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Will we ever fly in a Bioware game?


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#51
Kaylis DX

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Chris Priestly wrote...

But no riding horses. Sorry.



:devil:


Awww man....Not even if it looks like THIS?!

I am so disappointed you don't even know. :c

#52
IntrepidProdigy

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I surely hope we can ride Grunt into glorious battle at some point in ME3, The Reapers would never see that kind of epic coming.

#53
Guest_Aotearas_*

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Kaylis DX wrote...

Chris Priestly wrote...

But no riding horses. Sorry.



:devil:


Awww man....Not even if it looks like THIS?!

I am so disappointed you don't even know. :c



That looks like someone stepped on a plum cake ...

#54
Annihilator27

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Chris Priestly wrote...

Flying (like swimming, jumping, horse riding, etc) is one of those features that belongs in a game IF it a) makes the game better in some way and B) makes sense for the game.

A big open world game like Oblivion, it makes sense to have horse riding so you can cover the massive amount of open empty space between things to do. In a game like Dragon Age where the story moves you from location/encounter to the next without pointless walking, it is superfluous.

In a game like Tomb Raider, it makes sense for Lara to swim into hidden chambers or solve puzzles underwater as that is the nature of her character. And it makes sense in a Superman title to be able to fly places. These are elements core to the characters.

In a game like Mass Effect, we could add swimming, flying, jumping, etc as our Dev team is pretty clever and could absolutely include them if they chose to, but they would still be tacked on without much point. Do you really want to bunny-hop Shepard across the battlefield? Does Grunt really need to swim into a cave someplace to reach the geth? Adding a feature like this just to have it included in the game doesn't make sense. It doesn't really add anything of importance. It doesn't really make the game better and, what is worse, is it has to take up the Dev time, memory space, etc to be included, possibly bumping out other more intrinsic content.

That said, the Dev team is working to make Mass Effect 3 even better than Mass Effect 2. The addition of jumping or swimming or flying is possible, if the team sees the value in having it in the game. You'll have to stay tuned and see what they come up with.

But no riding horses. Sorry.



:devil:



But the horse armor dlc, Think of the sales!!!

#55
Guest_Blasto the jelly_*

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Mix up the drinks in Kasumi's er..window area and your hopes of flying will come true.

#56
TurianRenegade

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Chris Priestly wrote...

Flying (like swimming, jumping, horse riding, etc) is one of those features that belongs in a game IF it a) makes the game better in some way and B) makes sense for the game.

A big open world game like Oblivion, it makes sense to have horse riding so you can cover the massive amount of open empty space between things to do. In a game like Dragon Age where the story moves you from location/encounter to the next without pointless walking, it is superfluous.

In a game like Tomb Raider, it makes sense for Lara to swim into hidden chambers or solve puzzles underwater as that is the nature of her character. And it makes sense in a Superman title to be able to fly places. These are elements core to the characters.

In a game like Mass Effect, we could add swimming, flying, jumping, etc as our Dev team is pretty clever and could absolutely include them if they chose to, but they would still be tacked on without much point. Do you really want to bunny-hop Shepard across the battlefield? Does Grunt really need to swim into a cave someplace to reach the geth? Adding a feature like this just to have it included in the game doesn't make sense. It doesn't really add anything of importance. It doesn't really make the game better and, what is worse, is it has to take up the Dev time, memory space, etc to be included, possibly bumping out other more intrinsic content.

That said, the Dev team is working to make Mass Effect 3 even better than Mass Effect 2. The addition of jumping or swimming or flying is possible, if the team sees the value in having it in the game. You'll have to stay tuned and see what they come up with.

But no riding horses. Sorry.



:devil:



If Shepard is sent to Earth to fight the Reapers, why not toss in some aerial combat during that point in the game? It'd be fun to do some dogfighting if the segments aren't hellaciously short or anything.

#57
Inside_Joke

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But I want to shoot a ship from my ship while dodging a third ship who's barrel-rolling out of the way of a fourth ship who just dodged the missiles of the first ship I'm shooting.

*It would be a MASSacre ;)

Modifié par Inside_Joke, 05 mai 2011 - 06:43 .


#58
centiumcuspis

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Inside_Joke wrote...

But I want to shoot a ship from my ship while dodging a third ship who's barrel-rolling out of the way of a fourth ship who just dodged the missiles of the first ship I'm shooting.

*It would be a MASSacre ;)

But with that senario only the ship that you are shooting gets shot not much of a massacre. unless it blowes up in a massive shockwave that killes all the ships.

#59
DRSH

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they should focus on crouching, weapon hokeys, crouching in cover, blindfire, crouching+blindfire, biotic jumps for biotic classes would be cool ow and something very important to me ... why the hell can one biotic have a pull power & another has a throw power... it's idiotic... all biotics should be able to use pull, throw, slam or maybe even shockwave, but only adepts or vanguards can use stuff like charge or singularity or stasis.

EDIT: come to think of it, biotic powers should have a charge meter and you can use any biotic representation you want as long as the meter still has energy... hence it can be a biotic character's biotic stamina or something.

Modifié par DRSH, 06 mai 2011 - 10:22 .


#60
Hunt3rW0lf

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annihilator27 wrote...

Chris Priestly wrote...

Flying (like swimming, jumping, horse riding, etc) is one of those features that belongs in a game IF it a) makes the game better in some way and B) makes sense for the game.

A big open world game like Oblivion, it makes sense to have horse riding so you can cover the massive amount of open empty space between things to do. In a game like Dragon Age where the story moves you from location/encounter to the next without pointless walking, it is superfluous.

In a game like Tomb Raider, it makes sense for Lara to swim into hidden chambers or solve puzzles underwater as that is the nature of her character. And it makes sense in a Superman title to be able to fly places. These are elements core to the characters.

In a game like Mass Effect, we could add swimming, flying, jumping, etc as our Dev team is pretty clever and could absolutely include them if they chose to, but they would still be tacked on without much point. Do you really want to bunny-hop Shepard across the battlefield? Does Grunt really need to swim into a cave someplace to reach the geth? Adding a feature like this just to have it included in the game doesn't make sense. It doesn't really add anything of importance. It doesn't really make the game better and, what is worse, is it has to take up the Dev time, memory space, etc to be included, possibly bumping out other more intrinsic content.

That said, the Dev team is working to make Mass Effect 3 even better than Mass Effect 2. The addition of jumping or swimming or flying is possible, if the team sees the value in having it in the game. You'll have to stay tuned and see what they come up with.

But no riding horses. Sorry.



:devil:



But the horse armor dlc, Think of the sales!!!



Hammerhead armour dlc instead? I've always wanted an elven flying tank which shoots rockets ^_^