traps more than puzzles.

The game indeed tries this a lot.
Especially in plot-heavier sections of dungeons.

Actually I felt repeatedly guilty of fooling the game without even wanting to... during my first playthrough, my group was 3 mages plus 1 tank (who wasnt allowed to move most of the time). And rather than obediently running into the oh-so-carefully laid traps, the process was usually this:

+ Enemies appear on the verge of the screen
+ Auto-Pause at Combat start freezes time
+ My whole group doesn't bother to move an inch
+ Instead we unleash a world of ranged arcane hurt...

... and only when we moved in afterwards to loot the glittering corpses, I discovered there was an ocean of cleverly laid traps in the way. Which was of course good for me in a way, but it felt like cheating. =(

Then there's the fact that wolf traps don't trap wolfs only wardens.

Never noticed, but a VERY good point. Made my day! :o

Modifié par digi_ronin, 05 mai 2011 - 01:17 .


#10
danerman

danerman
  • Members
  • 53 messages
The only puzzle I really hate is the Fire arrow square puzzle in Honneleh to release the Demon. Sometimes it's trivially easy and other times you have to move a thousand squares to get what you want it seems. And the little girl never shuts her mouth.

#11
Nerdage

Nerdage
  • Members
  • 2 467 messages
I'm just disappointed that they haven't used the stack-moving puzzle from KoTOR and ME1 in Dragon Age yet, it's like a recurring character and I miss it.. Still, they brought the answering-loads-of-pointless-questions puzzle back from BG:SoA, that was nice.

#12
Mabari Owns High Dragon

Mabari Owns High Dragon
  • Members
  • 373 messages
So basically you want to use your brain as little as possible when you play video games? I actually enjoy the puzzle and I have solved all the puzzles without help. If you want straight up killing without puzzles Dragon Age II is for you.

#13
Addai

Addai
  • Members
  • 25 850 messages
Puzzles aren't the only way to use your brain, sheesh.

#14
errant_knight

errant_knight
  • Members
  • 8 256 messages
Actually, I love the puzzles. I find them quite enjoyable.

#15
rayvioletta

rayvioletta
  • Members
  • 1 494 messages
I love puzzles, and most of them used in RPGs tend to be very easy and/or completely avoidable for those who dislike them
it is silly that they reuse the same puzzle again and again though.... bloody bored of towers of hanoi

#16
GSSAGE7

GSSAGE7
  • Members
  • 675 messages

Mabari Owns High Dragon wrote...

So basically you want to use your brain as little as possible when you play video games? I actually enjoy the puzzle and I have solved all the puzzles without help. If you want straight up killing without puzzles Dragon Age II is for you.

So the tactics you use to beat the bosses in this game don't count as using your brain?

#17
Mabari Owns High Dragon

Mabari Owns High Dragon
  • Members
  • 373 messages

GSSAGE7 wrote...

Mabari Owns High Dragon wrote...

So basically you want to use your brain as little as possible when you play video games? I actually enjoy the puzzle and I have solved all the puzzles without help. If you want straight up killing without puzzles Dragon Age II is for you.

So the tactics you use to beat the bosses in this game don't count as using your brain?


Ok I typed that last night and I was kinda crabby so that was a nasty. I just enjoy puzzles the puzzles alot as a break from the gameplay. Dragon Age II is nonstop action if you'd rather there weren't any puzzles.

#18
Tellervo

Tellervo
  • Members
  • 1 428 messages
Have you ever played any of the Sands of Time games? Especially Sands of Time itself, each area between saves is one giant puzzle with some pretty strong visual clues (but not an immediate and obvious answer), with fighting to spice things up. I could make a pretty strong argument just about any parkour game is a puzzle game, especially Ubisoft's. So, if you like those, congratulations, you like a puzzle game.

I, for one, adore puzzles in my games, the harder the better.

#19
Sussurus

Sussurus
  • Members
  • 520 messages
I liked the ones in DA:O, some games not so much.
Honestly I'd rather have a non com way to solve issues than all combat al the time.

Traps are even worse as then they're set almost exclusively to hinder your party and placed in droves.
Not saying DA:O was bad for traps, just sometimes its A:I on the detect function was very bad.

#20
spoe71

spoe71
  • Members
  • 97 messages
The Gauntlet puzzle isn't so bad. Here's how I do it:

1) 2R (means move a character to the second tile on the right side)
2) 3L
3) 6L
4) 3L to 4R
5) 2R to 1L
6) 6L to 5R
7) 4R to 2L

Be sure to keep one character ready to walk on the tiles as they appear :)