Terror_K wrote...
A counter question: why does it have to be the other way around? Because that's how it went with ME2: almost all the RPG mechanics were sacrificed in the name of "improving" the shooter ones. The ME2 team were suddenly so concerned about making it "compete with the best shooters out there" that they seemed to just not give a rat's ass about the RPG elements beyond the narrative. Beyond that, ME2 simply overcompensated for ME1's issues, making everything so simple that it wasn't broken due to the simple fact that it didn't have enough moving parts or complexity to break any more. Instead of being a broken game it became a dull, shallow one in the RPG department, and was so simple, lacking and automated that it was just unsatisfactory as an RPG.
The thing is, in order to improve the combat and the TPS elements the RPG ones didn't need to go. Had the basic combat been altered from stat-based to skill based, the AI tweaked and the cover and basic shooter mechanics been refined then that's all it would have needed. Skills didn't need to be cut in half and reduced to offensive combat powers only now, the inventory system didn't need to be gutted, modding didn't need to go the way of the dodo, we didn't need to automate the entire upgrade system to the point of linear shallowness, etc. Simply put, the RPG stuff doesn't need to take a massive hit in order for the TPS elements to be strengthened. But the team chooses to do it because the RPG elements are "scary and boring" to most modern gamers who just want to get to the action.
I agree that the TPS elements need to be strengthened in ME3 if they really want the combat to be more than just basic TPS genericism. They need to look at the games that do TPS combat better like Gears of War and learn from them what works and what doesn't. But that doesn't mean the whole focus of the game has to be "Combat! Combat! Combat!" and that what tiny strands of RPG are left need to be pushed into the narrow focus of just being about combat and the TPS elements too. The combat and shooter stuff should serve the story and RPG elements, not the other way around.
What exactly are you referring to
when you mean RPG elements this confuses me when people talk about it.
You say that the combat needed to be altered to be more skill based
rather than stat based and that's what happened so instead of having the
bullets fire and hit somewhere in the reticule they actually hit where
you point. The AI and basic shooting mechanics were also refined.
I think where people are having problems with are the skill system and the allocation of points. Yes they stripped it down but if we look at what theyve done
it isn't the worst change ever. All the gun based stat trees were no
longer needed purely because it made no sense. For example for some of
the guns they increased the accuracy but with the new skill-based system
that was no longer necessary. Even then guns causing more damage
because your stats in that skill tree don't make any sense at all since
your profficiency to cause damage with a gun should be based on how
powerful your gun is. Remember all these stats and elements in an RPG
game are added so that they make sense in kind of a 'real world scenario.
The
only skills that have been
removed in my opinion and only should have had their mechanics changed
slightly were the decription and electronics
skills so that we weren't using them so much during missions to open
containers but were giving us the options to say pursue a mission in a
different manner like opening a door which would give us a different
room to snipe for example. which were only there basically to open and
close containers or
open doors. Anyway theres going to be alot more options in the skill trees in ME3 now so what is the reason why people are complaining?
Where
I do agree with you is the customisability of your weapons and armor
which is what I missed. But the looting system definately need to be
changed because there was just no reason to loot so many items in so
many missions because that was incredily tedious and the ME1 inventory
system wasn't exactly perfect. But theyve already said in ME3 we're
going to have much more customisability in our weapons and armor so
again why people are complaining I don't know.
On the article like I mentioned before they are just removing the
behind-the-scenes things that have little to no impact on the combat and gameplay and
enrichening those that do. We don't know exactly what it is that they're
removing but it's probably stuff that we didn't have control over in
ME2 anyway