Phaedon wrote...
Well, it's one thing to not lose the conversation and another to have consequences.Da Mecca wrote...
Well losing the conversation would be a consequence of you choice.
We shouldn't be afraid of consequences if we want choices.
To want choices with no consequences defeats the purpose of it.
If you pick a wrong choice, the other person will get progressively suspicious, or in extreme cases it could ask you to leave, for example, but you can still try picking the right choice at that point to win them over.
I remember a Law and Order game that did that.
Deus Ex: HR supposedly has something like that.
It would work well in ME.





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