Village Idiot wrote...
Nope didn't really cry, but I was totally having a Martin Lawrence moment in " ---- just got real!" I literally had to sit there for a few moments and think about it, then ran into the kitchen babbling and spouting nonsense to my husband because I hadn't slept in like 24 hours.
This^ struck a note with me totally. When there were those moments where I got emotional over an event, or an interaction, it was the very follow-up to the event/interaction that just totally broke the emotional connection, and hence immersion as well. Two examples:
- The aftermath of "All That Remains", the very first dialogue choice I make, my PC's looks and voice is so cold, though my intent was to be sad and consoling towards Gamlen, that I may as well just been trying to project Sandal. (This is why I am a proponent of 'silent protagonist' only with no face view)
- After the final personal Quest for Merrill, where the one choice that I make that has the most far reaching consequence for her as an Elf, especially on an emotional level, is brought down to near being meaningless in the aftermath discussion back at her hovel. I jsut thought, WOW!
I just think that (maybe) the writing was not comprehensive and the time they had to develop the game was just not enough to allow for editing or proofing according to scripting the video and story. Considering the writing of previous Bioware games, I am hopng this is just an anomaly.
Modifié par Tommy6860, 08 mai 2011 - 04:27 .