Hi,
I'm trying to use a conditional area transitions script I found in the nwn2 wiki. It says " To use them, set the variable to the module."
Here is the check for it: int iVar1 = GetLocalInt(GetModule(), "iVar");
I'm using ga_local_int to set the variable, but I'm not sure what to put for the sTarget.
is it the mod's name? Do I just put "module"? or do I have to assign the variable a different way?
set varible to mod
Débuté par
bealzebub
, mai 04 2011 11:39
#1
Posté 04 mai 2011 - 11:39
#2
Posté 04 mai 2011 - 11:53
$MODULE
Use the following reference on how to refer to objects for more info, specifically the section named GA Script, Conversation Script
Use the following reference on how to refer to objects for more info, specifically the section named GA Script, Conversation Script
Modifié par painofdungeoneternal, 04 mai 2011 - 11:55 .
#3
Posté 05 mai 2011 - 12:16
That reference is just what I needed, thanks.





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