Sabriana wrote...
I don't wish them ill. Not ever. But I want them to turn back. I (personally) want EA to see that a good RPG is worth something. It does have its utterly devoted fans. It will sell well, and the niche is definitely not as small as they make it out to be. I want them to go after new customers, but I want them to hook people into RPGs, as only bioware knows how to make them. /end lament. A good RPG has staying power. It will keep on selling. It's revenue that can be counted on. Oh, I so wish they would see that.
It costs a lot. That's the reality of an RPG. DA:O took 5 years of dev. time. It sold very well, but we don't know what the profit margin is and the actual design principle is not in-line with EA's business model, which is close to annual release (I believe that was their most recent PR annoucement insofar as their executive side is concerned).
DA2 is a bad game because Bioware wanted to make their traditional sort of game on a tighter timeline. That just isn't the product that works.
If DA2 completely cut Act I and a companion, maybe you'd get the same quality within EA's vision. But the kind of sprawling epic people want (re: content) is at odds with the publishing schedule that seems to exist.
The lesson that Bioware (and EA) will take from this won't be to re-create DA:O, because that was never on the table (IMO). The series will need to push closer toward ME2 to be a commercial and critical success, with much smaller areas, narrower content, and a return to the secret warrior order design (Jedi, Spirit Monk, Grey Warden, Spectre).
I'm not hating on Mike Laidlaw. I do think he genuinely believes in his "vision". But he failed to understand the niche. He would be superb for an action RPG. He has the right idea for that genre. His vision is not so much at fault, but it was utterly misplaced on a RPG, and on DA. It was (to me) simply a case of a vision not fitting a genre. He is enthusiastic. He believes in himself. Unfortunately, he was not a good fit for the DA franchise, imo, personally, me, I, no one else, etc.
Bioware doesn't design the sort of RPGs that people want. DA:O was a product of a very different approach (they initially wanted a quasi multiplayer-RPG like NWN was; the origins were
starter areas for each of the PCs). It's a game that went through multiple revisions to become what it was and in the meantime Bioware produced:
KoTOR, JE, ME, (and effectively) ME2.
The vision didn't fit the genre, but that's because the
company didn't fit the genre anymore.
Modifié par In Exile, 07 mai 2011 - 01:59 .