Will we ever fly in a Bioware game?
#26
Posté 05 mai 2011 - 05:25
#27
Posté 05 mai 2011 - 05:44
If I want a game with jumping, flying, swimming I'll go play Divinity 2 DKS or Fable 2 or Fable 3. There are lots of games out there with that. Heck I'll even replay Jade Empire.
#28
Posté 05 mai 2011 - 06:14
#29
Posté 05 mai 2011 - 07:01
Chris Priestly wrote...
But no riding horses. Sorry.
Goddamn it!
#30
Posté 05 mai 2011 - 07:08
#31
Posté 05 mai 2011 - 07:09
SSJ5 wrote...
I'd like to see more driving of the flying cars. Like on Illium in LotSB.
That wasn't really flying, since we couldn't even move up or down. We were restricted to the X and Z axis. Keep trying, Bioware.
#32
Posté 05 mai 2011 - 07:24
#33
Guest_makalathbonagin_*
Posté 05 mai 2011 - 07:46
Guest_makalathbonagin_*
like in fallout , no?
#34
Posté 05 mai 2011 - 09:22
I agree there's no reason to swim or ride a horse in a game like ME3. But space is three-dimensional, and zero-g situations should be omnipresent. ME2 acknowledges that rarely, even space stations have one defined up and down and when the team gets Legion off the derelict Reaper, Legion does float towards the ship as if in zero-G, but the rest of the team is standing securely and manages to make a normal jump. At the Collector base, the SR2 floats in space but Shepard jumps off the base as if in normal gravity. Really people, you can do better.
The best presentation of the third dimension in the series is in ME1. When Shepards steps out of the elevator at the Citadel in the last run, he steps out into space and we see the camera angle move and Shepard reorienting himself. The team then runs along the elevator track, which from the standard perspective would be upward, as if it was normal floor. That they can do so I rationalize has them having magnetic soles or something similar.
I'd like to have the game acknowledge more that there is a third dimension. I'm tired of walking and running everywhere and being unable to use gravity vectors or the lack of gravity to my advantage in a space environment.
#35
Posté 05 mai 2011 - 09:24
#36
Posté 05 mai 2011 - 10:40
paths only a Biotic Shepard can go,
or a Soldier Shepard can blow through,
or a Infiltrator Shepard can sneak past...etc
#37
Posté 05 mai 2011 - 12:07
ManicAaron wrote...
I think that there SHOULD be alternate routes...
paths only a Biotic Shepard can go,
or a Soldier Shepard can blow through,
or a Infiltrator Shepard can sneak past...etc
And responces. I wish that in ME1 the biotic cult recognised my Shepard as an Adept.
#38
Posté 05 mai 2011 - 12:10
It would be nice if certain classes could access alternate roues in the game levels and have special tasks they could perform on the field they make use of the abilities an engineer would really have.
#39
Posté 05 mai 2011 - 01:36
Chris Priestly wrote...
But no riding horses. Sorry.
Straight from my facebook-
Horses are an underrated form of transportation. Forget tanks of fuel and gas prices. Lets just buy a bunch of apples and travel 100 miles a day on the backs of Arabians.
Modifié par LPPrince, 05 mai 2011 - 01:36 .
#40
Posté 05 mai 2011 - 02:02
anyway, Mass Effect always had a great level design WITHOUT JUMP so how is this important to add it. However, BioWare can consider those options in a NEW LICENCE.
#41
Posté 05 mai 2011 - 02:51
Chris Priestly wrote...
Flying (like swimming, jumping, horse riding, etc) is one of those features that belongs in a game IF it a) makes the game better in some way andmakes sense for the game...
A big open world game like Oblivion, it makes sense to have horse riding so you can cover the massive amount of open empty space between things to do. In a game like Dragon Age where the story moves you from location/encounter to the next without pointless walking, it is superfluous...
The addition of jumping or swimming or flying is possible, if the team sees the value in having it in the game... But no riding horses. Sorry.
I have to agree with Chris here. To make a good game, the features that you develop need to be driven the core game design itself. They need not just to be cool in and of themselves, but to be consistent with and contribute something specific to the story and play experience as a whole. Bioware specializes in story-oriented games that typically have a much more "cinematically" focused and directed play design than more exploratory "sandbox" games, where expansive and exotic traveling features tend to be more appropriate. That's not to say, though (and as I think Chris himself emphasized), that some form of more "exotic" movement and travel options can't work well in a more story-focused game, given the right story needs and design. Mass Effect 1's vehicle-based planetary exploration is probably a good example.
It's also one of the things I've been trying to do with my own Neverwinter Nights modding project (Sanctum of the Archmage), which is based on a story that involves flying travel over long distances as an integral element of it. The approach that a collaborator and I came up with isn't genuine flying, since NWN has a "snap to walkmesh" design that doesn't really allow for it. But it does provide a fairly effective simulation of flying, and serves the intended purpose of making the flying travel aspect of the story a visceral part of the play experience. Since both riding and flying came up on the thread I though I'd mention Sanctum's "ridable pegasus" system, which actually combines both:
Modifié par AndarianTD, 05 mai 2011 - 02:59 .
#42
Posté 05 mai 2011 - 02:58
Edit: If you want another really good example of flying mount mechanics, take a gander at Vanguard: Saga of Heroes. Their flying mounts are some of best I've seen, so far as implementation goes. But, of course, Vanguard's large, open worlds lends itself to such a mechanic very well.
Mass Effect...not so much. Maybe flying the Normandy, but that would require a lot of resources devoted to it to make it work well and, well...does ME really need it? I thought flying around the galaxy map was done well enough as ME's focus isn't on flying to planets but the action happening on those planets (or space stations/ships). The feature would be awesome, but it isn't necessary to get close in and fully control the Normandy as it zips past giant planets through star systems. And adding that would take away from more important things, imo.
Would I love to see such a feature in a future ME-related title? Sure, if it enriches that particular game.
Modifié par Eradyn, 05 mai 2011 - 03:02 .
#43
Posté 05 mai 2011 - 03:00
He didn't say anything about Space Ponies!Mesina2 wrote...
Chris Priestly wrote...
But no riding horses. Sorry.
Goddamn it!
#44
Posté 05 mai 2011 - 03:04
#45
Posté 05 mai 2011 - 03:36
In contrast, flying a ship would actually be MORE commonplace in space than on Earth.
#46
Posté 05 mai 2011 - 03:53
Chris Priestly wrote...
<snip>
But no riding horses. Sorry.
Aaaw, I want a pony.
Well seriously a very sensible answer.
#47
Posté 05 mai 2011 - 04:20
#48
Posté 05 mai 2011 - 05:20
Chris Priestly wrote...
But no riding horses. Sorry.
Aww, I just got a great image of Shepard charging into battle on a horse while shooting a Cain at the nearest Reaper, one-handed.
#49
Guest_Aotearas_*
Posté 05 mai 2011 - 05:31
Guest_Aotearas_*
#50
Posté 05 mai 2011 - 05:40





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