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[insanity] Dealing with Husks. Advice needed.


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#26
lazuli

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daqs wrote...

xelander wrote...

Also, backpedaling is nothing to be ashamed of, the Infiltrator's bread and butter is moving around the battlefield. For example, if I don't take a specifically anti-husk team on the DCS, I tend to backpedal at the final husk rush.

Why not just run through?


I'm not seeing enough movement advice in this thread.  There are plenty of powers that work well against husks, but you don't even need them if you just stay moving.  Granted, this can be harder in certain situations than others, but it bears repeating.  Husks aren't very maneuverable.  Dodge them with sidesteps to buy yourself time and breathing room.

On the Reaper IFF mission, you can run all the way to the end once you get to that exterior part (the orange theme).  Spam Unity, Barrier, or another defensive power on the way to keep your life/shields up.  When you get to the last pair of scions, let them kill you.  Loading up the most recent autosave will then place you right in front of those last two scions, saving you the trouble of killing the 352 scions prior.  If this isn't cheating, then it's blatant abuse of the checkpoint system.

#27
AK404

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Might be a bit hard on Insanity to do something like that,and the last room is still a pain in the rear.

#28
kstarler

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One piece of advice I have for moving and shooting against husks, especially using a shotgun or pistol, is to do so without aiming (right mouse button for PC by default, not sure for consoles). Aiming slows you down if you are back pedaling (allowing husks to catch you), and is unnecessary at short to medium range, provided you're aiming for the body. Also, for Infiltrator I specifically take cryo ammo for husk killing. Even a single point in it can make husk heavy missions a LOT easier (since the freezing effect instantly kills them).

#29
Ahglock

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AK404 wrote...

Might be a bit hard on Insanity to do something like that,and the last room is still a pain in the rear.


Bah,one cain shot instantly kills the core.  But I think that is a fun fight so I only did that once to see it.  

#30
Locutus_of_BORG

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lazuli wrote...

On the Reaper IFF mission, you can run all the way to the end once you get to that exterior part (the orange theme).  Spam Unity, Barrier, or another defensive power on the way to keep your life/shields up.  When you get to the last pair of scions, let them kill you.  Loading up the most recent autosave will then place you right in front of those last two scions, saving you the trouble of killing the 352 scions prior.  If this isn't cheating, then it's blatant abuse of the checkpoint system.

^lol, your method is so desperate.. but I have to admit, I've done that before, and it really works!

But back at the OP... I think a bit of self-discipline will help. As a general rule, when you see Husks, the best thing to do is pull out your pistol and calm down - these guys don't take much, even in swarms. No need to pull out the Avalanche - save that for emergencies/something bigger.

As an Infiltrator, your innate tools (not counting BPs) are Incinerate (Blast is best), Cryo Ammo (squad or otherwise), and your pistol. Forget leg shots (I mean, go for it, but don't kill yourself over them) - about 3 taps to the chest will kill a single Husk with a Predator pistol or 2 with the others (1-2 for Armor, 1 to freeze). If you see them coming in a pack, 1 Incineration Blast will net you 2-3 stripped Husks on average - follow this up with 3-6 cryo pistol shots, and you'll get 2-3 dead Husks.

The only time Husks pose a threat is when they surround you. However, they only really run in short bursts, and usually only in straight lines, so its fairly simple to dodge them. The trick is to focus on calmly killing them in singles or small groups at a time. Being frantic just makes you waste ammo / overkill them, which isn't fun. Also, TC is a good escape mechanism, but it kills regen, so weigh your options with that.

Horizon I guess can be tricky in that there aren't really any choke points you can exploit.. IIRC, all Husks enter from the long platform left of your starting point though. IIRC, there are Scions at that point too. What I like to do is focus on killing the Scions first if possible - otherwise, just deal with the Husks first and dodge the Scions as best you can. Jacob and Miranda are enough at this point, but Mordin is great with his Full CB, and Grunt is okay b/c he melees. If you have Jacob/Grunt make sure to use their Squad Incendiary Ammo for armor busting.

The Reaper IFF gauntlet is crazier, but probably easier. The platforms are great protection from the Scions (have a hard time hitting elevated targets) and the stairways are wonderful chokepoints for the Husks. Put your squad on the highground and run down to trigger the swarm, before camping yourself somewhere between your squad and the horde. From there, just kill the Husks systematically as they bunch up at the stairs, while taking occasional potshots at any Scions that come. On Hardcore, you can easily clear the whole gauntlet with good positioning and maybe a bit of Scion dodging. By this point, you will also have the best anti-Husk, anti-Reaper squaddies - Samara (Pull Field/Area Reave), Miranda (Slam, Warp), Mordin (Incin.Blast, Full CB), Kasumi (FB, SS), Thane (Throw Field, Warp), who can all insta kill Husks and hammer Scions. Choose your squad accordingly, as I find that different combos work a bit better for certain Shep builds.

On the SM, the last part of the biotic run things can get a bit tricky. I think AverageGatsby's advice might be good for Insanity, but on Hardcore, you can just leave your squaddies behind you and take up the front position. Again, the hallway funnels the Husks, but your main priority IMO is to kill the Abominations asap, followed by the Scion. Try to de-armor the Husks/Abom. in groups, then use squad powers to kill the Husks. Abominations have to be killed the hard way, pretty much. This swarm is a lot smaller than on the IFF mission, but the biggest danger is getting staggered out of cover and getting killed by the Scion. If you have to use the Avalanche here, try to use it one shot at a time, just to strip armor.

Anyway, sorry for the wall of text, but I hope this helps.

EDIT: Sorry, for some reason I thought you were playing on Hardcore... I'm not done my Insanity run yet, but I don't think it should be too too different. Husks usually just aren't that bad.

Modifié par Locutus_of_BORG, 06 mai 2011 - 06:15 .


#31
lazuli

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AK404 wrote...

Might be a bit hard on Insanity to do something like that,and the last room is still a pain in the rear.


It works just fine on Insanity if you have the medigel upgrades.  It's easiest as a Soldier, Infiltrator, or Vanguard, as their class powers work well for getting past scions and husk swarms.  I only use this method when I'm in a hurry.

#32
Locutus_of_BORG

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lazuli wrote...

AK404 wrote...

Might be a bit hard on Insanity to do something like that,and the last room is still a pain in the rear.


It works just fine on Insanity if you have the medigel upgrades.  It's easiest as a Soldier, Infiltrator, or Vanguard, as their class powers work well for getting past scions and husk swarms.  I only use this method when I'm in a hurry.

Assault Sentinels can do it easily as well, only they can probably pull it off w/o unity and also have the option of not running and killing everything with just AA alone Image IPB

#33
lazuli

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Locutus_of_BORG wrote...

lazuli wrote...

AK404 wrote...

Might be a bit hard on Insanity to do something like that,and the last room is still a pain in the rear.


It works just fine on Insanity if you have the medigel upgrades.  It's easiest as a Soldier, Infiltrator, or Vanguard, as their class powers work well for getting past scions and husk swarms.  I only use this method when I'm in a hurry.

Assault Sentinels can do it easily as well, only they can probably pull it off w/o unity and also have the option of not running and killing everything with just AA alone Image IPB


Yes, of course.  I've never bothered running this as a Sentinel because fighting husks is just so much fun with AA.

#34
PnXMarcin1PL

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Basic: Know missions where are husks (horizon, Collector ship, sidemission in mines, Reaper IFF, Collector Ship)

Soldier: Usually it's easy to kill them. Take down their armor and concussive shot them (use only 1 point on concussive shot). That's general tactic for husks. Reaper IFF tactic: Scimitar Shotgun or Geth Plasma Shotty+Inferno+Concussive shot + one biotic and tali. Her drone lures husks like honey lures bees. Most important thing, do not let them surround you or you're done. You can also go easier way. Take Mantis or Widow and aim in lower stomach area. Usually it's one shot kill.

Adept: Call in Singularity, then detonate. If most of husks loose their armor, simply use area pull, throw field or singularity again. The same thing goes for Reaper IFF. Tali+Biotic squaddie (or Grunt) and repeat the same thing all over.

Vanguard: Rush&kill. Prioritarise your targets. Easy as long as you're not surrounded.

Infiltrator: If you have Incineration Blast, simply use it on groups of husks. Then use squadmate's pull or throw ability, or use the trick with sniper rifle mentioned in Soldier section. The same goes for Reaper IFF. Tali&biotic squaddie.

Sentinel: If you have Assault Armor, just keep spamming it until you obliterate every husk around you and keep punching them.

Engineer: Call in the Drone. Once husks are lured into your trap use incineration blast, after that use cryo freeze shot and eliminate them quickly.

That's the tactics I usually use on insanity (I'm mostly Soldier). You can experiment with them and create your own unique tactic. If you do, have a good killing spree!

Modifié par PnXMarcin1PL, 06 mai 2011 - 06:57 .


#35
lazuli

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PnXMarcin1PL wrote...

Adept: Call in Singularity, then detonate. If most of husks loose their armor, simply use area pull, throw field or singularity again. The same thing goes for Reaper IFF. Tali+Biotic squaddie (or Grunt) and repeat the same thing all over.


Why would you ever want to bring Tali against husks?

#36
PnXMarcin1PL

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^ Drone. While Tali sets up a drone, husks are lured into an obvious trap. It just makes it easier to group more of them, detonate and then pull unrarmored ones in a field. It worked for me well and fights were finished quickly. I've already said I'm more a Soldier player than Adept :P

#37
Locutus_of_BORG

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PnXMarcin1PL, many of your class tips are too slow. Obviously, ME2 is a single-player game and players can player however they like, but those tricks won't be effective on Insanity.

PnXMarcin1PL wrote...

Soldier: Usually it's easy to kill them. Take down their armor and concussive shot them (use only 1 point on concussive shot). That's general tactic for husks. Reaper IFF tactic: Scimitar Shotgun or Geth Plasma Shotty+Inferno+Concussive shot + one biotic and tali. Her drone lures husks like honey lures bees. Most important thing, do not let them surround you or you're done. You can also go easier way. Take Mantis or Widow and aim in lower stomach area. Usually it's one shot kill.

- CS is very slow, with a 6s cooldown. Also, at lvl.1 it'll only kill 1 Husk. Better to use a pistol with cryo. Or a Revenant... Or FB, or NS, or Slam, etc.

- Tali's Drone is very slow. 30s cooldown royally sucks. She really shouldn't be taken on these missions, considering ppl like Kasumi can insta kill every de-armored Husk in a 7m radius of her grenade. Also, a Revenant with Inferno Ammo can potentially de-armor a whole cluster of Husks in a 3s burst, so go figure.

- It's wiser in some parts to snipe the slow moving Scions that are sniping your squad, instead of giving yourself myopia and sniping a fast moving Husk.





Adept: Call in Singularity, then detonate. If most of husks loose their armor, simply use area pull, throw field or singularity again. The same thing goes for Reaper IFF. Tali+Biotic squaddie (or Grunt) and repeat the same thing all over.

- It's better to use singularity as a shield and strip Husks' armor as they come. Then when they hit the Singularity, they are instakilled.

- Throw Field is basically what CS tries to be.

- It's better to bring squaddies with Pull Field than Grunt or Tali.





Vanguard: Rush&kill. Prioritarise your targets. Easy as long as you're not surrounded.


- Squad Cryo. Pistol. Squaddies that can instakill Husks.





Infiltrator: If you have Incineration Blast, simply use it on groups of husks. Then use squadmate's pull or throw ability, or use the trick with sniper rifle mentioned in Soldier section. The same goes for Reaper IFF. Tali&biotic squaddie.

Been over this. Again, Tali's Drone is slow. Bring an actual Husk-killer squaddie instead.





Sentinel: If you have Assault Armor, just keep spamming it until you obliterate every husk around you and keep punching them.

True. Sentinels also have Throw Field. They are 100% Husk-proof.





Engineer: Call in the Drone. Once husks are lured into your trap use incineration blast, after that use cryo freeze shot and eliminate them quickly.

This is the only time Shep should use Drone on Husks - when he/she is an Engineer (not that Shep needs a Drone vs Husks in the first place). Also, the Drone helps against Scions. Besides that, an Engie has all the options an Infiltrator has, but is better and faster at them.

Modifié par Locutus_of_BORG, 06 mai 2011 - 07:27 .


#38
Bozorgmehr

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The only thing you need to do when faced with husks: stay mobile. Keep moving means not getting hit (at all). Sprint is also very useful, most of the time you're able to run through a horde of husks unscratched :)

There are already plenty of tips here, but don't forget the Grenade Launcher. It's perhaps the ultimate husk-killer. One shot will kill all husks within its AoE; you can one-shot up to 8 husks with one grenade! It's fun to let them surround you, all of em I mean (you can stay alive using Metkits, Barrier, TA or Charge) - shoot the husk in front of you = all husks will be death :)

#39
PnXMarcin1PL

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Locutus you'd be suprised but those tricks are effective on Insanity for me. I've never died with them and didn't loose my shields to husks. Well it's obvious to snipe Scions a.s.a.p. with Adernaline Rush so I havent mentioned that. By the way it's not 30 seconds, its 12 seconds by defaul without -20% cooldown upgrade (as far as i remember, though i havent played that game since my last arrival walkthrough) Of course you can take Wide Neural Shock or Area Slam &scimitar or gps and pwn the **** out of husks. My point is I'm too lazy to retrain my bonus power for one mission =]

Modifié par PnXMarcin1PL, 06 mai 2011 - 07:38 .


#40
Sailears

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That's exactly it - several people have said this here: bob and weave, and keep moving - you'll find it's quite hard for them to actually make contact with you.
That goes for the scion shockwave too.

Although this video by jwalker shows it's quite possible to stand still and deal with them!

The difficulty comes on say horizon, when you have collectors firing at you as well, but in this case there are only a few husks so quick and easy to deal with.

#41
Locutus_of_BORG

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PnXMarcin1PL wrote...

Locutus you'd be suprised but those tricks are effective on Insanity for me. I've never died with them and didn't loose my shields to husks. Well it's obvious to snipe Scions a.s.a.p. with Adernaline Rush so I havent mentioned that. By the way it's not 30 seconds, its 12 seconds by defaul without -20% cooldown upgrade (as far as i remember, though i havent played that game since my last arrival walkthrough) Of course you can take Wide Neural Shock or Area Slam &scimitar or gps and pwn the **** out of husks. My point is I'm too lazy to retrain my bonus power for one mission =]

Sure, well I'm not doubting your ability to survive using your tricks, I was just saying there are faster more efficient ways to do it - which is what I think the OP is in need of.

There are certainly plenty of tricks to deal with Husks. Like a few of us have said, the most important one is dodging, which is straightforward enough. There's no need to respec for specifically Husks - I personally rarely do - most of the time, Shep & co already have all they need.

#42
Hunter-Wolf

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For me the Flame Thrower worked wonders on Husks (on insanity) .. it chews through them like they are nothing ... just keep moving (you don't even need to run) and aim the flame in the face of the attacking husks .. then watch them melt away XD

#43
termokanden

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lazuli wrote...


I'm not seeing enough movement advice in this thread.  There are plenty of powers that work well against husks, but you don't even need them if you just stay moving.


That's pretty much what my first post is about. Like I said, there's one place in the entire game where you can't use this tactic, and in that place you can focus on the aboms and blow up the rest of the husks with them. Or just use heavy weapons in that fight.


Granted, this can be harder in certain situations than others, but it bears repeating.  Husks aren't very maneuverable.  Dodge them with sidesteps to buy yourself time and breathing room.


Basically you can run past them easily enough. But just don't stand next to a wall or something. That's where it can go wrong. If you're out in the open and you generally try to keep most husks on one side of you, there's very little they can do to hurt you. Even if they hit you, don't panic and just start running. Individual husks do low damage.

PS: I also believe Incinerate will oneshot unarmored husks. Not entirely sure whether this will ALWAYS happen, but I've seen it many times. Notice how it also knocks down other unprotected targets. I'm guessing that's why.

Incineration Blast is one sweet power against husks, that's for sure. I really recommend always using the AoE version of this, or at least just for husk missions.

Modifié par termokanden, 06 mai 2011 - 09:13 .


#44
jamesp81

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Incineration Blast followed by Zaeed's Inferno Grenade is pretty much insta kill on groups of husks on insanity. If I had fraps, I'd make some videos. the hardest part is manuevering to get the husks all in one big group for one massive roast.

#45
termokanden

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I actually frapsed the whole Reaper IFF mission with my Widow infiltrator last time. I get down to health a couple of times but I'm never in any trouble. Video's pretty boring though, and I'd have to compress it and upload it and oh well. It's there :)

It also shows some weird Incinerates in the last room. I clearly aim it at husks, and one hits the door, another flies in the opposite direction and hits the core, and one goes way off course and hits the bridge even though it was aimed correctly.

But most importantly it shows how the husks tend to get stuck in a big group in that last room so you can just devastate them with Incinerate.

Modifié par termokanden, 06 mai 2011 - 10:23 .


#46
KodiakAsh

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Husks basically charge forward, kinda like the Krogan charge. They wind up, then charge forward to a predefined spot. So long as you keep strafing/backing up constantly you should be able to dodge almost all the Husk charges. Just be careful that you don't get overwhelmed because eventually enough out and you will get nailed eventually. Once you get nailed with enough Husks out, they can keep "rocking" you (small knock back) and you'll never recover.

I like Grunt on Insanity against Husks too, he provides a great distraction if you just let him do his own thing while you micro manage either Mordin/Zaeed and AOE the Husks.

A good mission to practice is Abandoned Mine (basically infinite waves of Husks coming from all directions).

#47
termokanden

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"Basically infinite" is about right. Takes AGES to kill them all. But I love killing husks :)

And yes Grunt is brilliant against husks. I've also noticed he absolutely tears them apart with charge if you destroy their armor first.

#48
lazuli

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PnXMarcin1PL wrote...

^ Drone. While Tali sets up a drone, husks are lured into an obvious trap. It just makes it easier to group more of them, detonate and then pull unrarmored ones in a field. It worked for me well and fights were finished quickly. I've already said I'm more a Soldier player than Adept :P


But her other skills are terrible against husks and the cooldown for drone is so prohibitive that I wouldn't bother.  There are much better squadmates to use against husks.  If you're looking for bait, use Grunt.

I don't think Tali is weak.  With a Sentinel Shepard, she's fantastic.  But drone takes too long to recharge for my taste.

#49
jamesp81

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termokanden wrote...

"Basically infinite" is about right. Takes AGES to kill them all. But I love killing husks :)

And yes Grunt is brilliant against husks. I've also noticed he absolutely tears them apart with charge if you destroy their armor first.


IMO, in the ME3 Grunt should have a move where he charges into a charging husk, grabs it by the torso with one hand, and tears it ****ing head off with his other hand.  That would be awesome.  And a very Grunt thing to do.

#50
KodiakAsh

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Yea I just went through with Zaeed and Grunt for the Reaper IFF mission and it was a complete joke even on Insanity. Step 1: Put Krogan out front. Step 2: Strip armor from each Husk. Step 3: Let Krogan mop them up and use Grenade on anything left standing. Repeat.

Solus I imagine would be better only because Grenade seems crap at removing armor, but will one shot any unarmored Husks but it's nice having him swap out to Sniper Rifle and back him the hell up against Scions.