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A question for experienced S&S players


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23 réponses à ce sujet

#1
IN1

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I have noticed a strange phenomenon. To cut the long story short, under certain conditions, S&S warrior will attack with the shield instead of his main-hand weapon. It's not a very frequent occurence, but it does happen consistently. The damage will typically be very high (calculated off armor value) and physical (easily noticeable, as my builds are elemental). It usually happens when you cancel the current action and begin auto-attacking, or just start auto-attacking in a different direction. The enemy/-ies hit with the shield should be positioned to the left of the character (close to shield hand). I cannot figure out the exact conditions, though. Anybody else aware of this odd thing happening?

An example is here, at 1:15-6:  

#2
Sabotin

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Hm, good eye, never noticed that. As far as I can tell it happens as you describe - attacking a target in melee range left of you, to which you're not "locked on". A linking attack for closer targets, akin to the rogue rolling on ground instead of jumping?
I'd say it's a glitch. Perhaps shield hit animations got their damage based off of the weapon just later in development and they missed one? It's certainly inconsistent with other shield attacking animations.

#3
andraip

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Never noticed it, maybe because I'm more focussed to look after the other teammates rather them my tank (in NM).

This dude however might noticed it before you (he normally is the first do notice that type of glitch), maybe he can answer your question if you PM him.;)

Modifié par andraip, 05 mai 2011 - 05:58 .


#4
Att3r0

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andraip wrote...

Never noticed it, maybe because I'm more focussed to look after the other teammates rather them my tank (in NM).

This dude however might noticed it before you (he normally is the first do notice that type of glich), maybe he can answer your question if you PM him.;)

loled!
never noticed it but i think its not such a big deal as its hard to reproduce so shoudlnt be exploitable...

#5
brazen_nl

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IN1 wrote...
An example is here, at 1:15-6:  


It also says Shield Bash as your action?

#6
IN1

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brazen_nl wrote...

IN1 wrote...
An example is here, at 1:15-6:  


It also says Shield Bash as your action?


Does it? I think the "subtitle" just lingers there after Shield Bash > Assault. And, anyway, Shield Bash triggers normally off weapon and has the same elemental type as the weapon, obviously.

#7
Iyashi

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andraip wrote...

Never noticed it, maybe because I'm more focussed to look after the other teammates rather them my tank (in NM).

This dude however might noticed it before you (he normally is the first do notice that type of glitch), maybe he can answer your question if you PM him.;)


Did you just link his own profile? Or am I missing something?

Anyway, I noticed it a few times, but never new really what was causing it so I didn't look into it.

#8
kyles3

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One thing I've noticed is that the shield attacks seem to make it difficult to select abilities on your quickslot. They're usually greyed out while I'm auto-attacking. I can't get the timing down and most times have to go into the radial menu every time I want to use Assault.

Anyone else having this problem or am I just missing something?

#9
IN1

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kyles3 wrote...

One thing I've noticed is that the shield attacks seem to make it difficult to select abilities on your quickslot. They're usually greyed out while I'm auto-attacking. I can't get the timing down and most times have to go into the radial menu every time I want to use Assault.

Anyone else having this problem or am I just missing something?


I have no idea what that "radial menu" is. You should ask one of the Xbox/PS players, I guess. The issue does not exist on the PC.

#10
cihimi

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<cleave> R R R clang! clang! clang! <cleave> <bolster> clang! clang! clang!

#11
SuicidalBaby

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kyles3 wrote...

One thing I've noticed is that the shield attacks seem to make it difficult to select abilities on your quickslot. They're usually greyed out while I'm auto-attacking. I can't get the timing down and most times have to go into the radial menu every time I want to use Assault.

Anyone else having this problem or am I just missing something?

that is a range issue caused by the position forced on characters on consoles.
I believe it has more to do with porting and hotkey introduction than anything.
solution:
push forward on the stick

#12
IN1

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cihimi wrote...

<cleave> R R R clang! clang! clang! <cleave> <bolster> clang! clang! clang!


^ This guy is a deep thinker.

#13
ezrafetch

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IN1 wrote...

cihimi wrote...

<cleave> R R R clang! clang! clang! <cleave> <bolster> clang! clang! clang!


^ This guy is a deep thinker.


He is definitely in tune with the fine and detailed intricacies of S&S play.

#14
tonnactus

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Maybee courage was planned as a shield that return basic attack damage to attackers??(but wasnt removed properly,so it sometimes triggers with rather high numbers)
Like the shield of the knight herself?

#15
IN1

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tonnactus wrote...

Maybee courage was planned as a shield that return basic attack damage to attackers??(but wasnt removed properly,so it sometimes triggers with rather high numbers)
Like the shield of the knight herself?


No, the 100% base melee damage return is calculated off your base weapon damage and is the same damage type as your weapon. I've tested it extensively using Glandivalis, so no, it's not that. Currently, I'm quite sure S&S can attack with a shield instead of a main-hand weapon under certain conditions (much in the same manner D&S rogue can).

#16
Waltzingbear

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The system panicked under the situation and made a blunder?
Seriously, unlike a human error, I can't see how that "bug" even came to be. This is strange.

#17
IN1

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Waltzingbear wrote...

The system panicked under the situation and made a blunder?
Seriously, unlike a human error, I can't see how that "bug" even came to be. This is strange.


Well, the fact is it happens consistently. I have the detailed description of the conditions I was able to figure out in the OP. In fact, I'm not surprised I'm the first to pay attention to this odd phenomenon. Most people play physical S&S, and when all the damage you deal is white, it's easy to (dis-)miss an unusually high number. 

#18
Guest_iOnlySignIn_*

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Perhaps it has to do with the poisons you're using on your weapon- perhaps it only happens when the poison's effect triggers? Try playing without poison- perhaps that will eliminate this effect.

#19
IN1

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iOnlySignIn wrote...

Perhaps it has to do with the poisons you're using on your weapon- perhaps it only happens when the poison's effect triggers? Try playing without poison- perhaps that will eliminate this effect.


Well, I don't want this effect to be eliminated. I want to find a way to trigger it at will and cheese through the game using the evolving shield with 500 AR!!!

Actually, that's a sound idea, yes.

#20
Sabotin

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No, I reproduced it without any poisons or potions/toggles for that matter. Also doesn't matter if it's Hawke or a companion. Nor which weapon/shiled you have equipped.

#21
IN1

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Sabotin wrote...

No, I reproduced it without any poisons or potions/toggles for that matter. Also doesn't matter if it's Hawke or a companion. Nor which weapon/shiled you have equipped.


You shameless bug-user!!!

Modifié par IN1, 06 mai 2011 - 08:28 .


#22
Sabotin

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It's your influence! I hate you!

Anyway you already figured it out. I'm expecting a video of the Xenebeck fight using only shield hits soon.

#23
ezrafetch

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Sabotin wrote...

It's your influence! I hate you!

Anyway you already figured it out. I'm expecting a video of the Xenebeck fight using only shield hits soon.


Knowing IN1, the Xeb fight would probably take 30 seconds maximum using only shield hits. :P

IN1's totally just been holding out on us.

Modifié par ezrafetch, 06 mai 2011 - 09:01 .


#24
IN1

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The shield hit triggers a lot more if you are back-turned, then turn around and auto-attack. Note the animation for shield hit is exactly that -- a shield hit :) Example (the damage is comparabe to Edge of Night here, since Bysmor is weak to spirit and I have +65% spirit damage setup equipped).