I'll just leave this here...
Modifié par cachx, 06 mai 2011 - 02:23 .
Modifié par cachx, 06 mai 2011 - 02:23 .
Let me make this simple: we are improving both the RPG and Shooter aspects of ME3 - Christina Norman
kalwren wrote...
Let me make this simple: we are improving both the RPG and Shooter aspects of ME3 - Christina Norman
She said the same thing about ME2.
From my perspective as a stat, levelling, loot and inventory RPG lover, only one of them ended up being true.
kalwren wrote...
She said the same thing about ME2.Let me make this simple: we are improving both the RPG and Shooter aspects of ME3 - Christina Norman
From my perspective as a stat, levelling, loot and inventory RPG lover, only one of them ended up being true.
Walker White wrote...
And from my perspective as a 30+ year RPG player, that is a very narrow definition of RPGs. I understand that is what you want, but there are a lot of other games out there that have those features. Why should we limit ME with that stuff, instead of allowing it to explore new ground?
Modifié par kalwren, 06 mai 2011 - 02:55 .
Gatt9 wrote...
In an RPG, a character is defined by a series of attributes, and depending on the system, a series of skills that may or may not have their own stats. These attributes and stats define the character, has abilities within the world, and how he interacts with the world.
cachx wrote...
source?
Her presentation on ME2 development says nothing of the sort. It even reinforces her ideas to strenghten the "rpg elements" in ME3.
Gatt9 wrote...
Mr. Priestly, I'm going to do my best to describe the problem, and why Bioware's *really* on the wrong track.
In an RPG, a character is defined by a series of attributes, and depending on the system, a series of skills that may or may not have their own stats. These attributes and stats define the character, has abilities within the world, and how he interacts with the world.
Now I'm not going to bother with a PnP example, I'll use a CRPG, one you are likely pretty intimately familiar with. Fallout. In Fallout your character is defined by a series of visible attributes, visible skills with stats, and invisible stats(Reputation). Your character's attributes directly impact the way the game plays, if you have a low intelligence, you speak like the village idiot, and you cannot have conversations regarding complex topics. If you have a high intelligence, you can.
Further, if you have a high Science skill, you open more conversational paths, high repair skill opens other paths. Etc. Your attributes and skills have a direct impact on combat and non-combat situations in myriad ways.
Bioware has removed Attributes, so an idiot can talk quantum physics. Bioware has condenced the attributes into minor skills, like Charm, removing many of them in favor of player skill instead of the Character the player is supposed to be playing.
So it's no small wonder that you suddenly discovered that Charm really doesn't serve any purpose, you've removed everything that is supposed to be directly connected to it and distilled it into a "Can you pick this one line of dialogue", which is the exact same function "Paragon" performs. Had Charm remained a mechanic that affected people's "Liking" you, the conflict and redundancy never would have arisen. You've removed most of the purpose from the attributes, and then you discovered the little bits you left have no purpose.
In looking at it from a narrow perspective, it might appear to be a positive path, but once you look at the system as a whole, and look at everything that was possible and now is not, it becomes apparent that the system Bioware is using is actually fundamentally flawed.
In 1998(99?), Fallout offered more features, more customization, more player driven interaction than Bioware offers in 2011 were their latest works. Why is that? It's because you've distilled out all of the RPG systems in favor of Player based ones.
Why is this a problem? You've ceased making RPGs. The players no longer take on a Role, the person on screen is an Avatar for the player, with it's success or failures wholely dependent on the Player's personal abilities. That's not an RPG, in the case of Mass Effect, it's a Shooter with a story. Now there's nothing wrong with that, and it's something the Shooter genre desperately needs, but there's a massive conflict with what you're claiming.
I understand Bioware wants to create a Player driven narrative, and that systems such as Charm serve no function as they currently exist. The problem is, in an RPG, the narrative is supposed to relate directly to the Character you've created, and by pushing the game to become a full-on Shooter, there's no Character. Look at ME2, what about any given character in ME2 defines who Shepherd is?
Nothing, it's a handfull of combat related powers. I cannot create an incredibly persuasive but combat-inept Character, I can't create a combat-powerhouse that can't talk his way out of anything, I can't create a thieving madman, or an egghead. All I can do is get combat-related bonuses with my own personal skill being far more important than anything in the character sheet. I'm just as persuasive, just as good at hacking and lockpicking as the next guy, no matter what kind of character he "Created".
That's what the problem is Chris, you're offering us far less than way we had over a decade ago, and in the end, my Character is really no different than every other person on this thread's character. Which is exactly what I'm taking that quote to mean, with no non-combat skills, when ME3 releases, all that will matter is my personal skill, and my Shepherd will be no different from everyone elses.
I know what's coming, the market hasn't changed. ME2 is Gears of War with a slightly more interactive story, RPGs haven't changed, they're still what they were, RPGs. Labelling a Shooter an RPG doesn't mean RPGs have changed, it just means that someone thinks Shooters will sell.
Seriously, Bioware needs to be honest, if you want to be a Shooter studio now, just say it, just label the games Shooters. Don't continue to claim to be an RPG studio, put Shooters in the box, claim Shooters are now RPGs. You won't get nearly the fuss about making the game combat oriented if you just drop the pretenses that you're making RPGs.
Walker White wrote...
And from my perspective as a 30+
year RPG player, that is a very narrow definition of RPGs. I understand that is what you want, but there are a lot of other games out there that have those features. Why should we limit ME with that stuff, instead of allowing it to explore new ground?
Modifié par Terror_K, 06 mai 2011 - 03:12 .
BioWare: No "meaningless stats" in Mass Effect 3
BioWare aims to "enrich" Mass Effect 3's role-playing mechanics without burdening players with heaps of trivial statistics that barely impinge on the action, according to senior designer Christina Norman.
"We want to enrich the role-playing aspects of the game, while making sure that they're always meaningful in combat," Norman told OXM when asked whether the threequel's fleet-footed tactical gunplay might clash with its RPG elements.
"We don't want to have any meaningless behind-the-scenes stat games, where the output is very minor in combat. Every single thing you do has a real impact in the battle."
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Fans of Mass Effect 2 might not notice many of the alterations to the combat system at first, Norman went on.
"We got combat the way we wanted it for ME2, so you're going to feel right at home straight away. But there are so many subtle improvements that you'll miss them if you go back."
If you've yet to play Mass Effect 2, rejoice - there's plenty of time to catch up. BioWare pushed Mass Effect 3's release back to 2012 today.
Look out for more from Norman - and much, much more on Mass Effect 3 - in the next issue of OXM, out 10th May. Would it kill you to set up a subscription, guys?
kalwren wrote...
Walker White wrote...
And from my perspective as a 30+ year RPG player, that is a very narrow definition of RPGs. I understand that is what you want, but there are a lot of other games out there that have those features. Why should we limit ME with that stuff, instead of allowing it to explore new ground?
I'm still not arguing the definition of what is an RPG, its irrelevant to the opinions of what certain people in this thread are asking to see in ME3.
cachx wrote...
http://twitter.com/t...325265936171008
I'll just leave this here...
Modifié par Ajosraa, 06 mai 2011 - 05:01 .
AlanC9 wrote...
kalwren wrote...
Walker White wrote...
And from my perspective as a 30+ year RPG player, that is a very narrow definition of RPGs. I understand that is what you want, but there are a lot of other games out there that have those features. Why should we limit ME with that stuff, instead of allowing it to explore new ground?
I'm still not arguing the definition of what is an RPG, its irrelevant to the opinions of what certain people in this thread are asking to see in ME3.
Right. You said you were a fan of a particular kind of RPGs.... or maybe that you were a particular kind of RPG fan. ME3 doesn't have to be a not-RPG to be a not-kalwren's-kind-of-RPG. We get into that debate far too often around here.
I think it's because we forum regulars like talking about this stuff, and if the issue really is just personal taste there isn't that much to talk about. For instance, you like loot and inventory in RPGs, and I never have (well, maybe back in 1980 or so I thought loot was cool). Once we know each other's positions, what do we have left to say to each other? We can lay out our reasons for liking what we do, but what would that accomplish?
Modifié par kalwren, 06 mai 2011 - 04:44 .
Thank guys, really...Ajosraa wrote...
cachx wrote...
http://twitter.com/t...325265936171008
I'll just leave this here...
Additional supporting Tweet:
http://twitter.com/#...009880066129920
Also....![]()
@truffle Christina Norman
I've been asked if we increased our dev time for ME3 to dumb it down, if we were dumbing it down wouldn't we need less time?
5 hours ago via web
kalwren wrote...
I dont think it helps circumventing peoples opinions with the "Yeah but what actually makes an RPG an RPG?" argument. It doesnt matter what features gamers deem RPG or not, what matters is that other readers understand what they are really asking for.
Personally I love all the detail of Fallout: NV hardcore mode. That level of depth is why I love most games that call themselves RPG's. Its why I was initially interested in Mass Effect to begin with, and all of BioWare's past games.
I honestly had a love / hate relationship with ME2. While I still enjoyed the universe, and they improved a ton of things, especially the A.I. it did lack in the department that I was most looking forward to, and that is the classic CRPG stats, loot and inventory systems. Thats what I like from my CRPG's, along with the actual "role playing".
I dunno what to make of all the recent ME3 news, including this dev comment, but I do know this, I wont blindly go into a ME3 purchase this time, if it doesn’t provide the sort of RPG experience that has drawn me towards CRPG's in the past.
Don’t get me wrong, I do love action games as well, but FPS's like Crysis 2, Halo and Borderlands do the shooting a lot better if that is the experience I want.
Modifié par ZellEpidemic, 06 mai 2011 - 05:31 .
Modifié par Savber100, 06 mai 2011 - 05:45 .
Mr.Kusy wrote...
If were at it, honestly... both ME were medicore if I would have to judge them as shooters. I want to play a shooter, I play Bad Company 2. Mass Effect is story.