I welcome this news. Why? Because of my experiences with Alpha Protocol. First of all, I *loved* Alpha Protocol. I loved the storylines, the characters, the political games, the intrigue, the choices. For me the 'RPG elements' are less about stats and more about stories, characters and choices. And one of the things that, in my eyes, went wrong with Alpha Protocol is that the stats had far too much influence on the shooter element of the game.
Truthfully, especially in the first part of the game, I left like I was playing the most inept Sam Fisher ever. It isn't until you've maxed out your weapon skills when the game feels like an actual shooter. I remember when I was sneaking through a base, crept behind a guard from up close, aimed right for his head, hit him straight in the back of the skull with a silenced pistol... and then the stats decided that my bullet to the brain didn't do enough damage to actually drop him. Long story short, he shoots back, alarms go off, stealth approach ruined. In a game without quicksaves, that is infurating. A headshot should be an instant kill. A mob shouldn't be firing back at you when a piece of hot lead has just burrowed though his skull!
This is something I don't want for ME3. Apply stats to things like health or running speed or powers or whatever, but don't have it affect the actual shooting. The shooter part needs to be enjoyable, not frustrating. Thank god ME2 did this right, but let's be fair - compared to other shooters on the market, ME2 was a little clunky. In my eyes, most changes from ME1 to ME2 related to combat were improvements.
So, if I get the stories, the characters, the choices *and* a lovely and fun shooter experience sans annoying inventory jugging or weird stat influences, I'll be very happy. And that is my opinion.
Modifié par Chrysantemum, 05 mai 2011 - 07:43 .