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ME3: "No meaningless non-combat stats" says Bioware


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#26
Tamahome560

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BSN always whines no matter what the news and the news here are good for RPG. They are enriching it.

#27
Merci357

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AdmiralCheez wrote...

Merci357 wrote...

For me, RPG is about playing a role, shaping a character and their story according to my choices. That's all I care about. For you, it's putting points in stats and rolling dices. The latter is the mindless part, isn't it?

I sort of agree with this, but I enjoy putzing around with how I fare in combat quite a bit.

However, I like it when my upgrades, mods, and skill investments actually do something more than +10% damage.  For example, choosing between squad incendiary and inferno ammo?  That's cool, since both bring a new mechanic to the table and tweak how battles unfold.

For an example of how player choice and skill trees can result in greater in-field changes without getting crazy with numbers, check out the research system in the SC2: Wings of Liberty campaign.


Don't get me wrong, I do like systems as complex as they can get - I'm currently replaying New Vegas in hardcore mode. But all those options about stats/skills/perks, all those considerations about weight of ammunition, getting sleep and water, they are ultimately worthless if the game itself isn't engaging. That's what I care about, a role I can assume, a story - and my ability to shape said story. That's what RPG is, for me. Everything else can be as rich or simple as you want it to be, it neither makes or breaks my experience. And since ME2 was rather light on the so called RPG elements, I enjoyed it immensely in spite or just because of this.

Modifié par Merci357, 05 mai 2011 - 07:42 .


#28
Hennex

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So they're focusing less on the pointless stats and are focusing on making the better aspects of ME even better.

Fine by me, just don't screw up.

EDIT: Bioware is already bringing back weapon mods in what seems to be a much better way, we can pick up enemy weapon on the go, and they're improving the combat.  I just hope they keep "evolving power" part.

Modifié par Avian005, 05 mai 2011 - 07:42 .


#29
Ahriman

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AdmiralCheez wrote...

Remember how when you leveled up your powers, swapped your armor around, or got an upgrade, it didn't really feel like it did anything?

That's what they're fixing here, it sounds like. Seems they want leveling up to finally mean something.

No reason to panic... yet.


Well, "We don't want to have any
meaningless behind-the-scenes stat games, where the output is very minor
in combat
." sounds like you are right and stats which aren't connected with combat at all may be safe. My fear that they will be too diligent in that

#30
Dave666

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Jibbed34 wrote...

N7 Vanguard wrote...

that doesn't sound very rpg at all.


People like you are ridiculous, get a grip.

It's a game where you ASSUME THE ROLE of a character, and what Bioware means is that your upgrades/abilities will impact the game in more dramatic ways.

Stop jumping to conclusions and open your mind, I suggest you read it again. Properly.


You ASSUME THE ROLE of a character in Halo, so does that make it an RPG?  You assume the role of a character in some racing games, so does that make them RPG's?

I must admit to being quite concerned by a lot of things I've been hearing lately from Bioware, I'd like to think that we're just reading too much into it, but I'm not going to hold my breath.

#31
AdmiralCheez

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Merci357 wrote...

Don't get me wrong, I do like systems as complex as they can get - I'm currently replaying New Vegas in hardcore mode. But all those options about stats/skills/perks, all those considerations about weight of ammunition, getting sleep and water, they are ultimately worthless if the game itself isn't engaging. That's what I care about, a role I can assume, a story - and my ability to shape said story. That's what RPG is, for me. Everything else can be as rich or swallow as you want it to be, it neither makes or breaks my experience. And since ME2 was rather light on the so called RPG elements, I enjoyed it immensely in spite or just because of this.

I was never a fan of the piddly sh*t, either.

To be honest, I play Mass Effect for the characters.  Gameplay is a bonus.

#32
Guest_Nyoka_*

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Do they consider paragon and renegade points as meaningless?

I've read several times here people didn't like having a sniper rifle stat for instance. If you have an actual crosshair, you control directly where the bullet goes, so there would be no need for dice rolls. Is that sort of thing what they're talking about?

Modifié par Nyoka, 05 mai 2011 - 07:50 .


#33
AdmiralCheez

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Nyoka wrote...

Do they consider paragon and renegade points as meaningless?

I believe the P/R thing is a separate issue.

#34
MoonChildTheUnholy

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AdmiralCheez wrote...

Merci357 wrote...

Don't get me wrong, I do like systems as complex as they can get - I'm currently replaying New Vegas in hardcore mode. But all those options about stats/skills/perks, all those considerations about weight of ammunition, getting sleep and water, they are ultimately worthless if the game itself isn't engaging. That's what I care about, a role I can assume, a story - and my ability to shape said story. That's what RPG is, for me. Everything else can be as rich or swallow as you want it to be, it neither makes or breaks my experience. And since ME2 was rather light on the so called RPG elements, I enjoyed it immensely in spite or just because of this.

I was never a fan of the piddly sh*t, either.

To be honest, I play Mass Effect for the characters.  Gameplay is a bonus.


Funny as i play games, in this case Mass Effect, for the gameplay. Characters and story are a bonus.

#35
darknoon5

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Dave666 wrote...

Jibbed34 wrote...

N7 Vanguard wrote...

that doesn't sound very rpg at all.


People like you are ridiculous, get a grip.

It's a game where you ASSUME THE ROLE of a character, and what Bioware means is that your upgrades/abilities will impact the game in more dramatic ways.

Stop jumping to conclusions and open your mind, I suggest you read it again. Properly.


You ASSUME THE ROLE of a character in Halo, so does that make it an RPG?  You assume the role of a character in some racing games, so does that make them RPG's?


YES BUT YOU CAN'T CUSTOMIZE YOUR CHARACTERS GENDER, RACE, SEXUAL ORIENTATION OR MORALITY IN HALO! (well gender in reach, but that's a one-off)

YOU ALSO HAVE NO CONTROL OVER THE EVENTS OF THE STORY!!!!!!!!!!!!

...*pant* Sorry, hate to get that out my system.
But anyway, that's the point of playing a role. You chose what happens, at least to a certain extent. You define your character.

Modifié par darknoon5, 05 mai 2011 - 07:50 .


#36
AdmiralCheez

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MoonChildTheUnholy wrote...

Funny as i play games, in this case Mass Effect, for the gameplay. Characters and story are a bonus.

Ah.  You might be better off with Call of Duty, then.  I hear the gameplay's really good.

Oh.  I went there.

#37
Therefore_I_Am

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If anything they need to add more skills in ME3, or at least divide the skills into more ranks/levels/whatever than ME2 already has and THAN make it 100 times more powerful at the end. Plus secondary skills for medigels and survival.

But I ain't ragin' just yet.

Modifié par Therefore_I_Am, 05 mai 2011 - 07:53 .


#38
CroGamer002

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AdmiralCheez wrote...

MoonChildTheUnholy wrote...

Funny as i play games, in this case Mass Effect, for the gameplay. Characters and story are a bonus.

Ah.  You might be better off with Call of Duty, then.  I hear the gameplay's really good.

Oh.  I went there.


*high five*

#39
Big stupid jellyfish

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AdmiralCheez wrote...

Nyoka wrote...

Do they consider paragon and renegade points as meaningless?

I believe the P/R thing is a separate issue.


Since Christina Norman is in charge of combat first and foremost (if I understand it correctly) she must be talking about stats affecting the combat one way or another. I don't think she's talking about non-combat stats like p/r or charm/intimidate.

#40
Tamahome560

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Mesina2 wrote...

AdmiralCheez wrote...

MoonChildTheUnholy wrote...

Funny as i play games, in this case Mass Effect, for the gameplay. Characters and story are a bonus.

Ah.  You might be better off with Call of Duty, then.  I hear the gameplay's really good.

Oh.  I went there.


*high five*


Scoped and dropped :D

#41
Aumata

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That is really vague. What do they mean by that? Stats actually do something? No Charm and Intimidate option? Stats actually being of use? What the hell does it mean?

#42
Therefore_I_Am

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Image IPB

Just felt like I should throw that in here.

Modifié par Therefore_I_Am, 05 mai 2011 - 08:00 .


#43
DustArma

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And this is bad because?

Notice how they are saying NON-COMBAT Stats, anything outside of combat should be fine.

#44
Da Mecca

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Really this can be construed as "We have removed anything not related to combat" or "We made non combat things have more usefulness."

#45
BeardedNinja

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Oh no the sky is falling......again! lol
yeah in ME1 I hated how even when I had the best sniper rifle my aim was everywhere just because of these meaningless combat stats I assume they are talking about keeping getting rid of and keeping the combat from ME2

#46
Sinnerous

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I have Faith.

#47
SNascimento

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That's how it must be done.
.
Things should matter, not like ME1, where you had 99 itens and only three of them were useful. Not to mention you didn't even need to worry about money or which item was better.

#48
streamlock

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Maybe I'm being a little dense here, but could someone give me some examples of meaningless non-combat stats from ME2?

(Beyond that one or two points you could'nt spend because the next highest skill upgrade was 3 points-that was always annoying.)

Modifié par streamlock, 05 mai 2011 - 08:11 .


#49
AdmiralCheez

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Da Mecca wrote...

Really this can be construed as "We have removed anything not related to combat" or "We made non combat things have more usefulness."

Actually, all I got out of this was: "We are trying to make the RPG bits involved in combat to be less piddly and actually impact gameplay.  We are moving away from small statistical tweaks so that player choices will be more meaningful.  These changes will be fairly minor, but we think they will improve gameplay."

This has nothing to do with the story, or the roleplaying, or the dialogue, or Miranda's ass.

#50
JetsoverEverything

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darknoon5 wrote...

Dave666 wrote...

Jibbed34 wrote...

N7 Vanguard wrote...

that doesn't sound very rpg at all.


People like you are ridiculous, get a grip.

It's a game where you ASSUME THE ROLE of a character, and what Bioware means is that your upgrades/abilities will impact the game in more dramatic ways.

Stop jumping to conclusions and open your mind, I suggest you read it again. Properly.


You ASSUME THE ROLE of a character in Halo, so does that make it an RPG?  You assume the role of a character in some racing games, so does that make them RPG's?


YES BUT YOU CAN'T CUSTOMIZE YOUR CHARACTERS GENDER, RACE, SEXUAL ORIENTATION OR MORALITY IN HALO! (well gender in reach, but that's a one-off)

YOU ALSO HAVE NO CONTROL OVER THE EVENTS OF THE STORY!!!!!!!!!!!!

...*pant* Sorry, hate to get that out my system.
But anyway, that's the point of playing a role. You chose what happens, at least to a certain extent. You define your character.


um you cant do that in alot of RPGS
examples:
final fantasy,Chrono trigger, etc.