bald man in a boat wrote...
Whatever. It's not baiting, it's calling him out on his BS.
And being quite a berk about it, just sayin'.
bald man in a boat wrote...
Whatever. It's not baiting, it's calling him out on his BS.
Talogrungi wrote...
Hmm, so they say that they're improving the RPG and Shooter aspects of ME3..
And people are complaining about this? .. really?
Nathan Redgrave wrote...
bald man in a boat wrote...
Whatever. It's not baiting, it's calling him out on his BS.
And being quite a berk about it, just sayin'.
Justforvisit wrote...
And now Casey Hudson stated on german games mag "Computer Bild Spiele" in an interview that they want to make ME3 the best FIRST PERSON SHOOTER out there...
Some say it's just a translation error...really? When it's about the same, simple word? I doubt...and I fear where this is going to...
*SIGH*
PnXMarcin1PL wrote...
Since when ME1 has got better combat than ME2 ?
Combat in ME1 is riddiculously odd. I don't say ME1 is bad game, because I enjoy both ME and ME2. I've noticed a plague of haters here on forums. They've been raging here for a week now. With one guy leading (some ppl may know who I mean).
Murmillos wrote...
Talogrungi wrote...
Hmm, so they say that they're improving the RPG and Shooter aspects of ME3..
And people are complaining about this? .. really?
You can't totally blame people. To the more level headed less RPG elitist among us, while we may realize that ME isn't a fill stat/skill/loot RPG by any measure (regardless of what came out in ME1); and want a good TPS with strong RPG features, a lot of promised RPG mechanics/features/improvements were removed by the final game, while they were stating promising them in development.
So when it comes to RPG features and ME development team, sorry if we don't quite take their word for it.
Someone With Mass wrote...
Justforvisit wrote...
And now Casey Hudson stated on german games mag "Computer Bild Spiele" in an interview that they want to make ME3 the best FIRST PERSON SHOOTER out there...
Some say it's just a translation error...really? When it's about the same, simple word? I doubt...and I fear where this is going to...
*SIGH*
And you're honestly taking this seriosuly?
Wow. Just...wow.
Justforvisit wrote...
And now Casey Hudson stated on german games mag "Computer Bild Spiele" in an interview that they want to make ME3 the best FIRST PERSON SHOOTER out there...
Some say it's just a translation error...really? When it's about the same, simple word? I doubt...and I fear where this is going to...
*SIGH*
Terror_K wrote...
Also, regarding ME2's popularity, when you make a game more mainstream and twist it to bring in a bigger audience and appeal to more people of course it's going to be more highly regarded by more people. That's just common sense.
It's not that hard to comprehend.bald man in a boat wrote...
And how does that make it worse?Terror_K wrote...
Also, regarding ME2's popularity, when you make a game more mainstream and twist it to bring in a bigger audience and appeal to more people of course it's going to be more highly regarded by more people. That's just common sense.
Murmillos wrote...
lazuli wrote...
SalsaDMA wrote...
an entire skill tree for each vcharacter with multiple paths of progression where you can dump multiple points in each skill when you unlock them doesn't count?
This debate is pointless when you start making up bollock statements like that.
My point was that tons of passive abilities with proc chances hardly seem to have the same depth as different active abilities, each with unique effects. In Borderlands, a lot of your abilities are left to chance.
I guess I put more value on active abilities than passive traits.
Borderlands isn't an RPG per say, but it does incorporate a very strictly focused (and very well done) loot/skill based RPG system; as they had 4 archetypes, each with one unique skill along with a lot of passive skills which improve the ability and intended play style of your archetype character. Also, the weapons/shield/class mod was a very classic RPG mechanic too - but again, only within the loot system.
ME could have used a easily used a borderland style class mod system. Different Omni tools that increase certain powers differently or provided special bonus, biotic amps for biotic users (faster cool downs or stronger power.. etc, bonus to Warp or Throw/Pull). Not sure what would "work" for the Solider like types, but they would have an item which increased intended like skills for them too.
Borderland fails the true RPG role as the role for all 4 was identical and you couldn't shape/change the outcome of the story. No matter what you did or didn't do, it didn't change the outcome of the story. You couldn't recruit, make friends, make enemies. The story was just a story to get you, as the player, to play.
Modifié par bald man in a boat, 07 mai 2011 - 03:22 .
darknoon5 wrote...
@Terrok K: You proved his point that you're a hypocrite. You rage and insult him back, but then report him? Something doesn't seem right there. I also doubt he would've blown off the handle if you were less condescending and insulted other genre's less. (I still can't believe that whole "RPG's take more skill then shooter" line:pinched:)
Modifié par kalwren, 07 mai 2011 - 03:23 .
Terror_K wrote...
Only at what BioWare, Mass Effect, the RPG genre and these forums are becoming as time goes by. Though that is my first reported post since I've been here. It's pretty hard to actually insult me and I'm willing to let a fair amount slide, particularly if the poster attacks the points I make more than me personally. But that was just downright visceral.
Incidentally, I have quite the games library of shooters, and enjoy them a lot. In fact, some of my favourite times in video games have been in shooters. I also currently have pre-orders for Duke Nukem Forever and Battlefield 3 at the moment, and am considering even looking into Brink. I realise that shooters do require a great degree of skill and quick reactions, and even tactical thought, particuarly with multiplayer ones. But they are a different kettle of fish than RPGs, and I go to my RPGs for a different experience than I go to my RPGs for.
I don't play Mass Effect to play a shooter, I play it to play an RPG, just like I don't go to Unreal Tournament, Team Fortress 2, Gears of War, Half-LIfe 2 or Call of Duty for roleplaying and RPG mechanics. I like all kinds of genres, including puzzle games, platform games, RTS's, etc. but that doesn't mean I want Mass Effect to become them. I go to Starcraft for Starcraft, Unreal Tournament for Unreal Tournament, and Mass Effect for Mass Effect. I don't go there for Gears of War.
Depends if you're an original fan or one of the new ones.bald man in a boat wrote...
@GODWOOD
That still doesn't make it worse.
bald man in a boat wrote...
@GODWOOD
That still doesn't make it worse.
Modifié par Murmillos, 07 mai 2011 - 03:42 .






Modifié par thompsonaf, 07 mai 2011 - 03:53 .
Murmillos wrote...
It makes it worse if you don't like Justin Beiber music.
ME1 had some good concepts, just suffered from bad balancing and implementation. So instead of improving these aspects (which we feel should have happened), the ME2 team thought the best way to improve something was to cut it out and pretend it didn't exist in the first place; all while panning lip service that they did intend to improve on them.
If they were up front and straight about it; "Sorry guys, we make ME1 more RPG-ish then we wanted it to be, but as a factor of doing RPG games for 20 years those ideas just came out as a fall back during development. You may be disappointed, but less RPG mechanics will carry over into ME2 then what you may want/expect as the series continues on." We wouldn't have these threads.
Yes they wanted to move on with a TPS with much lighter RPG mechanics, the only problem is they didn't tell us that - its only what they provided after months of promises and RPG improvements for ME2.
They say the same thing again for ME3 and we are to take their word for it?
The only thing we have gotten out of them is "Weapon Customization"! You mean we now get CoD style of weapon customization - thats a genre changer!!
thompsonaf wrote...
*snip*
Modifié par bald man in a boat, 07 mai 2011 - 04:02 .
I was misrepresented in an article recently, which made it sound like I wanted to remove RPG elements and stats from combat. What I actually said was, I wanted RPG progression to have a more meaningful impact on combat, but that was misrepresented as "cutting rpg stats" we actually have more stats in me3 that affect combat, and the overall impact of rpg progress on combat is greater. Anyway sorry for the longish tweet but I just wanted ot clear that up, and a few people were asking me what was up!