streamlock wrote...
Maybe I'm being a little dense here, but could someone give me some examples of meaningless non-combat stats from ME2?
Armor parts only provide 10% increases. Maximum health boosts upon fully leveling up were rarely over 25%.
Some math:
Let's say you rolled soldier and want to max your health. I'm not sure what your base health is, but let's say 200 for sh*ts and giggles. Since it's all percents, it shouldn't matter anyway, but whatevs.
You evolve your passive to Shock Trooper: + 40% health, 10 talent points
Equip N7 helmet: + 5%, no cost
Equip Aegis vest: + 5%, 1,666 credits with discount
Equip asymmetric defense layer: + 5%, 6,667 credits with discount
Equip N7 gauntlets: + 3%, no cost
Equip life support webbing: + 10%, 6,667 credits with discount
Level 7 Heavy Skin Weave (this is as high as you can get with DLC): + 70%, 150,000 credits with discounts and 37,500 palladium
I'm not sure how these all stack, so you get somewhere between 476 and 624 total health. So, depending on how broken my maths are, it took you 10 talent points, 165,000 credits, and 37,500 palladium to either (roughly) double or triple your health.