Galad22 wrote...
ianmcdonald wrote...
As a developer/artist/writer/actor/musician, why wouldn't you want to share your project with as many people as possible?
You people need to stop being so dramatic. If it matters that much to you, make your own video games and only market them to a small, specific group of people and see how long you can afford to do that.
Indie developers get by just fine.
Amnesia dark descent, very succesfull for horror fans.
Recettear, very succesfull, dunno who it was marketed though.
Or minecraft. it has propably sold more than DA2 with only 1 developer, not exactly mass market game that one either.
Its never been a large market however and short of in the hands od Indy Gamers never makes it far, hell I tend to keep up with gaming news and I never heard of two of those three. Indy games never make it to being big hitters hardly, and ME with its plans to make a trilogy and all of those other options would have never made it past One Million sales on its own. Most Indy companies stay small for good, get bought up, or Die. There is no huge mega indie devs.. Period. Hell even the Majong Team can't be called Indie anymore. Millions of copies of there games are on PC's. Its a mega corp now.
And I'm not worried, haters are going to hate, and EA isn't out to ****** on us. EA doesn't care about us, but they don't hate us either. We are a sales figure and I trust bio will bring back more RPG elements, and improve on thee shooting mechanics, build a meld of ME-1 and ME-2. From some of these topics I think alot of people who are pissed at Bio are pissed at EA.
ME:3 could be a pure grade A Catering platter for RPG fantics and have a more RPG elements or as many as ME:1 (some of which were redundant) and it would still get hated on given it has EA on the box.
Ixalmaris wrote...
Doesn't change that for the KKs even the minimal RPG system in ME1 was apparently too complicated and that they demand more mindless shooter stuff.
As a Member of the KK, I'ld like to say your full of ****. I've played RPG's for years, and I enjoyed ME-1 and didn't find it hard, however it went overboard in too many aspects. Had too many stats (as a Soldier do I really need 4 stats to control my HP?) for redundant roles. Weapon custimization was nice but bullet powers should really have been class or weapon type based, and part of the power/level wheel. Overall it smacked of lets add as many pointless stats as we can to make the modern D&D crowd happy. Hell even too many weapons and loot, I had no problem on every run maxing my credits, something that should rarely happen, if at all.
On the other hand ME-2 DID take away too much. ME:3 I'm hoping will be a mix of the two, and have more traditional RPG elements. And I would like to see a return to armor customizations in some form with my team mates. And for the shooter aspects to be ironed out.
But what am I saying I'm just a retarded 360 player *sarc*
Modifié par KenKenpachi, 05 mai 2011 - 06:11 .