Was just wondering if anyone could make me some self levelling weapons for use at the start fo the game, nothing too flashy stats wise, but still decent...i would like:
Starter 2h sword (dwarven greatsword)
Izzys Daggers
A longsword, either a Warden Longsword or Duncan's sword (think its orlesian)
The Amell Shield
I do like to keep weapons all through the game, so starting with nice ones is key
thanks in advance
Mod request...levelling starter weapons
Débuté par
Chugster
, mai 06 2011 01:14
#1
Posté 06 mai 2011 - 01:14
#3
Posté 06 mai 2011 - 06:17
Sunnie22 wrote...
How about this?
When used with my item packs it all evolves...
Let me just add my endorsement for Sunnie's mods - you can pick the exact style of weapon, buy it cheap and then use it throughout the entire playthrough. And if you want to try something different, it does not cost you your entire bank account to play with something else.
Great work Sunnie - I endorsed all your mods on the DA Nexus and appreciate you taking the time to make them and offer them to the community.
#4
Posté 07 mai 2011 - 10:19
aah, are those evolving versions of ingame weapons then?
and u can search for 'sunnie' with vaddi to get most of these if your in the middle of an act?
and u can search for 'sunnie' with vaddi to get most of these if your in the middle of an act?
Modifié par Chugster, 07 mai 2011 - 10:25 .
#5
Posté 07 mai 2011 - 04:06
hmm, i found them at the shop, even though im well into act 2...but i still would like the codes for Vaddi...i tried searching for Sunnie's, which found nothing, and for the actual name of the item, which only found the vanilla version.
It will be useful for when i start a new game t obe able to spawn what i want straight away
It will be useful for when i start a new game t obe able to spawn what i want straight away
#6
Posté 07 mai 2011 - 05:31
Unfortunately, Thought Process hasn't updated Vaddi to be expandable, so you won't be ably to use vaddi to get any of my stand alone items, thats why I put them on the merchants. However, if you have my original item packs, those are replacer mods and can be summoned normally as you would summon the original item. All the items in my replacer packs are all evolving and slightly enhanced. If you use my Starting Champion armor mod along with my item packs, you can start the game with evolving champ armor and weapons like Isabela's daggers, Parthalan, etc.
#7
Posté 07 mai 2011 - 06:45
Chugster wrote...
aah, are those evolving versions of ingame weapons then?
and u can search for 'sunnie' with vaddi to get most of these if your in the middle of an act?
No, you have to download sunny* mods, I recomend you to do it, I have all of them and the game improved ty to Sunny!!!
The items are cheap 12 copper, in act 1 go to the 2 dwarves. I haven't check in other acts.. sorry.
To Sunny : thank you so much!
#8
Posté 07 mai 2011 - 08:56
ok, no probs, i can wait until Act 1 starts...kinda like the starting gear anyway...plus it makes sense ingame to get items at a shop rather than magic them out of thin air....
just thought...the non-replacer weapons...do they have the same 'gen_im' name? Coz i can then use vaddi to find all weapons with a certain model?
just thought...the non-replacer weapons...do they have the same 'gen_im' name? Coz i can then use vaddi to find all weapons with a certain model?
Modifié par Chugster, 07 mai 2011 - 09:03 .
#9
Posté 07 mai 2011 - 09:23
Nope, my "DA2 Custom Items 1" mod are all stand alone items with unique ref names, and some even have custom appearance and variation entries. You can not use vaddi to summon them, at all.
#10
Posté 07 mai 2011 - 09:31
ok no probs...im just over-thinking the whole weapon thing...i tend to do this when planning subsequent playthroughs





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