More of Shepard the Human, Less of Shepard the Hero
#26
Posté 05 mai 2011 - 11:13
And I'd like to share a related quote on what I mean, from John McClane: You know what you get for being a hero? Nothin'. You get shot at. You get a little pat on the back, blah, blah, blah, attaboy. You get divorced. Your wife can't remember your last name. Your kids don't want to talk to you. You get to eat a lot of meals by yourself. Trust me, kid, nobody wants to be that guy
I'm sure the context fits well enough with the odds faced by Shepard.
#27
Posté 05 mai 2011 - 11:14
Fiery Phoenix wrote...
...amirite? :innocent:
Yup.
Just some sign from Shepard to hint at the astronomically massive burden he shoulders and how he copes with it. I'd be wailing and pooping uncontrollably if I was in his boots.
#28
Posté 05 mai 2011 - 11:21
It will take a lot to break him.. but then again, the Reapers threatening to destroy all of humanity, not to mention the other big problems that are spiraling out of control around him.. maybe.. just maybe.
#29
Posté 05 mai 2011 - 11:28
In best Legion voice: "Yes."Fiery Phoenix wrote...
...amirite? :innocent:
But as a side note not too much; because Shepard's personality ought to be moulded by the player, and any scenes of emotion like this will have to be carefully made so as not to force a general personality on an individual's Shepard.
#30
Posté 05 mai 2011 - 11:33
For instance spector girl saying how terrible we are for joining Cerberus well I wanted to tell her I didn't join them I'm being forced to work with them thanks to BW's railroading! I wanted to tell her I remember the things they did in ME and I find Cerberus detestable.
Or sense I talked to Samara all of ME2 and she dies in my SM shep should've been upset instead it's one second, " Oh she's dead," then, " Let's go!" really? Your friend just died.
Theses character defining moments could be optional missions like smudboy referenced in one of his reviews basically the N7 missions become shep character development missions where shep goes on a variety of mission types that have underlying lessons or tension richness to them that allow shep to express views and feelings so we as players can determine where our sheps stand on issues and where they find meaning in things.
For instance a new N7 mission would be shep Mindior is called home or the reapers are attacking he defends them from the planet drives them off but still feels compelled to visit his old home for his own reasons or perhaps the mayor of Mindior would like a word face to face with him. He gets there and finds the spot where his home once stood and we play as young shep slightly before, during, and slightly after the attack. Through young shep we get to see, experience, and interact in how he got through that night and what would later shape him into the para or ren we have today. This young kid would not be para idealistic nor ren jack ass but para common sense and ren calculating thought out he sees the shortest way to go and though it might cause damage is the best option.
This type of return to the past N7 missions would work with all sheps.
I liked the ideas of using the beacons to further shep's character based off what he encounters. For instance prothean beacons get us to see more about how the other civilizations failed or tried to fight off the reapers, geth beacons give us tech and skills, and reaper beacons give us biotics and connect us to the reapers minds in a physical sense shep then experiences dreams while sleeping. These dreams are accessed throughout the game by shep sleeping shortly after interacting with a beacon the players do this action not the game we connect to the reapers and have moments where we may even be the foe's destroying the worlds sense we've essentially sight jack them. This also gives the more exploring players a reason to explore and find those beacons not only for the dreams but the upgrades and unique abilities and insight only they can provide.
Modifié par Destroy Raiden , 05 mai 2011 - 11:35 .
#31
Posté 05 mai 2011 - 11:41
Modifié par KotOREffecT, 05 mai 2011 - 11:42 .
#32
Posté 06 mai 2011 - 03:49
That's true. The two scenes I mentioned in the OP are a good example of how they could be done without compromising one's vision of their Shepard.Curunen wrote...
In best Legion voice: "Yes."Fiery Phoenix wrote...
...amirite? :innocent:
But as a side note not too much; because Shepard's personality ought to be moulded by the player, and any scenes of emotion like this will have to be carefully made so as not to force a general personality on an individual's Shepard.
Modifié par Fiery Phoenix, 06 mai 2011 - 03:49 .
#33
Posté 06 mai 2011 - 03:54
#34
Posté 06 mai 2011 - 03:56
#35
Posté 06 mai 2011 - 03:56
#36
Posté 06 mai 2011 - 07:12
It would be pointless if it was automated anyway. It's supposed to be the player's choice, as part of the roleplaying aspect of the game.IntrepidProdigy wrote...
As long as there's no automatic dialog (ala LotSB) to establish a fixed emotional reaction to a certain circumstance, then I'm game.
#37
Posté 06 mai 2011 - 07:20
#38
Posté 06 mai 2011 - 07:26
So yeah, some emotion should be there (of course depending on the sacrifice), not just something like
"Oh, the turians are dead, and Garrus too, shame."
*Shepard looks down on the floor*
IMO I didn't find any emotion in Arrivsl DLC when the Shepard was watching the galaxy map. I felt nothing. Yeah, no thx.
Modifié par Chewin3, 06 mai 2011 - 07:27 .
#39
Posté 06 mai 2011 - 07:27
Don't make him into an overly emotional train wreck. Military training teaches compartmentalizing emotions to stay effective. If you break down on the job you die or your squad mates die. Like it or not shepard is special and is a hero. Not many people have what it takes.
I tend to dislike feelings of powerlessness and maudlin in games. Let's not do it just for the sake of some people feeling he isn't emotional enough. If you look hard enough almost all emotions are exhibited anger, disgust/loathing, love, compassion, hate, fear, greed, envy, etc etc. Shepard is more compelling than most people are willing to admit.
#40
Posté 06 mai 2011 - 07:36
Of course we don't want an overly emotional train wreck. Look back at the OP and see the two videos I linked; that's basically what ME3 should have more of.InvincibleHero wrote...
Shepard is chosen because he's elite. Doubts are not part of having what it takes to save the universe. He's someone that should bend but not break. he's been tested over and over in the crucible. I would not be averse to some introspection to a point. I think he does some back on forth on major decisions.
Don't make him into an overly emotional train wreck. Military training teaches compartmentalizing emotions to stay effective. If you break down on the job you die or your squad mates die. Like it or not shepard is special and is a hero. Not many people have what it takes.
I tend to dislike feelings of powerlessness and maudlin in games. Let's not do it just for the sake of some people feeling he isn't emotional enough. If you look hard enough almost all emotions are exhibited anger, disgust/loathing, love, compassion, hate, fear, greed, envy, etc etc. Shepard is more compelling than most people are willing to admit.
#41
Guest_rynluna_*
Posté 06 mai 2011 - 07:37
Guest_rynluna_*
If I want no emotion or reflection on anything that has happened or is going to happen, I'll find a simulation game. My excitement for ME3 has faltered a bit because of Shep's role in ME2 taking a backseat. I can only hope that her final act does my character some justice.
#42
Posté 06 mai 2011 - 07:38
#43
Posté 06 mai 2011 - 07:46
Chewin3 wrote...
Casey Hudson stated that ME3 isn't gonna be a "win win" game, but a game where you will achive success with sacrifices.
So yeah, some emotion should be there (of course depending on the sacrifice), not just something like
"Oh, the turians are dead, and Garrus too, shame."
*Shepard looks down on the floor*
IMO I didn't find any emotion in Arrivsl DLC when the Shepard was watching the galaxy map. I felt nothing. Yeah, no thx.
Well I personally didin't find that as a problem, as my Shep is renegade. The need of many outcomes the need of few.( hope the last sentence made sense). Allthough I have nothing against Shep showing emotions but he is an example, icon, legend. He can't start crying in front of his troops. He needs to show like he allways knows the right answer, makes allways the right decisions, without a doubt (even if he wouldn't know what to do). So I approve Shep showing more emotions in ME 3, but they need to give many ways to show many variable emotions.
#44
Posté 06 mai 2011 - 07:52
So it's make him/her vanilla or as tabula rasa as possible to facilitate role playing or go all out and make hard hitting emotional scenes that we just watch.
#45
Posté 06 mai 2011 - 07:56
And that's why the player should have at least some control over it, as explained earlier.InvincibleHero wrote...
I also want to add the more emotions they depict Shepard as having then the more in stone they write the character. You cannot have it both ways. They can craft compelling cutscenes that totally take away our ability to determine who Shepard is. I'm fine with that but many avowed here state My Shepard wouldn't have said that or did this already.
So it's make him/her vanilla or as tabula rasa as possible to facilitate role playing or go all out and make hard hitting emotional scenes that we just watch.
#46
Posté 06 mai 2011 - 07:59
Like you said, no "overly emotional train wreck", but the option to tell someone how you (as in Shepard) feel about the current situation at some point would be nice. :-)
#47
Posté 06 mai 2011 - 08:01
My biggest gripes about ME2 was that until Lair, Shepard just felt like a robot whose only purpose in the story was to be the player's gun holder. If ME3 is going to really be a satisfying conclusion, Shepard needs to struggle outside of gameplay mechanics, there needs to be doubt, anger, despair to make Shepard rising to the occasion actually mean something. There needs to be scenes where the paragon/renegade choices can relate to how Shepard deals with self-reflections instead of just scenes where said system has Shepard reaction to external issues.
#48
Posté 06 mai 2011 - 08:01
The locker scene was the same regarless. It always triggered. I wouldn't have been so defeatist if I was Shepard but I'm not. BW laid down the story. I thought it was poignant sure.
#49
Guest_elektrego_*
Posté 06 mai 2011 - 08:04
Guest_elektrego_*
until this thread...
this is actually the point that would make me very sad/angry, if there were no opportunities to reflect for my Sheps about what they did, what they feel.
The scenes the OP mentioned are not without reason among my favorite moments of the games. Shepard and the way he develops over the course of the games have always been my main focus, Shepard is not the hero of the trilogy, he/she is the trilogy, imo.
So yes, I throw my support behind the OP.
My Shepards deserve this.
Modifié par elektrego, 06 mai 2011 - 08:07 .
#50
Posté 06 mai 2011 - 09:03
Fiery Phoenix wrote...
Unfortunately, I did not think ME2 did well enough in this regard. Most of the time, Shepard was an unfeeling killing machine. Hardly anything changes their character throughout. It wasn't until LOTSB when we finally got a most excellent scene to express ourselves and reflect some change in Shepard's character. In ME1, we had the just-as-good locker scene--both of which did a remarkably good job in actually reflecting the emotional effect of past events on Shepard's character and personality.
Ahem, in ME2 was lack of Shepard the Hero as well, he/she was ... an unfeeling killing machine. Shepard the Hero should show him-/herself on missions, Shepard the Human should be on Normandy in dialogs with squadmates [without "Shepard starts crying on somebody's shoulder" of course].





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