RinpocheSchnozberry wrote...
Sister Helen wrote...
Yawn. Who cares how many were shipped/sold/reported/whatever? I play games to get away from accounting and real life work. I'd rather kill abominations, to be honest.
Bored now.
You have to understand that semantic arguments are all they have left. They are clinging hard.:lol:
They're refusing to acknowledge that if EA shipped the game to a retailer... the retailer bought those games.
Fact: There are no other games like BG/NWN/DAO out in the world.
Fact: If there's a market for something, someone will make a product to meet that market.
Fact: There's no market for RPGs presented in the BG/NWN/DAO style, that cannot also be satisfied by presentations like DA2, which is going to appeal to more players.
Definition of subjective: of, relating to, or emanating from a person's emotions, or prejudices.
Presentations like DA2 belittle the player, reducing user input to button=Awesome. Your choices carry no weight, your actions serve no purpose, your perspective has no influence. While yes, some may find being lead by the nose through an empty world with recycled settings and two deminsional characters fun; there are also people who are coprophiliacs. When we, as a market, lower our standards to the level being sold to us, we have lost all sense of what we used to be. It is true DA2 will have a wider appeal because it is less BG and more Dynasty Warriors, because lets face it, a good portion of the world has the attention span of a gnat.
RinpocheSchnozberry wrote...
Some individuals are going to demand the old tropes return: combat always be tactical, loot always by boring, and there be twelve different dialogue choices in each conversation (despite 80% of the players never chosing more than the first five).
Ultimately, the changes in DA2 are generational. We're going to see if RPGs remain a genre that I'll continue to buy (DA2), or fade into obsucrity (DAO) .
Definition of subjective: of, relating to, or emanating from a person's emotions, or prejudices.
Do you have a single shred of evidence to support a single claim that you've made? Just because there is a lot of loot, and a lot of variety does not make it boring. It is entirely subjective. Just because you never branched out past the first five choices doesn't make having more options a bad thing, it means more options and more user input; unless of course we get another game where our choices have no meaning. I would love to see the source of your information, as well as your "Facts", because I'm very sure that you sir haven't a leg to stand on.
In parting the definition of subjective: of, relating to, or emanating from a person's emotions, or prejudices.
Modifié par tausra, 05 mai 2011 - 02:55 .





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