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Looking for quest and plot ideas?


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45 réponses à ce sujet

#26
Ruminating PygmyGnome

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*bump*
there was the pnp plot where a rat shaman and its entourage of acolytes sneak into the party's room at the inn and shrink them all to ratty proportions. follow them down the hole to find out why and how to be restored.

#27
Eguintir Eligard

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ban this bumper

#28
Dann-J

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Didn't you just bump the bumper?

Damn it! - now *I've* bumped the bump bumper...

#29
Lugaid of the Red Stripes

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I had an idea for a little module that I don't think I'll get around to...
You have a little village in the middle of nowhere, with a couple of dozen villagers each of which goes through their own daily cycle (bed, field, pub, etc.). The thing is, one of the villagers is a vampire, and no one's quite sure who it is. It's just that every couple of hours (if the PC isn't present) the vampire attacks all the other NPCs in the room, killing some, incapacitating others, and occasionally turning one into another vampire.

The player's job is to hunt down the vampire before the whole village is wiped out (or converted to vampires). You have to interrogate each villager in turn, and decide who you want to accuse and execute.

#30
Guest_Chaos Wielder_*

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I'd love that Lugaid. Really. If you ever, ever find the time, please make it. If done correctly, I think it would be amazing.

#31
Morbane

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Salems Lot (Stephen King) But a cool idea for D&D - like a low level Ravenloft?

#32
kamal_

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That's a real life game. It's apparently played at cons and whatnot.

#33
Dann-J

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The vampire problem would be pretty easy to solve though. Organise a meeting in the town square at midday, and whoever refuses to show up (or who shows up on fire) is probably the culprit.

Opening the vampire coffins during the day and watching them run around on fire was probably my favourite part of the original campaign...

#34
nicethugbert

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Eguintir Eligard wrote...

i dont think anyone is looking for a way to improve the cellar rats quest. Its like giving tips on improving hemohroids.


THIS!  ROFLMAO!

#35
The Fred

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Lugaid of the Red Stripes wrote...
You have a little village in the middle of nowhere, with a couple of dozen villagers each of which goes through their own daily cycle (bed, field, pub, etc.). The thing is, one of the villagers is a vampire, and no one's quite sure who it is. It's just that every couple of hours (if the PC isn't present) the vampire attacks all the other NPCs in the room, killing some, incapacitating others, and occasionally turning one into another vampire.


kamal_ wrote...
That's a real life game. It's apparently played at cons and whatnot.


Kinda like Silent Assassin. There are a bunch of these funny game things. One of my friends was telling me about "Humans vs Zombies" where there are two teams who have to go around killing each other, zombies die if they don't eat for 3 days but get stunned not killed, whereas humans get turned into zombies if eaten.

It might not work so well with a vampire, given the sunlight solution suggested, but perhaps a werewolf (moonlight meeting?) or demon or some sort?

#36
rjshae

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DannJ wrote...

I recently finished playing Drakensang: The Dark Eye, which had the ultimate 'rats in the cellar' quest. Five large levels of vaults and cave systems, full of increasingly tougher 'wolf rat' ambushes, culminating in the mother of all rats (literally) who was one of the hardest fights in the game. It was definitely not a 1st-level quest.


Ratzilla! Yeah, I remember that one. Had to go back several times to see if I'd leveled up enough to take it on. Still just barely won. Fun game that one; I plan to revisit it at some point.

#37
The Fred

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Something of a late reply, but it just occured to me... when have you ever killed a rat with a sword? Any kind of weapon? Real rat-catchers use dogs and long poles with catchy arm things on the end to grab them. Rats are pretty fast, and pretty small. Why do RPG games not only insist on having us clear umpteen cellars of rats, but also have us doing it with a martial weapons whilst the rats chew us to death. Surely killing rats should be more about going and buying the inkeeper a cat, or blocking up rat holes or something?

#38
kamal_

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The Fred wrote...

Something of a late reply, but it just occured to me... when have you ever killed a rat with a sword? Any kind of weapon? Real rat-catchers use dogs and long poles with catchy arm things on the end to grab them. Rats are pretty fast, and pretty small. Why do RPG games not only insist on having us clear umpteen cellars of rats, but also have us doing it with a martial weapons whilst the rats chew us to death. Surely killing rats should be more about going and buying the inkeeper a cat, or blocking up rat holes or something?

Pitchfork

#39
Eguintir Eligard

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What rpgs make you kill rats anyway? It never happened in BG2, IWD, IWD2, NWN2 ... none of the final fantasy games I played either. Is it a cliche or just a group assumption that isn't actually based on fact?

#40
kamal_

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Eguintir Eligard wrote...

What rpgs make you kill rats anyway? It never happened in BG2, IWD, IWD2, NWN2 ... none of the final fantasy games I played either. Is it a cliche or just a group assumption that isn't actually based on fact?

tvtropes.org/pmwiki/pmwiki.php/Main/RatStomp

You fought rats at level 1 in BG, inside Candlekeep.

#41
Eguintir Eligard

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I never did, but even so... 1 time makes a cliche?

#42
PJ156

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IWD made you kill beetles, I took that to be rats with little green carapaces on.

PJ

#43
Dann-J

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Eguintir Eligard wrote...

What rpgs make you kill rats anyway? It never happened in BG2, IWD, IWD2, NWN2 ... none of the final fantasy games I played either. Is it a cliche or just a group assumption that isn't actually based on fact?


Apparently it was a common early quest in the pen-and-paper games.
'Rats in the Cellar' quests showed up in Baldur's Gate, Oblivion, Sorcery Quest, Drakensang: The Dark eye, Drakensang: The River of Time, Undercroft, The Bard's Tale... and no doubt many others.
I once accepted a rat quest from a a dyslexic tavern owner. It turns out his cellar was full of tar. Or was it art?... Image IPB

#44
nicethugbert

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Good link DannJ. It would be funny to see a module incorporate that list for randomly generated side quests.

#45
The Fred

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Also Baldur's Gate: Dark Alliance (do not confuse with BG), though some of the rats got pretty big. When you got down to the sewer levels there was a sod-off giant massive one as well. I read someone was playing a PnP game too where they had to fight Ash Rats (rats, but immune to fire and they burn your weapons and can spit fire - also fire heals them so they can heal each other); don't know whether this was a published module or just an individual DM's invention, though.

#46
Eguintir Eligard

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princess bride