didymos1120 wrote...
tishyw wrote...
Given the debacle that was DA2 and it's attempts to "capture a larger market", comments like this are a bit of a cause for concern. All we can do is hope that this was nothing more than EA Exec speak, and that they're not going to bollocks up ME3 as well.
Here's the difference: w/ ME3 we have a CEO in an investor conference call talking about "larger market opportunity". This is expected CEO behavior. It comes as naturally to them as breathing, and probably involves about as much thought. With DA2 you got statements about appealing to wider audiences and whatnot from the Lead Designer, and in multiple interviews. You also got similar statements from other devs (e.g. Fernando Melo) about DA2.
Do you expect Christine will come out any time soon and deny that her team wants a wider audience? Give it a few weeks and she'll be making Laidlaw-esque remarks paying the usual BioWare homage to Call of Duty and its fans. If she denies this audience is an objective, she's either a) missing an opportunity to get more revenue

preparing to become martyr for the fans c) lying because she's afraid of DA2 style backlash d) insane.
The real question then is what - if anything - her team will actually
do (have done) to attain this objective. I think it's reasonable to take for granted that it
is an objective, and that things have been done in that direction. Just speculation (or "panic", if that sounds nicer), but they are owned by EA, have shown their true colors with DA2, and besides, what company doesn't always strive for more?
It's surely a matter time before we start hearing the same "we want CoD audience" interviews. With DA2, the devs never strictly speaking
lied about how much they'd gutted DA:O in the name of the "wider audience". It was always twisting semantics, hiding behind "can't reveal that yet" tease-statements, using vague terms open to wide interpretation, omissions etc. But DA2 ended up being seen as a bait & switch.
Everyone agrees - RPG mechanics are not cool. If you want the CoD people, you have to ditch the 'clunky' RPG stuff. And the boring dialog/text stuff. The trouble is, I thought that ME2 was a good sweet spot between RPG conventions and Shooter fun. So anything that goes towards the wider audience objective will usually involve taking an ML-77 to the RPG and dialog parts. Based on DA2, I no longer trust BioWare to tell me the extent to which this is (has) happened. To put the discussion to bed, a preview needs to go to a review site that is not just an extension of EA's marketing department...