AlanC9 wrote...
Savber100 wrote...
Let me offer a better definition for a RPG:
A game is a computer RPG if it
features player-driven development of a persistent character or
characters via the making of consequential choices.
That's from the freaking RPG Codex, renowned for hating anything Bioware or Bethsada.
Gotta love the Codex. But note that this definition excludes a lot of things that are commonly called RPGs (old Wizardrys , Might and Magics, and the like), and includes a few things that aren't typically thought of as being RPGs, like Wing Commander 4.
Not really, you're both misinterpreting the statement.
You're both completely missing the word Character there, which once again, requires it to be defined in game terms, not through some personal conception that the game doesn't recognize. You cannot have a character if the game completely ignores what you've decided is his constraints, and results in identical protagonist to everyone elses unilatererly.
You're both also misinterpreting the word choices to mean dialogue, it can just as easily mean developing the character's abilities. Even if we assume it to mean dialogue, ME2 still isn't an RPG, none of your "Choices" matter. You still end up winning the game in the exact same manner as every other player, with the exact same party composition, and essentially with the exact same weaponry. I played a 100% paragon, my friend played a 100% renegade, there was no difference. There wasn't even any deviation from the choices we made in ME1. ME2's "Choices" have no more meaning or weight than those you make in the Monkey Island series, or closer to home, no more than the ones you "Make" in DA2.
Contrast this, once again, to Fallout. Choices you made could wipe out entire towns in the epilogue, result in significantly different gameplay, 12-13 years ago. Make the wrong choice, you'd return to find your vault filled with corpses, you could be hunted throughout the wastes, you could even talk your way out of the final battles.
In ME2, you've got one choice, the Justicar or her Daughter, and regardless of which way you go, everything plays out the same anyways. That's the only deviation, unless you leave party members deactivated, which once again, doesn't actually change anything. I was nice to people, my friend bullied them, we both got the exact same things at the exact same times from the exact same people.
The game doesn't recognize anything you do, doesn't recognize or react to any way you act, so the "Choices" are illusionary, and it still fails to be an RPG even by that extremely lenient definition.