TheConfidenceMan wrote...
bald man in a boat wrote...
Electronics-> Overload
Decryption-> Sabotage
Both combat related. Next?
He wanted examples of abilites that were not exclusively related to combat. Those are two.
Perhaps I misspoke but I wanted abilities that were purely non-combat related. Because aside from Charm, I haven't seen any. My point being that all your skill points went into abilities designed for the combat portion of the game. Some could be used for other things (and even then the number is low) if you consider repair the make while in a combat zone, non-combat related, and that stealing weapons/information from hostile servers/lockers is also not related to combat.
Why not just take out the mini game then?
Because they didn't want to bar people from upgrades/money/loot, just because they didn't have a character that could hack the system. In ME 2 they wanted your choice of who to bring to be dictated by the mission parameters and your own personal preference, the cost being that some people do better in certain situations than do others. However you are not punished for your decision by not being able to acquire the schematics to that shiney new gun, as long as you are willing to play and beat the mini-game.




Ce sujet est fermé
Retour en haut




