Aller au contenu

Photo

ME3: "No meaningless non-combat stats" says Bioware


  • Ce sujet est fermé Ce sujet est fermé
617 réponses à ce sujet

#451
kalwren

kalwren
  • Members
  • 28 messages

javierabegazo wrote...

Gatt9 wrote...

Because it's easier to use "Arguement by authority" to win a debate than it is to deal with the counterpoints.  I'll guarantee you there won't be any attention paid to my counterpoints either.


Or perhaps it's because this particular moderator has quite a lot of busy things in his real physical life and doesn't always have time to follow every thread.

Perhaps I posted that comment up there to prevent the sheep reaction of "Hey, the OP says they're making ME3 dumber, gosh that must mean it's official!"

Perhaps I haven't posted yours up there because I haven't read it, (which happens to be the truth, I have no idea what comment the poster was referring to of Gatt9's)

Perhaps a reasonable and more level headed post about why changes to existing formulae aren't always bad is a far better thing to post to level out a thread than some comment about how "BioWare's in trouble because gaming sites are already posting silly headlines like "ME3 to be more dumbed down than ME2".


As far as I can tell, and ive read pretty much every post in this thread, the majority of the folks concerned are the ones that have been the most mature. There is only a handful of forum users on both sides of the fence that could probably due with reading the forum rules again. 

Also does this thread or the initial post need levelling out? As long as folks are posting their criticism constructively, then I don’t see a problem. I dont think too many have jumped in here with negative criticism  based solely on the OP's post. I think its stuff that would have been said at some point down the line anyway. This thread is just in the right place at the right time. Basically its not all about the recent comment, its also about the changes made from ME1 to ME2. [smilie]http://social.bioware.com/images/forum/emoticons/smile.png[/smilie]

FYI - Here is Gatt9 initial post and follow up post. and for anyone else interested, like a dev. :D

Modifié par kalwren, 07 mai 2011 - 07:00 .


#452
JakePT

JakePT
  • Members
  • 477 messages
How fans read the comment:
No meaningless stats.
What she actually said:
No meaningless stats.

#453
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages
Does that mean my stat on hamster care is still in the game? Because that's no where near meaningless. Mr. PewPew gets very feisty if I don't clean his cage properly.

#454
Terror_K

Terror_K
  • Members
  • 4 362 messages

Burdokva wrote...

Well, Mr.Priestly, let me make it more clear - throughout ME2's marketing cycle there was constant talk about combat improvements, videos, previews etc. And every time people expressed concern about the RPG side of Mass Effect, something that began (and still is advertised as such: see above post by Ms.Norman) as an "RPG-action" game, we were told that "don't worry, the RPG still is there, it's getting improved." Nothing concrete, no info in the previews, just this ambigious "we're working on it!... and Mass Effect 2 turned out for many to be absolutely flat, a pure shooter with some minor (emphasis on minor) customization options.

Sorry, until this time I actually see something in previews, actual info about how weapons and squadmembers get customized, how minigames work, how galaxy travel works, how x and y work, I have the right to be sceptical about ME3 having some depth to it. 

So, now that we're getting bombarded with "combat is awesome!" info, and yet-again completely lacking info on non-combat RPG elements, if there are any at all, can you understand why some people are concerned and say "mindless shooter"?


Exactly. Sure, people will say, "but the team has said that weapon modding is back" I'm sure, but at the moment it almost seems like that was thrown out as an early bone to try and sate those that missed the RPG in ME2 and shut us up so they can just get on with talking about the shooter stuff again. It's like they've gone, "that ought to hold the little S.O.B's. And now: Combat! Combat! Combat!"

But then perhaps it was worded poorly. Perhaps what they meant was, "all the combat skills are going to be meaningful and there won't be any redundant ones" when what it sounded like they were saying was, "we've stripped any stats and skills that weren't related to combat and are solely focusing on that." Until it's made clear what exactly they mean, of course there's going to be some confusion and anger from those who feel the RPG side was already too stripped before and may be seeing more.

Finally, Burdokva nails it above: this is the same development team that assured us that the RPG elements were still strong and the game wasn't being dumbed down leading into ME2. This is the same company who made the same claims about Dragon Age 2 afterwards. Simply put, have Bioware read a little story called, "The Boy Who Cried Wolf" I wonder?

Modifié par Terror_K, 07 mai 2011 - 07:12 .


#455
Scimal

Scimal
  • Members
  • 601 messages
[quote]Gatt9 wrote...


Also @scimal[/quote]

Forgive me if I'm not as eloquent as my last post. I didn't sleep so well, but since you're addressing me, specifically, I'll give it a good reply. :-)

[quote]An RPG does have an accepted definition.  Any RPG system you can name has a number of identical qualities,  your character is defined,  your character undergoes some form of progression,  the game possesses mechanics to handle your character's qualities and reacts to them.[/quote]

You may find this surprising, but I agree with this definition of RPG.

My attempts in various threads, so far, have been trying point out that variations on each of these qualifiers exist, and that it seems to be only a small subset of the definition which some (many of which participate on these forums) consider to be an "RPG."

To put it more succinctly: Everybody has their preferences. This is fine with me, and everybody is always entitled to their opinion - but opinions are not facts. I have a wonderful example for you at the bottom of my post to demonstrate this.


[quote]You character is defined,  through a series of stats.  Wether it's SIWDCC or Sanity or something else,  your character has some defining characteristics that constrain his abilities within his world.[/quote]

How many stats must be defined? You list Sanity, but it is a single stat. Now, it's possible that you merely assumed I recognized it and applied my knowledge of CoC to fill in the holes... But Sanity is the defining characteristic of the system.

Could you play a round of CoC where Sanity was the only stat? I'd be willing to bet so, given the creativity of the players at large.

To that end, if there's just one stat which limits the ways the player can interact with other NPCs and the environment, and everything else you've mentioned so far about progression and the world responding to the character is present - is it still an RPG?

On the flip side, when do stats become too much? EVE Online is one example where a player could keep track of dozens of skills, each affecting the character's capabilities in the EVE universe.

[quote] Further,  your character has some form of class.  Whether it's AD&D's system,  or use based system,  or background based system,  your character has some form of basic template for skills he can do well,  and those he cannot.[/quote]

What if these skills the character can perform are pre-defined? As a Grey Warden, the Hero of Ferelden could sense darkspawn and is one of the few who could slay the Archdemon to end the blight. In D&D, it might be a specialization open to any other class - but you cannot manipulate the capabilities of the Grey Warden as the player.

To that end, what if the skills that define the character rarely come into play, but are still present? How often must the skills of the character be used in order to "qualify" as an RPG? Once, twice, every 50' while in a dungeon? Does usefulness of a skill define the character, or merely the presence of one?

The spectrum is pretty vast, even among the "classic" RPGs.

[quote]Your character will progress,  whether it's positive path such as D&D's levels and loot,  or a use based system with ever-increasing skills,  or a negative path such as declining sanity due to encounters.  Every system has some form of progression that facilitates the end game.[/quote]

I heartily endorse this paragraph of yours. Through either levels (raising of stats), loot, abilities, skills, or the modification of some stat which allows the character to do (or not do) something they couldn't before or something they could but more efficiently - progression is achieved.

[quote]The game will recognize and react to your character's qualities,  whether it's D&D's alignment/class system,  or a background that limits your character's options in game such as detective/tourist.[/quote]

While it's possible to create a background to roleplay out of in the same game, I mostly agree with this "Element of an RPG" you described. What we may differ on is to the extent of the reaction and whether or not the limits placed on the character are the choice of the developers or of the player.

If a character spent an entire game developing a backstory, and in the second game the player spent a fair amount of time witnessing the reactions of NPCs to that backstory (despite it being out of the player's hands to create) - is the second game still an RPG?

[quote]This is the foundation upon which all RPGs are generated.  Every RPG will possess these qualities in some form.  To take on a Role,  the Role must first be defined and the resulting constraints identified.[/quote]

You may have noticed that I asked a lot of hypotheticals this time around. I press the questions again and again not because I disagree with you, but I'm trying to make it abundantly clear that actually defining the point where an RPG turns into another genre is practically impossible.

Other genres have very succinct definitions. An FPS requires two things: That you be able to shoot something at something else, and that the perspective be in the First Person. RTS requires two things: That the game is not paused or played in turns, and that the focus of the game is on strategic placement of resources.

An RPG? An RPG, to many people and forumites, requires several paragraphs of delineations and explanations, including negative examples to compare to "actual RPGs", and only a vague sense of where boundaires sit.

I could define it with two characteristics, like other three-lettered genres. An RPG requires two things: That there is a role to play in a story, and that it be a game. However, most would vehemently disagree with me (and have). Unfortunately this is because the genre monicker doesn't describe so much how you play the game, but instead is a stand-in for subjective interpretations.

"RPG" is almost a blank slate, and it becomes hotly contested when there's an established, well-loved incarnation that finds itself at odds with other derivatives. Of course, popularity of one system over another will prompt developers to create more of that system in whatever medium they're working in, but the trap is to think that the popular definition is the only definition.

[quote]This is in contrast to something that is oft-mistaken for an RPG,  LARPs,  they are not the same.  A LARPs has a minimally defined character,  the character has no intrinsic qualities,  he is not superhumanly strong,  or incredibly fast,  because those qualities are determined by the LARPser's personal abilities.  There's no progression,  the person is the same on day 1 as he is on day 1000.  There are qualities which the character is held to,  but the way the game reacts is generally undefined and ad-libed,  a character who turns from good to evil could suffer or not suffer on a whim,  as there's no defined rules system,  just that which is basically made up by whoever is participating.[/quote]

I won't make any significant comments on this paragraph. I know people who would disagree with you, but I recognize that there might be validity to both sides. I simply don't know enough about LARPing to form a confident opinion.

[quote]ME2 is not an RPG.  Shepherd is undefined,  his strength,  intelligence,  dexterity,  and all other qualities are identical in every instance.  He doesn't progress,  there's nothing at the end of the game he cannot deal with at level 1,  it just might take a little more ammunition.  His background is completely irrelevant,  there is never a single point where his background does anything at all,  it's something selected and then completely forgotten.  In fact,  it comes up just once in the first 10 minutes of the game,  does nothing,  and then is never seen again.[/quote]

Aha! Your biases betray you, good sir! :P

"You character is defined,  through a series of stats...Wether it's SIWDCC or Sanity or something else...your character has some defining characteristics that constrain his abilities within his world."


-The Paragon/Renegade system limits Shepard's capabilities. Having a high Paragon generally means a low Renegade, so actions which require high Renegade scores cannot be performed by Shepard. The Paragade/Renegade stats would be the "or something else" from the quote, as you made it clear that SIWDCC need not even be present for the game to be an RPG.

"Your character will progress,  whether it's positive path such as D&D's levels and loot,  or a use based system with ever-increasing
skills..."


-Shepard gains new abilitie and new weapons. Granted, the amplitude of the progression may not be particularly distinct from beginning to end, but that does not mean it's non-existent. Progression can simply mean that a character performs their role more efficiently (or occasionally less efficiently). Shepard may be able to take on the Collectors without a single upgrade purchased or ability point spent, but doing so certainly increases the efficiency at which Shepard performs the task.

"The game will recognize and react to your character's qualities..."

-Shepard's initial background doesn't have a particularly large impact (but is still present) in ME2. However, because we're talking about ME2, that means Shepard's background does include ME1. While the reactions may not be as overt or dramatic as some would prefer, Shepard's actions in ME1 did affect ME2. Whether or not you saved the Council is probably the easiest one to point out. Several characters will address that choice, specifically.

Again, maybe not to the extent some would wish, but that doesn't mean it's nonexistent.

[quote]Nor does the game react to his qualities in any way.  I was a 100% paragon,  kicked a guy off of a building randomly in the middle of a conversation without him even drawing a weapon,  and...nothing.  No one blinked an eye.  I didn't lose any status,  nothing.  The game proceeds without any change.

ME2's not an RPG.  This is the *exact* same response I would expect if I
were playing any given Adventure game,  any given FPS/TPS.  In an RPG, 
I would've suffered some penalty,  my comrades wouldn't have looked at
me the same,  nor would people I met.  The world would've
responded.[/quote]

Paragon and Renegade are not alignments, they are stats to describe what Shepard has done, not what Shepard will do. You assume the characters should react a certain way because your action was obviously at odds with your history - but the unfortunate truth is that the world responds to the exact extent that the developers can afford it. Perhaps BioWare chose that having compliments handed out in combat when you pull off a fine shot was worth more than a gasp from Tali or Kasumi.

Outside of little things, the world responds to Shepard's actions (and the "qualities" of Shepard - the Paragon or Renegade score, simply describe Shepard's actions over a length of time) - maybe not every single action, but many of them. The world responds to Shepard's background, both as an N7 military personnel, and as either the destroyer or savior of the Council. The world responds to actions that took place in the first game, which is part of Shepard's background, and certainly one of Shepard's "qualities" - as defined by you.

[quote]Contrast that to Fallout,  if I had gone around killing people without reason,  I eventually end up being hunted.  The game reacts to my choices.  If I've never developed certain skills,  I can't get certain events or IIRC even certain companions. [/quote]

These are two distinct thoughts.

1) The world would punish me for doing what it thought was wrong.

and

2) The mechanics would limit my interactions without a certain value in a certain skill.

Let's get the second out of the way, since if you don't have a high Renegade/Paragon score, you're instantly missing out on some conversation dialogue throughout the game. That's parallel to FO.

The first is addressed by the world itself. Shepard is initially a Spectre - practically untouchable in the civlized, law-abiding society, and in ME2 Shepard is a well-known badass working in the fringes of society where killing people without reason would only get you hunted down if one of the people was important.

[ME3 Spoilers!]





We also know that ME3 opens with Shepard on trial for what happened in Arrival. Consequences are catching up to Shepard - it merely took a while to get there.

[End ME3 Spoilers!]

[quote]As far as the rest of what Scimal brought up,  as I said,  Paragon/Renegade doesn't define your character at all,  there's no consequence for any option chosen,  and TBH,  all it does is occasionally give you one other line of dialogue.[/quote]

Paragon/Renegade define Shepard's past actions. The consequence for choosing one is that you don't choose the other. By going Paragon you miss out on Renegade dialogues. Though, Renegade choices often lead to broken hearts. <3

[quote] A 100% paragon can murder someone in could blood without the world taking notice.  Nor do the loyalty missions define a Shepherd,  everyone did them,  everyone walked out of them with the same result with one possible exception,  romances aren't defining either,  you can romance Tali then go talk to Jack and tell her you're going to break it off with Tali on a whim.  It's completely uncommited.[/quote]

The game doesn't let you murder some random person in cold blood. You can be a dick to people and not help them, and you can murder countless redshirts sent at you by enemies - but you cannot walk up to store owner and blow their head off. It's a built-in measure to enforce some sense of morality for Shepard and the player.

As for the romances... Well, that's yet to be seen. So far we are 2/3rds through Shepard's story. Making a statement about the lack of consequences seems a bit short-sighted - particularly when even ME2 warns you about it.

[quote]As far as your Shepherd being different than mine,  no he isn't.[/quote]

Well, my current Shep is a dark-skinned woman... so... She is different from yours so far.

[quote]You're assigning him qualities which the game does not recognize in any way, shape, or form.[/quote]

The way you've written the last few paragraphs almost has me believing you'd want to define the personality of Shepard through stats and then have the game roleplay for you.

Is the game itself not a veritable tribute to the small intangible qualities I described? You make are presented with a situation or choice and the bits of psychology you have given your Shepard determine which action or response you choose. Because resources are finite, not every action is carried out perfectly, and not every choice can be presented to the player.

[quote]It's all internalized,  you could essentially do the same thing with Super Mario and get the same result,  the game progresses without noticing or caring.  Which is why you need to define a character,  so that the game recognizes what you're doing and react to it.  A RPG system would react to a 100% paragon murdering someone in cold blood,  ME2 does not.[/quote]

A human would react to that. Every RPG system is a crude approximation of reality with varying degrees of adherence. There are flaws in every one of them, and the only reason it can occur at the tabletop is because the DM is human.

The ability of a simulation to recognize an event wholly depends entirely on whether or not it was programmed to do so.

I'm not misunderstanding your intent, I'm saying that it's a limit of the medium. You cannot expect a game to react like the D&D table. This has been a problem since Day 1, and will always be a problem until artificial intelligence catches up to human level intelligence.

By expecting the developers to forsee a single situation in which you have a 33% shot at acting dramatically different than what the squadmates had come to experience from Shepard and program in a 2-second reaction shot seems folly to me when the game makes an otherwise above-average effort at having the world react to your choices.

[quote]Don't misunderstand,  Role-playing is perfectly fine,  but there's a massive difference between Role-playing and a Role Playing Game.  RPing is essentially an undefined Role you take on and hold yourself to of your own free will,  a RPG defines the character and holds you to that Role.[/quote]

Now you're just being silly. :whistle:

If an RPG defines the character for you and holds you to that role, isn't ME2 a prime example because the game defines Shepard as an outstanding military personnel who's going to save (or condemn?) the galaxy?

What good are stats and skills if the role is already assigned? Isn't that my point? :blink:

Unless you're talking about a game which defines the role but allows customization of the character to fill that role... But ME2 allows that as well to the extent BW could afford. Unless an RPG is defined by the extent at which the customization occurs for the character to fill the pre-defined role.

However, you used Fall Out as an example, and I'm fairly sure that in FO you don't really have much of a role outside of "survivor." I suppose that might qualify, though.

[quote]You could decide your character's an idiot,  then get to a point where the only way to get the best weapon in the game is to have a conversation about quantum physics,  and just let yourself break your role just this once,  because who's going to know and it'll be so much fun!

An RPG won't let you do that.  If your character's an idiot,  you're going to have to play out your Role without that weapon,  or come up with some alternate means of getting it,  such as killing for it,  which could then intrude upon your character's defined personality.[/quote]

Man, I thought I was kidding before about the whole, "Want the game to roleplay for you" thing...:?

I see what you're getting at, even if I'm tired and my sarcasm is showing. You want the game to hold you accountable for the limits you placed on the character because you don't trust yourself to do it. The best way to do that is through lots of numbers that define such limits that the program will recognize.

Sure, but how does that make something an RPG? Why is the difference between RPG and something else self-control?

Granted, it makes a sort of interesting sense since self-control varies person to person, just as the definition of RPG does... but I just don't see how it connects.

[quote]In ME2's case,  I shouldn't have an option to murder someone in cold blood...[/quote]

You usually don't. Try to assassinate anyone Udina, or Mouse.

[quote]...or if I do,  I should suffer penalties for it. [/quote]

You have to fight more men and you gain Renegade points, which detracts from the total possible Paragon points you can achieve.

No, they're not particularly harsh penalties - but they exist.

[quote]If I'm 100% renegade,  and I comfort someone,  I should be perceived as going soft and suffer consequences.  ME2 lets me just do whatever whenever.[/quote]

The R/P system is not a morality system. It is not a predictor of actions, merely a visual reference for past actions.

Would it be nice if the squaddies commented on actions that are drastically different from what you've done in the past? Yeah, sure. I won't begrudge that at all. It plays into our expectations, but just because the world only responds to us 80% of the time instead of 90% of the time doesn't seem enough to classify ME2 as another genre.



To sum up, here's my example I mentioned at the beginning. The three descriptions below are taken directly off of the websites of three games, with some additional comments by myself. It is a mix of games that includes at least one RPG (but up to 3). See if you can identify the game genres, much less the games. The answers are below (and no points for Googling! <_<).

1 - "By taking the suspense, challenge and visceral charge of the original GAME and adding startling new realism and responsiveness, GAME opens the door to a world where the player’s presence affects
everything around him or her, from the physical environment to the
behaviors and even the emotions of both friends and enemies."

-The role is pre-defined, there are only two character stats, but progression via loot is present.

2 - "GAME is a very gritty, often bloody adventure with mature
themes. It has elements of traditional fantasy like heroes, villains,
and magic, but we're not pulling any punches - you're going to be
immersed in a brutal, dangerous, and sometimes shocking world."

-The role is pre-defined, the character is partialy-customizable, and progression is done via levels and loot.

3 - "Lead PROTAGONIST'S GROUP in their quest for vengeance and glory as they burn a path across the galaxy. You choose which missions to take, which story lines to complete, and where to invest your hard earned cash."

-The role is pre-defined. The character is pre-defined. There are 3 stats which define the character, and multiple abilities for the character. Progression is accomplished via the recruitment of allies and purchasing upgrades.




Want another hint and haven't Googled yet?

- They all sold more than 3.5 Million copies.



























And here are the answers:

1 - Half-Life 2
2 - DA:O
3 - Starcraft 2

Modifié par Scimal, 07 mai 2011 - 07:17 .


#456
Ashathor

Ashathor
  • Members
  • 99 messages
I've never understood people who think ME is "dumbing down" RPG elements. Yes I've played traditional RPGs before, yes ME doesn't have as much stats and other crap you have to keep up with, but no I do not think they are "dumbing down" anything. I lost count how many times people refer to ME including traditional FPS (or TPS in this case) elements see it as "treating the mainstream crowd" which doesn't even make sense. You can't have an RPG/TPS if all you have is an RPG with guns, you need to have a balance of BOTH elements.

In ME they had a decent inventory and economy system at best and also had a pretty large skill tree. What ME didn't have was a good shooting mechanic. The guns could EASILY be made OP and there wasn't much skill involved in shooting in the sense there was on reward for hitting vulnerable spots. The cover system was also wierd and very bulky. Instead of "peaking" out of cover you stepped out completly, making you just as vulnerable as if you weren't in cover in the first place.

In ME 2 they improved a LOT in the shooting area. They made weapons feel much more different from eachother, they improved the cover system, and combat overall was a much better experience. The skill tree though was GREATLY reduced, making you able to get basicly everything except maybe 1 or 2 abilities maxed. They also changed the inventory and economy as well. They got rid of having a bunch of weapons and armor that eventully would overflow from your bag, making you turn some into omni-gel, then when getting to the merchant you figure out that you can't get anymore gold cause of the fact that 90% of the things you get is sell junk. But instead of replacing this with a better, more polished economy and inventory handling they scrapped it all and went for a way that was a lot less hassle and you didn't have to worry about you inventory or comparing 50 different armors or mods until you figured out none of them were upgrades. But at the same time they got rid of the inventory feeling like it made a difference. When I got all my upgrades and got some armor I only saw a slight difference in preformance. Where as in ME1 armor B made me a lot more tougher than when I had armor A.

The point I'm trying to make is that ME was too focused on the RPG elements and wasn't too great in the shooter area and that ME2 was too focused on shooter elements and didn't really include as much RPG elements as is common in RPGs. But instead of facing facts that ME IS a shooter/rpg you just go on of how Bioware is just treating the FPS crowd and making it all much more easily accessible because NO ONE that plays FPS would EVER play an actual RPG that is ONLY made for "smart" people like you. I know a good few people who play things like CS:S and turn around and play a game like NWN or BG. You guys treat FPSers like we're all idiots (even though the majority seems to consist of idiots and jerks who think swearing 24/7 is cool).

Once again to clarify I'm not saying that having elements from other RPGs is a bad thing. All I'm trying to say is that you can't keep all the things you think are familiar to you that you relate to an RPG when some of them just can't work as well as some would hope in a shooter. You also can't neglate adding RPG elements because if you take away too much it'll just become a more in-depth FPS with a great story line than an RPG. Also if they just combine the RPG elements they had in ME 1, take the shooter elements from ME 2, improve them as best they can and possibly add other cool RPG/shooter mechanics that weren't there before, and then combine them into ME3. If any of the news we are hearing is correct it is sounding like they are doing just that.

If any of this for one reason or another offends anyone for any reason it was not my intent to do so. I merely wanted to explain how I viewed (and still view) the ME franchise and the concept of an RPG/shooter hybrid. Now I shall stop venting/stating my views..... now.

Nathan Redgrave said it shorter than I did.

*EDIT* Yes I know it isn't "listed" as a shooter but that is what it is.

Modifié par Ashathor, 07 mai 2011 - 07:25 .


#457
Destr1er

Destr1er
  • Members
  • 242 messages
I blame the education system. Most people have the reading comprehension of a turnip.


Oops, replied to wrong thread. Carry on folks, I guess I'll have to read this and edit afterwards.:lol:

Modifié par Destr1er, 07 mai 2011 - 08:07 .


#458
Uomoz1987

Uomoz1987
  • Members
  • 59 messages

JakePT wrote...

How fans read the comment:
No meaningless stats.
What she actually said:
No meaningless stats.


may i marry this guy

#459
Nohvarr

Nohvarr
  • Members
  • 1 854 messages

Burdokva wrote...

So, now that we're getting bombarded with "combat is awesome!" info, and yet-again completely lacking info on non-combat RPG elements, if there are any at all, can you understand why some people are concerned and say "mindless shooter"?


Ummm....some of the very first information we ever recieved was that they planned to improve the RPG aspect of the game. They went on to tell us that they'd enhanced Weapon Customization by allowing 5 seperate attachments that affect a weapons performance AND look. They then talked about how powers branch multiple times, and that your choice of class will alter the number of weapons you can carry.

Then, someone see this line and immediatly assumes the worst and others jump on the bandwagon. Yeah I think the Dev team has a right to be bewildered, lord knows I am.

Edit: Something to consider, what Non-combat related skills were there in ME 1 beside charm? I mean  everything else fed into Combat. Even hacking and decryption were used in combat.

I rarely do this but I'm going to borrow from Terry Goodkinds Sword of Truth series and paraphrase the Wizards First Rule.

Wizard's First Rule:  Given proper motivation, almost anyone will believe almost anything.  they will believe a lie [or in this case, speculation] because they want to believe it's true, or because they are afraid it might be true.

I've seen this happen so many times in a variety of forums and not just for games. Heck politics seesm to run off this rule

LOL Nohvarr
I do know, because the composer who made the music for DA2 stated he was specificly rushed, unlike other games for Bioware.


So, because a member of the DA 2 team was rushed, for a game that wasn't part of a planned trilogy, you assert that the same thing is happening here? When they've been working on ME 3 for a much longer period of time, and have pushed the games release date back, and the very first thing they said was that they were improving the RPG aspect of the game, you leap to your current conclusion?

Modifié par Nohvarr, 07 mai 2011 - 11:02 .


#460
Phaedon

Phaedon
  • Members
  • 8 617 messages

MoonChildTheUnholy wrote...

Merci357 wrote...

For me, RPG is about playing a role, shaping a character and their story according to my choices. That's all I care about. For you, it's putting points in stats and rolling dices. The later is the mindless part, isn't it?


All you care about means nothing, the game is not developed just for you, so drop it!

An rpg is not just "play a role" crap, you play the role of characters in many games not even considered rpgs but pure shooters, your point is invalid too.

If someone likes stat based equipment that makes them mindless? damn this community is just full of retards really.. yeah.

And this people, is all the evidence that you need to see how horrible elitists are.

"RPGs are not about roleplaying, they are about stats!"


Let this be a reminder for everyone. If you want stats just for the stats, go play a simulation game like SimCity and stop ruining this genre, damnit.

Modifié par Phaedon, 07 mai 2011 - 11:26 .


#461
Phaedon

Phaedon
  • Members
  • 8 617 messages
@Burdokva and Terror_K

Except that ME1 is worse in the terms of a shooter/RPG hybrid. It even has stats that dictate the shooter elements. It's definitely dumbed down.

Yes, dumbed down.
It's convenient to only use this term for shooter elements isn't it?

What about requiring less shooter skill by having stats on shooter elements?

If that's not dumbing down, then you are hypocritical.

So your point is?

#462
DaewaNya

DaewaNya
  • Members
  • 263 messages

Thuggy wrote...

I'll never understand how dice roll and stat based combat/conversations are considered the only way to have a digital role playing experience. They make sense on a board game, but always struck me as silly and frivolous in a computer game.


Exactly my thoughts

#463
Terror_K

Terror_K
  • Members
  • 4 362 messages

Phaedon wrote...

@Burdokva and Terror_K

Except that ME1 is worse in the terms of a shooter/RPG hybrid. It even has stats that dictate the shooter elements. It's definitely dumbed down.

Yes, dumbed down.
It's convenient to only use this term for shooter elements isn't it?

What about requiring less shooter skill by having stats on shooter elements?

If that's not dumbing down, then you are hypocritical.

So your point is?


Wha... what?! :blink:

How is a system whereby the player has to put some thought into statistically building their character and that has more complexity "dumbed down" compared to a system that's pretty much just "point and shoot" exactly?

What's next... you're going to tell me that chess is a dumbed down version of checkers? Or perhaps that quantum physics is dumbed down compared to addition?

#464
Cancer Puppet

Cancer Puppet
  • Members
  • 1 107 messages

MoonChildTheUnholy wrote...

Enrich role-play my ass!!!


Maybe Shepard's new power should be rolling a 24-sided die instead of shooting. Then we can finally call mass effect an RPG!!!!

Seriously though, go away. Headache inducing inventory management and radom dice throws do not make an RPG. Save that crap for KotoR. (I loved that game at the time, but things have evolved a bit)

#465
bald man in a boat

bald man in a boat
  • Members
  • 428 messages
Jesus Christ, will you STFU Terror_K? You're such a complete and utter dinkhole, it's mind blowing and I'm going to be quite frank with you

You're a snob Kenneth. A RPG hipster, hypocrite and contrarian. It's boring. You'll nag, b!tch and moan about anything because that's what you do. You also can't take what I'm saying as insults either because what I'm saying is the truth. You just lack the balls to admit it.

It's sad to see somebody so full of BS. One thread has you stating that you're "done wih Bioware"  while another has you discussing new action figures. This thread has you crying about the loss of something that never existed in this series outside of Charm/Intimidate: non-combat related stats. W.T.F. You're here everyday. Are you done or not? 

Don't even try to use the old argument of "I'm here to be the voice of those who don't  like the direction of bla bla bla..." You claim to dislike the direction Bioware is headed in, yet the list of registered products grows under your name with each new release. 

You know what's truly shallow and dumbed-down? YOU. Shallow because if a game doesn't have Kenny's magic formula it's for mainstreamers and morons. Dumbed-down because you're too much of an arrogant ignoramus to pull your head out of your arse long enough to see anything, any other way. The reason you'e unsatisfied is because your own mind set prevents you from moving forward and embracing change.

Bottom line here is that you're hilarious. A novelty t-shirt. Suck on that for a while and have a nice day.

#466
candidate88766

candidate88766
  • Members
  • 570 messages

Terror_K wrote...

Phaedon wrote...

@Burdokva and Terror_K

Except that ME1 is worse in the terms of a shooter/RPG hybrid. It even has stats that dictate the shooter elements. It's definitely dumbed down.

Yes, dumbed down.
It's convenient to only use this term for shooter elements isn't it?

What about requiring less shooter skill by having stats on shooter elements?

If that's not dumbing down, then you are hypocritical.

So your point is?


Wha... what?! :blink:

How is a system whereby the player has to put some thought into statistically building their character and that has more complexity "dumbed down" compared to a system that's pretty much just "point and shoot" exactly?

What's next... you're going to tell me that chess is a dumbed down version of checkers? Or perhaps that quantum physics is dumbed down compared to addition?


Because instead of learning how to become more accurate and use weapons properly you effectivley spend points to make the game increase your accuracy. It would be like if the auto-aim in CoD was unclocked at higher levels. At the start of ME1, when you are really inaccurate, you can argue it takes skill to overcome but as you get to higher levels the game makes it easier and easier to aim. It is essentially taking the skill of aiming out of the hands of the player and doing it itself. If you've seen the really early demos of ME1 you'll see they orginally had auto-aim in it, where the game did the targeting too.

Just because something has stats doesn't mean it isn't dumbed down. It also doesn't make it more complex.

Modifié par candidate88766, 07 mai 2011 - 12:53 .


#467
Ostagar2011

Ostagar2011
  • Members
  • 176 messages

Phaedon wrote...

MoonChildTheUnholy wrote...

If someone likes stat based equipment that makes them mindless? damn this community is just full of retards really.. yeah.

And this people, is all the evidence that you need to see how horrible elitists are.

"RPGs are not about roleplaying, they are about stats!"


Let this be a reminder for everyone. If you want stats just for the stats, go play a simulation game like SimCity and stop ruining this genre, damnit.


And this people, is all the evidence you need to see how horrible those with inferiority complexes are that that put words into someone else's mouth.

I don't mean to speak for Phaedon, but RPGs are about stats as well as story. All games use stats behind the scenes because ... they run on computers. RPGs simply assume that players are smart enough to want to see them, and adjust their play accordingly. Stats also allow Shepard to shoot like a soldier, rather than like me the player controlling Shepard - who fired a gun once in his life, and managed to injure himself in that process (true story, I'm afraid).

Why someone who likes builds and rules is a "horrible elitist" is mind boggling. Why do you jump to some conclusion that those who are good at optimizing stats are superior to those who have good reflexes? Hint - they aren't. They are a gameplay preference, nothing more. BioWare used to claim to be builders of RPGs. So it's natural that some people on this - a BioWare forum - express a liking for things that differentiate an RPG from other genres. Don't try to make them feel ashamed of that, by suggesting it's pretentious or elitist. No-one here wants to play Excel and similarly I think no one here wants ME3 to be a Crysys clone with dialog. We're trying to keep BioWare in the equilibrium between the two which they so perfectly reached in ME1(2).

Modifié par Ostagar2011, 07 mai 2011 - 12:53 .


#468
Obro

Obro
  • Members
  • 347 messages
 Well this is fu*king stupid. First you remove the role playing by making us play Shepard and now you even remove the roll playing by removing everything not combat related.

Why is this called RPG again?

#469
darknoon5

darknoon5
  • Members
  • 1 596 messages

Obro wrote...

 Well this is fu*king stupid. First you remove the role playing by making us play Shepard and now you even remove the roll playing by removing everything not combat related.

Why is this called RPG again?

They never said that, they said they removed "non-combat stats."

Besides paragon and renegade, I can't even think of any to begin with in ME1 or ME2. Paragon and renegade also suck. They hinder your ability to truly RP because as you haven't commited enough genocide/hugged enough kittens today you can't be slightly to mean to somebody/charm somebody into giving you informatiion.

Modifié par darknoon5, 07 mai 2011 - 12:59 .


#470
Murmillos

Murmillos
  • Members
  • 706 messages

candidate88766 wrote...

Terror_K wrote...

Phaedon wrote...

@Burdokva and Terror_K

Except that ME1 is worse in the terms of a shooter/RPG hybrid. It even has stats that dictate the shooter elements. It's definitely dumbed down.

Yes, dumbed down.
It's convenient to only use this term for shooter elements isn't it?

What about requiring less shooter skill by having stats on shooter elements?

If that's not dumbing down, then you are hypocritical.

So your point is?


Wha... what?! :blink:

How is a system whereby the player has to put some thought into statistically building their character and that has more complexity "dumbed down" compared to a system that's pretty much just "point and shoot" exactly?

What's next... you're going to tell me that chess is a dumbed down version of checkers? Or perhaps that quantum physics is dumbed down compared to addition?


Because instead of learning how to become more accurate and use weapons properly you effectivley spend points to make the game increase your accuracy. It would be like if the auto-aim in CoD was unclocked at higher levels. At the start of ME1, when you are really inaccurate, you can argue it takes skill to overcome but as you get to higher levels the game makes it easier and easier to aim. It is essentially taking the skill of aiming out of the hands of the player and doing it itself. If you've seen the really early demos of ME1 you'll see they orginally had auto-aim in it, where the game did the targeting too.

Just because something has stats doesn't mean it isn't dumbed down. It also doesn't make it more complex.


I guess you didn't play ME1, or havn't played in in the past 4 years.

The aiming reticle grew larger as you fired.  The larger the reticle, (and thus growing larger then the enemy at longer distances, the higher the chance the weapon wouldn't hit the target.  It had nothing to do with aiming.  If you pointed your reticle dead center on a body, with in 1 second 90% of the shots would automaticly miss.  Nothing the player could do about that, other then dump more points which deceased the growing of size of the reticle.

There was no auto aim in ME1 (PC version) - it was a anti-aim penelty in which you put points into to get rid of.

It was a stupid system and it had nothing to do with player skill.

Modifié par Murmillos, 07 mai 2011 - 01:01 .


#471
Someone With Mass

Someone With Mass
  • Members
  • 38 560 messages
Most stats in ME1 were almost useless or served as a reason to level-grind and stack points up, anyway. Good riddance.

#472
Obro

Obro
  • Members
  • 347 messages

darknoon5 wrote...

Obro wrote...

 Well this is fu*king stupid. First you remove the role playing by making us play Shepard and now you even remove the roll playing by removing everything not combat related.

Why is this called RPG again?

They never said that, they said they removed "non-combat stats."

Besides paragon and renegade, I can't even think of any to begin with in ME1 or ME2. Paragon and renegade also suck. They hinder your ability to truly RP because as you haven't commited enough genocide/hugged enough kittens today you can't be slightly to mean to somebody/charm somebody into giving you informatiion.


Ye I agree on the paragon/renegade bullcrap. On my 1st playthrought of ME2 I couldn't stop mirranda and jack arguing so they got to upset to survive. That just stupid. 

#473
Phaedon

Phaedon
  • Members
  • 8 617 messages
Wow, Terror... just,wow...

Shooter s don't require the same skill as RPGs... that's just narrow minded. Shooters and Rpgs require different types of skill, both of which are valid.

#474
Obro

Obro
  • Members
  • 347 messages

Someone With Mass wrote...

Most stats in ME1 were almost useless or served as a reason to level-grind and stack points up, anyway. Good riddance.


Bioware dude 1: GEE HOW COULD WE ADD MORE STUFF TO THE GAME AND EXPAND THE EGZISTING GAME MECHANICS?

Bioware dude 2: let's just remove them and call them "pointless and useless" istead of actually trying to make them usefull it's much less work

Bioware dude 1: BRILLIANT 

#475
darknoon5

darknoon5
  • Members
  • 1 596 messages

Obro wrote...

darknoon5 wrote...

Obro wrote...

 Well this is fu*king stupid. First you remove the role playing by making us play Shepard and now you even remove the roll playing by removing everything not combat related.

Why is this called RPG again?

They never said that, they said they removed "non-combat stats."

Besides paragon and renegade, I can't even think of any to begin with in ME1 or ME2. Paragon and renegade also suck. They hinder your ability to truly RP because as you haven't commited enough genocide/hugged enough kittens today you can't be slightly to mean to somebody/charm somebody into giving you informatiion.


Ye I agree on the paragon/renegade bullcrap. On my 1st playthrought of ME2 I couldn't stop mirranda and jack arguing so they got to upset to survive. That just stupid. 

So you ignore my first arguement and agree with my second?
I'm flattered:blush:

Obro wrote...

Someone With Mass wrote...

Most stats in ME1 were almost useless or served as a reason to level-grind and stack points up, anyway. Good riddance.


Bioware dude 1: GEE HOW COULD WE ADD MORE STUFF TO THE GAME AND EXPAND THE EGZISTING GAME MECHANICS?

Bioware
dude 2: let's just remove them and call them "pointless and useless"
istead of actually trying to make them usefull it's much less work

Bioware dude 1: BRILLIANT 

So what exactly are these non-combat stats they've removed? Oh wait, there weren't any. Silly me.

Phaedon wrote...

Wow, Terror... just,wow...

Shooter
s don't require the same skill as RPGs... that's just narrow minded.
Shooters and Rpgs require different types of skill, both of which are
valid.

I agree. I find shooters more difficult then RPG's,
generally. RPG elitists once again show us their arrogance and ignorance.

Modifié par darknoon5, 07 mai 2011 - 01:10 .