What camera problems?
#1
Posté 06 mai 2011 - 11:47
I am mildly baffled, what is the problem with the NWN2 camera?
#2
Posté 06 mai 2011 - 11:49
#3
Posté 06 mai 2011 - 12:08
manageri wrote...
It twirls around like a stripper's arse the moment you get less than perfect fps. It also starts lagging a bit.
I have never seen any of these issues.
My only camera issues are builder made. tight areas and closed in spaces that
make the camera hard to use. That’s what happens when builders have freedom and
aren’t limited by crappy tiles for an exterior area.
Modifié par Hellfire_RWS, 06 mai 2011 - 12:09 .
#4
Posté 06 mai 2011 - 12:28
Modifié par Arkalezth, 06 mai 2011 - 12:29 .
#5
Posté 06 mai 2011 - 12:44
The game wasn't made by BIOWARE, it can only be bad, that's what on their mind...
When you see someone complain about NWN2 camera and saying NWN1one is better when it works exactly the same as NWN1 with more option, you can bet the person complaining didn't even instal the game and is comming here to try to stop poeple leaving his beloved NWN1 for NWN2.
Modifié par Shallina, 06 mai 2011 - 12:49 .
#6
Posté 06 mai 2011 - 12:50
#7
Posté 06 mai 2011 - 12:58
Now with the hardware I Got I can push everything to the max without problem at any time.
Modifié par Shallina, 06 mai 2011 - 12:59 .
#8
Posté 06 mai 2011 - 01:05
Modifié par -Semper-, 06 mai 2011 - 01:05 .
#9
Posté 06 mai 2011 - 01:41
Note that the camera initially does require some getting used to, and some configuration. Some people start the game with the assumption that NWN2 works exactly like NWN1 and any place which is different is completely broken.
#10
Posté 06 mai 2011 - 02:09
#11
Posté 07 mai 2011 - 12:57
#12
Posté 07 mai 2011 - 01:01
#13
Posté 07 mai 2011 - 01:18
#14
Posté 07 mai 2011 - 01:26
when i started out i had the same problem: even had to turn mouse-to-screenedge-turn Off, because like you say the camera would spin 180 and basically be uncontrollable (unlike how adept one gets in NWN! *swing*swooosh*there!!!). I didn't want to mention this because there can be other causes, than the one i'm about to mention, like videocard issues.Elton John is dead wrote...
My problem with the cam? It moves too fast. Just a simple nudge of the screen to the left or right will make it spin 360 around your character. Objects getting in the way were never a problem. The problem was with the camera itself not any objects that got in the way.
For some reason Obsidian wrote the camera-control sliders' min & max values into the nwn2player.ini file (under the MyDocs). And apparently for some configurations (like mine, w/ SoZ etc.) they set the min value way too high. Once i figured this out all I had to do was adjust this line:
Edge_Turn_Min=0.800000
which seems to allow the Options slider to go lower. Personally i adjust all my values right there in the .ini file & am very pleased (arrow keys move the camera around faster, mouse-edge turns it slower). I won't go into details 'cause once ya get around to looking at it, as a modder it'll make sense
welcome to the club, EJ
#15
Posté 07 mai 2011 - 01:01
kevL wrote...
when i started out i had the same problem: even had to turn mouse-to-screenedge-turn Off, because like you say the camera would spin 180 and basically be uncontrollable (unlike how adept one gets in NWN! *swing*swooosh*there!!!). I didn't want to mention this because there can be other causes, than the one i'm about to mention, like videocard issues.Elton John is dead wrote...
My problem with the cam? It moves too fast. Just a simple nudge of the screen to the left or right will make it spin 360 around your character. Objects getting in the way were never a problem. The problem was with the camera itself not any objects that got in the way.
For some reason Obsidian wrote the camera-control sliders' min & max values into the nwn2player.ini file (under the MyDocs). And apparently for some configurations (like mine, w/ SoZ etc.) they set the min value way too high. Once i figured this out all I had to do was adjust this line:
Edge_Turn_Min=0.800000
which seems to allow the Options slider to go lower. Personally i adjust all my values right there in the .ini file & am very pleased (arrow keys move the camera around faster, mouse-edge turns it slower). I won't go into details 'cause once ya get around to looking at it, as a modder it'll make sense
welcome to the club, EJ
I've found that folder and wrote in the number you suggested. If this fixes the camera problems, then that'll be good. It's my most major complaint for the game.
#16
Posté 07 mai 2011 - 06:00
#17
Posté 12 mai 2011 - 09:36
#18
Posté 12 mai 2011 - 02:52
If there ever is a 1.24 patch which there still might be, this would also be a very minor fix which any intern could implement in 10 minutes which would fix the biggest dissatisfaction new players find with the game. ( might even be an option to add into the client extension as well. ) The hard part is figuring out what defaults are indeed the best ones of course beyond just personal tastes, which would require getting quite a few people to post their optimized settings.
#19
Posté 12 mai 2011 - 04:34
#20
Posté 12 mai 2011 - 10:43
kevL wrote...
here's the thread mentioned before - things work in conjunction
..
how'd it go?
It's better now and as I stated in the other thread I created on page 2 before it got locked because people went off-topic (kind of ironic since they called me a troll). I'm going to give the game another try.
#21
Posté 12 mai 2011 - 11:35
While I like the analogy, I can say with some authority that the comparison you make is not strictly speaking, accurate.manageri wrote...
It twirls around like a stripper's arse the moment you get less than perfect fps.
#22
Posté 13 mai 2011 - 01:21
But, if you compare NWN2's camera to other games of this type, it does come up short when compared to modes that are similar in games like Oblivion, or Dragon Age, or any MMO. This is what people who complain about the camera are talking about.
NWN2's camera is NOW quite flexible and allows for a lot of options that you don't get in other games. It's too bad people are just generally stupid and of bad character...
#23
Posté 13 mai 2011 - 09:27
#24
Posté 15 mai 2011 - 01:00
#25
Posté 15 mai 2011 - 06:51
MokahTGS wrote...
NWN2's camera is NOW quite flexible and allows for a lot of options that you don't get in other games.
( taking a break from head-banging nutty frustration atm )
ahh, feels better already
la camera, how to approach this without upsetting anyone's pre-Ideas? Recently I spent a lot more time looking into the nwn2player.ini file, and comparing that with the Options options for Camera modes : Exploration, Strategy, and Character. what I came up with flabberghasted me; how beautiful, adaptable, and versatile the camera is (w/ SoZ), and how absolutely incompetently implemented it is through Options.
no offense, Obsidian dudes, love yer work! Let's focus on the sliders. Exploration and Strategy modes label them the same (four on each Option tab), yet in the .ini there are five options. Let's disregard the fact you can turn Exploration into Strategy mode but not vice versa (using various toggles on the Options tabs), and instead point out that the rate of swivel, typically used with Exploration, does not have a slider. It's represented by a set of four entries in the .ini: Edge_Turn_*.
In addition, under [Exploration Mode Options] there are Mousewheel_Speed_*, Mouse_Turn_*, Edge_Move_*, & Keyboard_Move_*. These are mimicked under [Strategy Mode Options] also. Mouse_Turn is equivalent to 'FreeMouseLook', Edge_Move controls how fast the camera scrolls (ie, not swivels) when various toggles are set to imitate Strategy Mode, and Keyboard_Move kicks in when using the arrow keys (whether swivelling or scrolling). [Character Mode Options] has four sliders as well, so on this tab they line up synchronously with Mousewheel_Speed_*, Mouse_Turn_*, Edge_Turn_*, & Camera_Lag_*.
(my ordering may be off but you should get the idea) Each parameter has a set of four sub-entries:
*_Min = the lowest value available on the Options slider
*_Max = the highest value available on the Options slider
*_Default = no clue ( keep it between _Min & _Max )
*_Current = the value the slider is currently set at
Remember, there is no slider for swivelling the camera. I am not sure whether to laugh or cry. So I went numb and fixed it by hand.
( which reminds me )
if you really, *really, REALLY* want a slider to adjust the rate of swivel .. i'm sure there's one somewhere





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