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Mass effect 1 Adept help


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#1
Guest_lightsnow13_*

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So I decided to go back and play Mass effect 1 as an adept. I was never really interested in the class on ME1 because of the long cooldowns. However, I would like to know what a good build is for an adept. (I'm playing this on hardcore so that I can play on insanity later).

So if anyone knows of a good adept build for hardcore/ insanity level -- please let me know!

#2
Ahglock

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I focus on throw.warp to unlock lift singularity. Once those are unlocked I boost those as much as possible. Any spare points I put into barrier during this time. When I max out lift, I finish off warp. I eventually put a point or 3 into stasis. Whether or not I go bastion an additional CC on a different timer is useful. I boost the adept class skills as I can because any cooldown reducing bonus is awesome. I am sure there is a better way to do it, but this has been my habit and it got me through all difficulty levels.

#3
Sailears

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It's tough to make a bad final build for that.
Only if starting from level 1, then there is the need to pay attention to build order.

I agree with Ahglock. Definitely stick some points in barrier to start with, and put as many as needed in throw/warp to unlock singularity/lift - then it's about raising singularity and lift to at least advanced.

Also build up the passive during this process - the cooldown and other benefits are important.

Good idea to stick one point in stasis, once barrier is high enough to unlock it - even if you're not going to go down the bastion route for stasis mastery, one point is great at buying you time.

Once lift, singularity, barrier, warp, throw are all at advanced, the passive is maxed (with either bastion/nemesis), and there are 4 points in spectre, then you can really do whatever you like.

In any case, good idea to max lift and singularity, and maybe barrier (depending on how you play). Throw and warp not so crucial - can be left at advanced unless you like them.

Good idea to take a bonus weapon (assault rifle/ shotgun) if you can unlock these first (very easy, google for it) - this will save points rather than having to unlock pistol from basic armour. But you can also put a few points in that for the shield boost - not necessary, but can have a synergy with barrier.

#4
The Spamming Troll

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max singularity first, master marksman second, class talent, then follow with anything. i preffer bastion over nemesis simply for bastion stasis. nemesis lift is great on paper, but i rarely see its actual radius in game. i dont invest in barrier to quickly because basic barrier and shield boost and medigel are a decent overall D.

DONT take AR as a bonus weapon! the pistol and master marksman is the full auto weapon you want in your hands. if your on 360 you need to take a weapon so id recommend the sniper rifle because i have a mancrush on pistol/sniper combos.

#5
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Awesome! Thank you guys!

#6
AK404

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TSA is right: screw the assault rifle. Go for a shotgun instead. Singularity, Warp, Carnage/Marksman.

#7
The Grey Ranger

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I'd take a look at this thread. There is a solid ar adept build in the first post.

http://social.biowar...1/index/5628294

Here some other solid builds

Basic Armor - 5
Pistols - 12
Throw - 12
Lift - 12
Warp -12
Singularity - 12
Barrier - 7
Stasis - 12
Bastion - 12
Spectre Training - 6

Basic Armor - 5
Pistols - 12
Throw - 12
Lift - 12
Warp -12
Singularity - 12
Barrier - 12
Bastion - 12
Spectre Training - 4
Decryption - 9

Basic Armor - 3
Bonus Gun - 12
Throw - 12
Lift - 12
Warp -12
Singularity - 12
Barrier - 7
Stasis - 12
Bastion - 12
Spectre Training - 8

Assault Rifle 9
Barrier 12
Bastion 12
Basic Armor 3
Lift 12
Singularity 12
Spectre 6
Stasis 12
Throw 12
Warp 12

Those are some pretty good places to see where you might want to go with a build.

#8
termokanden

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Taking Bastion and not maxing out Barrier seems like a bit of a mistake to me. Actually just not maxing Barrier in itself seems like a mistake.

On the other hand, I consider Stasis somewhat redundant when you have Lift, Throw and Singularity already.

#9
marshalleck

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The advantage to taking AR on an Adept is it's lethal as just a spray and pray weapon--you don't need to rely on marksman to pump up its DPS to an acceptable level. Once you get a few cooling upgrades on it you can pretty much ignore overheating, and focus solely on wrecking face with your biotic powers. No need to get marksman and carnage in the mix. If you really want shotguns, make a singularity vanguard. They're more fun anyways with adrenaline rush to instantly reset all your cooldowns. 

Modifié par marshalleck, 08 mai 2011 - 01:49 .


#10
The Grey Ranger

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termokanden wrote...

Taking Bastion and not maxing out Barrier seems like a bit of a mistake to me. Actually just not maxing Barrier in itself seems like a mistake.

On the other hand, I consider Stasis somewhat redundant when you have Lift, Throw and Singularity already.


The fact that your barrier regens is one of the things that makes advanced more tolerable.  Stasis is the only power that works on everything, turrets and drones included, so it's not really redundant.

#11
termokanden

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That's true, it does work there. But I think those enemies are only really a problem in the Rogue VI mission, and that's easier to handle with tech anyway (or just lead them into a hallway and dodge the rockets). Even if you're using it, I don't see why you'd max it. It already has a really long duration.

On the other hand, having a stronger Barrier makes a difference more often.

#12
The Grey Ranger

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Stasis can also be very helpful vs the turrets in BDtS.

#13
The Spamming Troll

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marshalleck wrote...

The advantage to taking AR on an Adept is it's lethal as just a spray and pray weapon--you don't need to rely on marksman to pump up its DPS to an acceptable level. Once you get a few cooling upgrades on it you can pretty much ignore overheating, and focus solely on wrecking face with your biotic powers. No need to get marksman and carnage in the mix. If you really want shotguns, make a singularity vanguard. They're more fun anyways with adrenaline rush to instantly reset all your cooldowns. 



thats like saying basic lift is the same as nemesis lift. having the option to use master marksman is the point in having master marksman. i wouldnt take the AR siply becuase its worse in every way then the pistol. its also possible to spam mastermarksman back to back. i guess wasting your time activating marksman every 12 seconds could be a turn off tho...

#14
mcsupersport

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The Spamming Troll wrote...

marshalleck wrote...

The advantage to taking AR on an Adept is it's lethal as just a spray and pray weapon--you don't need to rely on marksman to pump up its DPS to an acceptable level. Once you get a few cooling upgrades on it you can pretty much ignore overheating, and focus solely on wrecking face with your biotic powers. No need to get marksman and carnage in the mix. If you really want shotguns, make a singularity vanguard. They're more fun anyways with adrenaline rush to instantly reset all your cooldowns. 



thats like saying basic lift is the same as nemesis lift. having the option to use master marksman is the point in having master marksman. i wouldnt take the AR siply becuase its worse in every way then the pistol. its also possible to spam mastermarksman back to back. i guess wasting your time activating marksman every 12 seconds could be a turn off tho...


As much as I argue with him in other threads, I have to agree here.  If you are wanting a gun talent on an Adept then either shotgun or sniperrifle would be the choice.  The AR overlaps way too much and is worse than the pistol in just about every way for Shepard.  For Squadmates yeah, a good AR is fine, but never for Shepard for anything other than roleplaying decision. 


Personally I never max Stasis, or Warp, taking both to advanced at most.  Both get fairly little from the higher incarnations for the amount of extra points to be put in.  I would rather have stronger armor, guns and other abilities that I personally use a whole lot more.

#15
Arthur Cousland

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Maxing barrier helps due to adepts not being able to equip anything better than light armor.

Bastion stasis+marksman is one of my favorite combos. Unlike lift/singularity, your enemy doesn't float around and thus it's easier to kill them before stasis wears off.

I gave my adept first aid as a bonus skill, though no points went into it. Pistols/marksman are all an adept needs, and that gives you more points to spend the rest of the biotic talents.

With 12 points into the adept/bastion line, a savant mod and 2x medical exoskeletons, your adept will almost be able to spam their biotics. Waiting on cooldowns shouldn't be an issue.

I'd also look for colossus armor. The damage protection makes a big difference against rachni spit, or if you take a hit from a rocket.