AdmiralCheez wrote...
Wow, Jazz. Thanks for implying that I'm stupid.
Listen, I like games with tanks, healers, crafting, crowd control, items, etc. However, having them all thrown at me at once is a huge turn-off, as it is for many gamers. This is my problem with a lot of "hardcore" RPGs--they assume that I know how all the doodads work even though I have never seen them before.
It's be like if Portal opened with Test Chamber 17, or if on the first day of a calculus course they threw a million derivatives and logarithms at you even though this is your first calc class ever.
It also didn't help that DA:O's pacing was... sluggish, to say the least.
There was nothing wrong with the pacing of DAO as it was paced at the same rate of many other tactical RPGs.
I get it though, I'll just agree to disagree. It is clearly evident that you are (or your attitude towards RPGs) is the new target market of Bioware. You might be a prominent Bioware fan now which is great, but it is clear that by listening to you open up more and more that you are the "newage" RPG fan that wants a more "RPG-Lite" experience that is very button mashing or "pew pew" as you describe. I do not know how old you are but if you were around here during the BG and NWN/KOTOR days, then your head would probably explode.
Am I an RPG elitist? YES I am and at least I am honest enough to say it. Once upon a time I was like you, I would pick up a RPG and be taken to the character level up screen and would see crap like Dexterity, Intelligence, Endurance, Willpower and a whole bunch of nonsense like that. I would be turned off and I would go back to my NBA Jams and Mario Karts.....games that were more easy to pick up and play. However I was told that those types of games require a lot of strategy and you just have to learn the ins and outs. So I decided to take the plunge and it has been history ever since.
Just because you find a game like DAO overwhelming doesn't imply that you're slow. It just implies that those types of games weren't meant for gamers like you and this is why until now, RPGs were never as profitable as FPS or Shooter games. Now don't get me wrong, RPGs WERE profitable, I mean.....how in the hell do you think Bioware survivied from 1998-2003 by JUST making those types of tactical RPGs? Bioware during that time had profit out of their azz and yet they did it by making PURE RPG games. People act like the only way to be profitable with RPG games is to go the "pew pew" route or "button mashing" route. Bioware was a $$$$ machine prior to the EA buyout. The problem is, EA wasn't satisfied with Bioware being a $$$$ machine so they made Bioware "tweak" their games to now become a $$$$$$$$$$$$$$$$$$$$ machine. I guess that isn't bad if the only thing you care about is money.
Bioware is is walking on thin ice. People do not look at them like Gods like they used to 8 years ago. There are now other options. Eidos Montreal is cooking up a real Shooter/RPG hybrid in Deus Ex: Human Revolution and Bethesda is going to turn heads with Skyrim and Obsidian will eventually get their acts together and create that one huge hit like Bioware back in 1998. There is always a bigger fish.....