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What camera problems?


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#1
M. Rieder

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I'm not kidding.  I have heard people complaining about the camera from the beginning with NWN2 and I just don't see it.  I don't like the chaser cam or the strategy cam very much, but the exploration cam is really great and, from what I remember, very similar to the NWN1 cam. 

I am mildly baffled, what is the problem with the NWN2 camera?

#2
manageri

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It twirls around like a stripper's arse the moment you get less than perfect fps. It also starts lagging a bit.

#3
Hellfire_RWS

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manageri wrote...

It twirls around like a stripper's arse the moment you get less than perfect fps. It also starts lagging a bit.



I have never seen any of these issues.



My only camera issues are builder made. tight areas and closed in spaces that
make the camera hard to use. That’s what happens when builders have freedom and
aren’t limited by crappy tiles for an exterior area.

 

 

Modifié par Hellfire_RWS, 06 mai 2011 - 12:09 .


#4
Arkalezth

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Same here, I keep reading about camera issues, but I don't have any problem myself (exploration mode). A few times high walls have blocked my view, and that kind of things, but that's all. I believe I did some of the tweaks listed here, but so long ago that I can't remember for sure.

Modifié par Arkalezth, 06 mai 2011 - 12:29 .


#5
Shallina

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The camera works exactly the same as NWN1 in exploration mode.

The game wasn't made by BIOWARE, it can only be bad, that's what on their mind...

When you see someone complain about NWN2 camera and saying NWN1one is better when it works exactly the same as NWN1 with more option, you can bet the person complaining didn't even instal the game and is comming here to try to stop poeple leaving his beloved NWN1 for NWN2.

Modifié par Shallina, 06 mai 2011 - 12:49 .


#6
manageri

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If I move my mouse when the game is running perfectly, the camera moves a certain amount and it does so instantly. If I do the exact same movement when I'm having somewhat (even a little) crappy fps, it moves much more for some reason, and doesn't respond as fast. When you guys say you don't have issues with it, are you having issues with fps?

#7
Shallina

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no, even With the first graphic card wich run NWN2 for me, it was an AGP ATI X800, but I had to limit the shadows.

Now with the hardware I Got I can push everything to the max without problem at any time.

Modifié par Shallina, 06 mai 2011 - 12:59 .


#8
-Semper-

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most of the complaints were because of the char cam... and to be honest this mode is absolutely useless and horrible. the whole engine is build around isometric view and point'n click which obsoletes this camera. on top everything looks small and boring indoor while using it - but that's because of the flat roof models obsidian created because nobody should use that cam anyway :D

Modifié par -Semper-, 06 mai 2011 - 01:05 .


#9
painofdungeoneternal

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Using my appearance.2da, which uses a trick i found on the vault to raise the camera height a little tiny bit, seems to make the character cam stop running up against the back of the characters head.

Note that the camera initially does require some getting used to, and some configuration. Some people start the game with the assumption that NWN2 works exactly like NWN1 and any place which is different is completely broken.

#10
The Fred

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The camera is fine in itself, but for some reason one of the updates set the settings all wrong, and a lot of them can't be changed from the options screen. So, mine at least used to spin crazily when you moved the mouse to the edge of the screen. This seemed partially to do with the area you were in, though I don't know whether that's because of the PC not being able to handle things or just a perception that it's worse brought on by the surroundings. However, you can modify the settings in the ini file so that it works just fine - if anything, it's not sensitive enough now.

#11
Eternal Phoenix

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My problem with the cam? It moves too fast. Just a simple nudge of the screen to the left or right will make it spin 360 around your character. Objects getting in the way were never a problem. The problem was with the camera itself not any objects that got in the way.

#12
Arkalezth

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That sounds like the character (?) camera mode. Exploration is the best mode by far, but I believe it was introduced with SoZ, so maybe you need it to use that mode. The first time I played (exploration didn't exist by then), I used strategy mode.

#13
M. Rieder

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Hmm. I've never really had the problem with the camera spinning too fast. I guess that would be really irritating. Strategy mode and chaser mode are excruciating. It that's all there was when the game came out, then I understand the complaints. Thank god for exploration mode.

#14
kevL

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Elton John is dead wrote...

My problem with the cam? It moves too fast. Just a simple nudge of the screen to the left or right will make it spin 360 around your character. Objects getting in the way were never a problem. The problem was with the camera itself not any objects that got in the way.

when i started out i had the same problem: even had to turn mouse-to-screenedge-turn Off, because like you say the camera would spin 180 and basically be uncontrollable (unlike how adept one gets in NWN! *swing*swooosh*there!!!). I didn't want to mention this because there can be other causes, than the one i'm about to mention, like videocard issues.

For some reason Obsidian wrote the camera-control sliders' min & max values into the nwn2player.ini file (under the MyDocs). And apparently for some configurations (like mine, w/ SoZ etc.) they set the min value way too high. Once i figured this out all I had to do was adjust this line:

Edge_Turn_Min=0.800000

which seems to allow the Options slider to go lower. Personally i adjust all my values right there in the .ini file & am very pleased (arrow keys move the camera around faster, mouse-edge turns it slower). I won't go into details 'cause once ya get around to looking at it, as a modder it'll make sense


welcome to the club, EJ ;)

#15
Eternal Phoenix

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kevL wrote...

Elton John is dead wrote...

My problem with the cam? It moves too fast. Just a simple nudge of the screen to the left or right will make it spin 360 around your character. Objects getting in the way were never a problem. The problem was with the camera itself not any objects that got in the way.

when i started out i had the same problem: even had to turn mouse-to-screenedge-turn Off, because like you say the camera would spin 180 and basically be uncontrollable (unlike how adept one gets in NWN! *swing*swooosh*there!!!). I didn't want to mention this because there can be other causes, than the one i'm about to mention, like videocard issues.

For some reason Obsidian wrote the camera-control sliders' min & max values into the nwn2player.ini file (under the MyDocs). And apparently for some configurations (like mine, w/ SoZ etc.) they set the min value way too high. Once i figured this out all I had to do was adjust this line:

Edge_Turn_Min=0.800000

which seems to allow the Options slider to go lower. Personally i adjust all my values right there in the .ini file & am very pleased (arrow keys move the camera around faster, mouse-edge turns it slower). I won't go into details 'cause once ya get around to looking at it, as a modder it'll make sense


welcome to the club, EJ ;)


I've found that folder and wrote in the number you suggested. If this fixes the camera problems, then that'll be good. It's my most major complaint for the game.

#16
kevL

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here's the thread mentioned before - things work in conjunction

..


how'd it go?

#17
The Fred

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I think you need to change Edge_Turn_Default or something, too. Either way, messing around with the ini really helps. My camera turns too slowly now, if anything.

#18
painofdungeoneternal

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 I always thought people who spend a lot of time tweaking their camera settings should post the relevant ini settings. If enough people tend to do similar things, then it would make sense to make those the defaults for new players ( at the very least make them available on a vault mod ).

If there ever is a 1.24 patch which there still might be, this would also be a very minor fix which any intern could implement in 10 minutes which would fix the biggest dissatisfaction new players find with the game. ( might even be an option to add into the client extension as well. ) The hard part is figuring out what defaults are indeed the best ones of course beyond just personal tastes, which would require getting quite a few people to post their optimized settings.

#19
The Fred

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Well, I have Edge_Turn_Current set to 3 in all modes. I think this is the one which matters, and I think 3 is also a tad low, I might try putting it up to 3.5 or something. IIRC, it defaults to a min of 5 or 10 or something.

#20
Eternal Phoenix

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kevL wrote...

here's the thread mentioned before - things work in conjunction

..


how'd it go?


It's better now and as I stated in the other thread I created on page 2 before it got locked because people went off-topic (kind of ironic since they called me a troll). I'm going to give the game another try.

#21
NWN DM

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manageri wrote...

It twirls around like a stripper's arse the moment you get less than perfect fps.

While I like the analogy, I can say with some authority that the comparison you make is not strictly speaking, accurate.

#22
MokahTGS

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When NWN2 came out the camera was very broken. It did not work very well and the three modes that we now have did not exist. A LOT of people tried NWN2 when it came out, and dropped it due to the bad camera and other bugs. This was quickly sorted out by Obsidian, but in truth it was too late. NWN2 was forever branded as having a "bad camera" even if it's not true anymore.

But, if you compare NWN2's camera to other games of this type, it does come up short when compared to modes that are similar in games like Oblivion, or Dragon Age, or any MMO. This is what people who complain about the camera are talking about.

NWN2's camera is NOW quite flexible and allows for a lot of options that you don't get in other games. It's too bad people are just generally stupid and of bad character...

#23
The Fred

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I actually found the camera to be... "less bad", I guess, in the unpatched game. I think one of the updates simply messed up the default settings (and made it so you couldn't change half of them via the options screen) so that it became super-sensitive.

#24
Jesse_the_Thief

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When I carefully compared them it seems obvious what the issue is... in NWN 1 you could adjust the mousewheel's sensitivity when zooming in and out and thus control the camera very precisely in whatever manner you were most comfortable with. In NWN 2 there are the same 4 stages of distance, each click of the mousewheel jumps to the next stage. In NWN 1 you had total control while in NWN 2 you only have the ability to jump between 4 preset distances, which is awkward at times. It IS annoying, but it's still pretty minor. Seems like it would have been an easy fix too.

#25
kevL

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MokahTGS wrote...

NWN2's camera is NOW quite flexible and allows for a lot of options that you don't get in other games.


( taking a break from head-banging nutty frustration atm )

ahh, feels better already :)


la camera, how to approach this without upsetting anyone's pre-Ideas? Recently I spent a lot more time looking into the nwn2player.ini file, and comparing that with the Options options for Camera modes : Exploration, Strategy, and Character. what I came up with flabberghasted me; how beautiful, adaptable, and versatile the camera is (w/ SoZ), and how absolutely incompetently implemented it is through Options.

no offense, Obsidian dudes, love yer work! Let's focus on the sliders. Exploration and Strategy modes label them the same (four on each Option tab), yet in the .ini there are five options. Let's disregard the fact you can turn Exploration into Strategy mode but not vice versa (using various toggles on the Options tabs), and instead point out that the rate of swivel, typically used with Exploration, does not have a slider. It's represented by a set of four entries in the .ini: Edge_Turn_*.

In addition, under [Exploration Mode Options] there are Mousewheel_Speed_*, Mouse_Turn_*, Edge_Move_*, & Keyboard_Move_*. These are mimicked under [Strategy Mode Options] also. Mouse_Turn is equivalent to 'FreeMouseLook', Edge_Move controls how fast the camera scrolls (ie, not swivels) when various toggles are set to imitate Strategy Mode, and Keyboard_Move kicks in when using the arrow keys (whether swivelling or scrolling). [Character Mode Options] has four sliders as well, so on this tab they line up synchronously with Mousewheel_Speed_*, Mouse_Turn_*, Edge_Turn_*, & Camera_Lag_*.

(my ordering may be off but you should get the idea) Each parameter has a set of four sub-entries:

*_Min = the lowest value available on the Options slider
*_Max = the highest value available on the Options slider
*_Default = no clue ( keep it between _Min & _Max )
*_Current = the value the slider is currently set at

Remember, there is no slider for swivelling the camera. I am not sure whether to laugh or cry. So I went numb and fixed it by hand.

( which reminds me )


if you really, *really, REALLY* want a slider to adjust the rate of swivel .. i'm sure there's one somewhere

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