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Looking for quest and plot ideas?


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45 réponses à ce sujet

#1
kamal_

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So you're looking for quest and plot ideas?  Here are some places you can look.

http://www.io.com/~sjohn/plots.htm

http://www.roleplayi...?number=31#tips
http://www.roleplayi...e.php?number=32

http://www.errantdreams.com/pages/rpg

http://donjon.bin.sh/adventure/

http://www.wizards.com/dnd/hook/#

#2
Dann-J

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Someone should also compile a list of cliched plot/quest ideas to be avoided.

Like the 'hidden' bandit camp that the local authorities could never find, but the PC somehow manages to after being in town for all of five minutes. That one seems to crop up in a lot of RPG games.

#3
bealzebub

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or the level 1, rats in the basement quest.

#4
rjshae

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Well, there's always the sewer goblin named "Whilliard" with his strange affinity for rats. :whistle:

#5
PJ156

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DannJ wrote...

Someone should also compile a list of cliched plot/quest ideas to be avoided.

Like the 'hidden' bandit camp that the local authorities could never find, but the PC somehow manages to after being in town for all of five minutes. That one seems to crop up in a lot of RPG games.


No big deal there, follow the only road out of town for half a mile, turn right for a hundred yards or so then it's the large group of building on the left opposite the pyramid of doom. (BTW the door to the pyramid of doom will remain strangely locked till you reach level 5).

Along with bandits and rats (and sewer goblins Posted Image) I believe that haunted graveyards on the outskirts of town should be avoided at all costs.

PJ

#6
Arkalezth

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Yes, there are always undead. If I was a mayor in the Forgotten Realms, all the corpses in my town would be incinerated. Take that, necromancers!

#7
kamal_

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Arkalezth wrote...

Yes, there are always undead. If I was a mayor in the Forgotten Realms, all the corpses in my town would be incinerated. Take that, necromancers!

That's actually what happens in Crimmor according to the official lore. Only the wealthiest get buried, and that happens outside the city.

#8
Gilradthegreat

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I remember the old Penultima NWN1 campaign did a pretty good job of making fun of all these RPG tropes. Makes me wonder if anybody ever (successfully?) replicated its success in NWN2.

#9
Dann-J

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One way the 'rats in the cellar' quest could be improved is to have the rats hidden behind a corner (so you can't shoot at them), with some sort of blockage preventing anything but a wizard's or sorceror's familiar from passing (a trigger that forces non-familiars back, or unsummons summoned creatures). That way you'd have to kill the rats while possessing a familar (possibly making their ability to cast touch-ranged spells necessary). For non-spell casters, you could hire a mean old tom cat as a temporary companion (with slightly better melee abilities than a familiar of the same level to compensate for the lack of spells).

#10
Eguintir Eligard

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i dont think anyone is looking for a way to improve the cellar rats quest. Its like giving tips on improving hemohroids.

#11
Dann-J

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Surely any 1st level module without a 'cellar rats' quest is incomplete...? It's tradition, damn it!

#12
The Fred

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I'd like to see someone make a game chock-full of these cliches, but done with a twist somehow. It could be pretty cool.

#13
Arkalezth

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You could control a rat army and travel from one house to another, conquering basements and biting adventurers on your way. Like a rat version of Knightmare's module.

#14
Morbane

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Instead of 10 1 HD rats there could always be one 10HD rat the size of a mine cart.... fit it with creature weapons typically made for demons or the like.

Modifié par Morbane, 16 mai 2011 - 11:30 .


#15
The Fred

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There was actually a huge rat like that in Baldur's Gate: Dark Alliance, I think (do not confuse with BG!), though it wasn't part of the obligatory rat quest, I don't think.

Perhaps the rats are being driven to the surface by some elder rat evil hidden below?

#16
Arkalezth

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@Morbane: That would wipe the floor with a low level party. It could be a boss, but not for new characters. Not a level 10 rat, at least.

Modifié par Arkalezth, 16 mai 2011 - 01:03 .


#17
kamalpoe

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Tell people rat quests are beneath you and if they didn't live in such filth they wouldn't have a problem.

/Path of Evil

#18
pelhikano

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I was considering making a rat quest where the rat leader is a polymorphed criminal who went insane and is now waging war on humans with his legion of vermin. It sounded good at the time.

#19
kamalpoe

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In Path of Evil you can work for the rats and kill the ratcatcher.

#20
Alupinu

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So you guys are saying 'no rats in the cellar'? Ooops!

How about 'Chick looks like a lady'?

LOL

Fanglewood does have one 'rats in the cellar' but its not a quest. Just there for atmosphere . ...is that ok?

#21
The Fred

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A plague of rats is taking over the city - but rather than a few pests in a basement, they are a living carpet of vermin which swarms over people and devours their flesh whilst they're still alive.

The rats are familiar-like spies for a small group of evil mages.

Perhaps an inn owner goes down to clear the rats himself (like he should have in all those other games) but is killed by one who's actually a wererat, and shapeshifts back to human or hybrid form. A string of murders leads the players to the culprits.

The rats are intelligent, and you find yourself face to face with clerics of the Rat God and Rat Warlocks intent on starting a revolution. Civil war ensues.

You team up with the rats and travel from town to town pretending to be a piper who can cure rats plagues... which are actually inflicted by you.

#22
Banshe

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The Fred wrote...

A plague of rats is taking over the city - but rather than a few pests in a basement, they are a living carpet of vermin which swarms over people and devours their flesh whilst they're still alive.

The rats are familiar-like spies for a small group of evil mages.

Perhaps an inn owner goes down to clear the rats himself (like he should have in all those other games) but is killed by one who's actually a wererat, and shapeshifts back to human or hybrid form. A string of murders leads the players to the culprits.

The rats are intelligent, and you find yourself face to face with clerics of the Rat God and Rat Warlocks intent on starting a revolution. Civil war ensues.

You team up with the rats and travel from town to town pretending to be a piper who can cure rats plagues... which are actually inflicted by you.


That is similar to a Lankhmar story. :)

#23
kamalpoe

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Wyrin already made the "kill rats" module. It's on the Vault.

#24
Dann-J

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I recently finished playing Drakensang: The Dark Eye, which had the ultimate 'rats in the cellar' quest. Five large levels of vaults and cave systems, full of increasingly tougher 'wolf rat' ambushes, culminating in the mother of all rats (literally) who was one of the hardest fights in the game. It was definitely not a 1st-level quest.

#25
Dann-J

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It turns out that someone has compiled a list of RPG cliches:

The Grand List Of Console Role Playing Game Clichés
http://project-apoll...t/text/rpg.html

Modifié par DannJ, 16 mai 2011 - 11:27 .