Modifié par Jedi Master of Orion, 06 mai 2011 - 07:26 .
Did you shed any tears at the end of Dragon Age 2?
#126
Posté 06 mai 2011 - 07:25
#127
Posté 06 mai 2011 - 07:25
#128
Posté 06 mai 2011 - 07:27
#129
Posté 06 mai 2011 - 07:27
both play through's of this I have lost interest about two thirds of the way in then when it finishes it just feels like a bit of a relief to be honest
Modifié par element eater, 06 mai 2011 - 11:45 .
#130
Posté 06 mai 2011 - 07:36
Sabriana wrote...
It's simply the case of different stories carrying different reactions. I think it's because I am primarily a first person RPGer. Perhaps that's also why I really liked ME 1 ( sans Mako, I hated that thing), and I'm not all that interested in ME 2. It's a different approach.
How is the approach of ME2 regarding Shepard any different than ME1?
#131
Posté 06 mai 2011 - 07:47
To be honest, I'm not all that interested in science fiction games. ME 1 simply supplied me (personally) with a lot more satisfaction than ME 2 seems to be able to.
I know that I will eventually get ME 2. I am also very interested in ME 3. It depends. If I shell out the money that a RPG can demand, it simply has to be a RPG that meets my personal requirements.
#132
Posté 06 mai 2011 - 07:57
I didn't cry at All That Remains, so I guess I am souless. I sit here shedding tears for Jack's real mom, and Fright and Ali's siblings, and my uncle.
I was more pissed because I couldn't change it and I knew I couldn't when my Hawke had to wait for nightfall. BLOODY NIGHTFALL? Are you ****ing kidding me? I do magic right off the boat, but I am worried about the authorities during the day? That's my Hawke's excuse? Still pisses me off.
I have emptied half of the population of Kirkwall, and I am suddenly unable to go to rescue my mom? I have to wait hours before I go? Seriously? I would have killed anyone who got in my way. I was just mad at being railroaded so damn hard again. I don't like rods up my poopshoot, It's exit only thanks.
And the truly sad thing is I am not mad for my fictional mom (I didn't have the connection to her like I did my Cousland's mom, and we met them both briefly, DAO did it better), I was pissed off because if the ham fisted way I was led to it.
Most of my reaction to DA2 was facepalm, incredulity (mage esp), and pissed off. I hardly felt any connection to any of my companions because I was allowed so little contact with them. My Hawke I could care less about, she is a paper doll, shallow and dressable. Great, now I have Aqua's song "I'm a Barbie Girl" in my head. That should be Hawke's theme song (sorry first person player here, not a cinematic/ hacker slash player). There are parts where I would have been teary eyed, or appropriately involved if I had felt like I was Hawke, or I had a closer relationship with my NPCs (the damn bastards even liked the dog better, playing Diamondback at the Hanged Man with him, I never got an invite).
DAO, oh there were plenty of teary moments, angry moments (wanted to hang Vaughn up by his man tackle and let the ravens pick him clean...after I roasted him slowly over a hot fire, instead I had to take satisfaction in murder knifing him,CE was one of my favs too). The werewolves, Zathrian's story, and his sacrifice, Duncan's death, Cailans, Daynla the werewolf, Ruck...so many. DAO made me laugh, cry, get angry and seek vengeance.
DA2 did make me feel relief when I finished my second and final playthrough. Guess that's something.
#133
Posté 06 mai 2011 - 07:57
I truly wanted to as this would have made my experience a ton more enjoyable. Just as a good movie causes you to feel some emotion or other related to the characters themselves, I would expect the same from a game that puts me in the middle of a story. (and the bonus here is I actually get to choose my destiny so to speak, since I am in fact a lead character)
Though the Duncan scene in DA:O was intended to be a very emotional moment, I actually felt the music there was lacking. There was only one small melody that got me emotional and that was the choral sounds when the Tower of Ishal was lit, and duncan looked. Everything else music wise was rather bland. They had a tremendous opportunity to make the music there dramatic and moving as hell. For me that was a production *fail* moment. Nevertheless, DA:O was able to evoke a multitude of emotions for me, whereas in DA2 I was basically watching a story unfold, but not *feeling* the characters probably due to lack of sufficient communication/meaty experience with each, (like unfinished soap opera characters with a very weak build that reach their plot climax rather quickly )
The fact that I fought to feel emotions basically says it all for me, as I wanted to get the most out of my playthrough, enjoy the game, not just for its and gameplay challenges, but for the feelings evoked while adventuring throughout Kirkwall.
Modifié par DahliaLynn, 06 mai 2011 - 08:04 .
#134
Posté 06 mai 2011 - 08:02
DahliaLynn wrote...
During "All that Remains" I tried, I *really* tried, to get a hint of misty eyed. And that's exactly the problem. I was *yearning* for emotion. I was naturally searching for an emotion that was "supposed" to be there. As someone stated a while back on this thread, the greatness of a game when speaking of story telling and immersion is it's ability to connect you to it's characters, to feel for them, (not always relevant to your own life relationships) of which sadly DA2 lacked for me.
I truly wanted to as this would have made my experience a ton more enjoyable. Just as a good movie causes you to feel some emotion or other related to the characters themselves, I would expect the same from a game that puts me in the middle of a story. (and the bonus here is I actually get to choose my destiny so to speak, since I am in fact a lead character)
Though the Duncan scene in DA:O was a intended to be a very emotional moment, I actually felt the music there was lacking. There was only one small melody that got me emotional and that was the choral sounds when the Tower of Ishal was lit, and duncan looked. Everything else music wise was rather bland. They had a tremendous opportunity to make the music there dramatic and moving as hell. For me that was a production *fail* moment. Nevertheless, DA:O was able to evoke a multitude of emotions for me, whereas in DA2 I was basically watching a story unfold, but not *feeling* the characters probably due to lack of sufficient communication/meaty experience with each, (like unfinished soap opera characters with a very weak build that reach their plot climax rather quickly )
The fact that I fought to feel emotions basically says it all for me, as I wanted to get the most out of my playthrough, enjoy the game, not just for its and gameplay challenges, but for the feelings evoked while adventuring throughout Kirkwall.
This^ I think you said it better than me. I wanted to feel any emotions with this game soooo badly. But if I did, it was forced. DAO I didn't have moments of ...damn I should feel something here. By the end fights I was just glad it would be over soon.
#135
Posté 06 mai 2011 - 08:07
In DA:O no I didn't cry at all really. Nothing in DA:O moved me to tears to be honest. So I cried more in DA2
#136
Posté 06 mai 2011 - 08:07
Not that they really care much about bringing people back from the death, like Anders in some cases (or Leliana for some people). Btw did we get (in game) any explanations for that? I remember reading somewhere that the proper explanations would be handled in time (I figured that meant Anders explaining how he came back to life) but I didn’t get any dialog regarding that
#137
Posté 06 mai 2011 - 08:08
erynnar wrote...
moments of ...damn I should feel something here.
This sentence sort of sums it up nicely.
#138
Posté 06 mai 2011 - 08:09
I felt mad at the ****ty ending.
Then I sort of felt good because the game was finally over.
#139
Posté 06 mai 2011 - 08:11
#140
Posté 06 mai 2011 - 08:13
In 2 i never cried once.
Modifié par louise101, 06 mai 2011 - 08:26 .
#141
Posté 06 mai 2011 - 08:17
As many people pointed out though, DA2 was a framed narrative and didn't follow the 3 act structure. It was really three smaller, interrelated stories (Hawke's rise to power, Mage vs. Templar, the Qunari invasion) and not one large one so it's kind of hard to have those scenes to ground everyone before the final battle because much of what Hawke experiences with the characters in the story happens off screen in the years that Varric just narrates. I question the use of a framed narritive with the smaller stories as I can't really think of an action heavy movie which has used it successfully. Quintin Terrintino and Guy Ritchie can do the multiple story thing but they don't pull their audience out of the movie with a narrator to do it and their movies happen in a short amount of time (like a day or two) and not over large timespans with huge gaps in between stories. Action tends to fall into the background in multi story framed narratives and unless you're making a combatless adventure game the action really needs to be the forefront as the action is the game element that is exclusivley the domain of the player. "Dumbing down" the action and making it less involved while using a story device that tends to make the action happening in the game a secondary concern rather than the focus will take a player out of the game and make it much harder to have those heartfelt moments with your companions.
On top of that you're also basically working against yourself with all the inherent difficulties of a multi story framed narrative, such as the fact that invariably some of your stories will be stronger than others. The Qunari story being much stronger than the other two is a perfect example in this game. If you're trying to force heartfelt moments into the last story which is much weaker than the story that preceeded it then it will be much more challenging to make it work.
They could have gotten away with the framed narrative if it was a single three act story that doesn't have huge chronological jumps after the first act (such as the Princess Bride for example). Then you probably would have felt something more for your companions at the end of the game as you are experiencing events in their entirety with them and there are no huge gaps where Hawke is spending time with the companions that you are not. If they wanted to keep the multi story framed narrative, then they could end the game with the main protagonist in the present and not the past (such as Forest Gump did for another example). For this particular genre it could have been done by having Hawke and company kick open the door and rescue Varric at the end of the game, ending the game with our heroes all riding off into the sunset together, or perhaps even sailing into the sunset together on Isabella's ship depending on what happened in the game. It may not be crying but it would evoke an emotion of excitement of what is to come (which is what I think they were going for at the end of DA2 but never really managed to pull off effectively). Getting me to feel ANYTHING about this game would be welcome.
Modifié par Hatchetman77, 06 mai 2011 - 08:26 .
#142
Posté 06 mai 2011 - 08:17
I shed my last and final tear when my Companions said their goodbyes.
Dragon age 2 - not a single tear - not even for my mother or for Carver who died - because I never know them
Modifié par Serpieri Nei, 06 mai 2011 - 08:19 .
#143
Posté 06 mai 2011 - 08:18
DAO:
Duncan's death(most moving cutscene in either DA game imo)
Speeches before the final onslaught, especially Leliana's(my Warden was in a romance with her), and
Oghren's ("let's show them our hearts, and then show them theirs") - that line gave me chills.
Morrigan convo before DR(all I could think was you cold, manipulative, witch)
Seeing Cailin strung up Christ style in RTO(I felt sad in spite of myself).
DA2:
All that Remains
Bethany's fate at the end of Act1( it was foreshadowed, but it still bummed me out)
The quest involving the templar that makes mages tranquil so he can get his jollies(actually creeped me out and pissed me off more than All That Remains
Sister Patrice's end(one of the more satisfying scenes in the game for me)
Anders actions at the end(I wanted to reach my fists through the tv and beat the ever loving crap out of him).
Isabella screwing Hawke over(initially) at the end of Act 2(that really pissed me off).
The final cutscene, primarily because of a certain character's appearance(actually got me excited for
where the story may go).
I'm sure there are more in both games, but those were the ones that I thought of off the top of my head.
Modifié par Mick301981, 06 mai 2011 - 08:22 .
#144
Posté 06 mai 2011 - 08:21
I grew to enjoy it more with subsequent playthroughs. It does seem to drag more than DAO for me though, so I have to take week long breaks at times but when I come back, I do enjoy it enough. But emotional? Not really. Sorry.
edit: thinking about it - there were more moments in DA2 where I just wanted to punch someone in the face than feel badly about anything. A bug with the all that remains where my companions made jokes the whole time ruined that one for me, but having played it through SINCE the bug was fixed ( or it must have been, because they no longer go on and on about jokes in the background) I think that one may have been close.
The end specifically though, no. At that point I am glad it is over. I enjoy the game more than I enjoy the ending.
Modifié par shantisands, 06 mai 2011 - 08:25 .
#145
Posté 06 mai 2011 - 08:23
Eurypterid wrote...
I wasn't angry, but in the end though, I was disappointed with the game and just relieved to finish it.
Same here.
#146
Posté 06 mai 2011 - 08:23
Mick301981 wrote...
Moments that moved me
DAO: Duncan's death(most moving cutscene in either DA game imo)
Speeches before the final onslaught, especially Leliana's(my Warden was in a romance with her), and
Oghren's ("let's show them our hearts, and then show them theirs") - that line gave me chills.
Morrigan convo before DR(all I could think was you cold, manipulative, witch)
Seeing Cailin strung up Christ style in RTO(I felt sad in spite of myself).
DA2: All that Remains
Bethany's fate at the end of Act1( it was foreshadowed, but it still bummed me out)
The quest involving the templar that makes mages tranquil so he can get his jollies(actually creeped me out and pissed me off more than All That Remains)
Sister Patrice's end(one of the more satisfying scenes in the game for me)
Anders actions at the end(I wanted to reach my fists through the tv and beat the ever loving crap out of him).
Isabella screwing Hawke over(initially) at the end of Act 2(that really pissed me off).
The final cutscene, primarily because of a certain character's appearance(actually got me excited for
where the story may go).
I'm sure there are more in both games, but those were the ones that I thought of off the top of my head.
That part did make me quite sad. Probably because I was romancing him and I have seen him change from Awakening to present... and it's just depressing. I know there is a lot of Anders hate on the forums, but seriously... you have to at least feel for the guy.
This game made me emotionally distraught in the manner that I felt as helpless as Hawke. There were certain moments that got to me, don't get me wrong, but it was the ending that made me feel like everything we had worked for just didn't cut it for crazy 'ol Kirkwall. In other words, the actual feel you get at the end was my biggest emotional moment. Redundant? Heck yes.
#147
Posté 06 mai 2011 - 08:28
Modifié par casedawgz, 06 mai 2011 - 08:31 .
#148
Posté 06 mai 2011 - 08:29
shantisands wrote...
For all I enjoyed in the game, emotional was not a word I would use to describe it. After my first playthrough I was actually more mad at it, and swore I would never play the game again, ever. I lied, but still, that was my feeling.
I grew to enjoy it more with subsequent playthroughs. It does seem to drag more than DAO for me though, so I have to take week long breaks at times but when I come back, I do enjoy it enough. But emotional? Not really. Sorry.
I agree. It took my second playthrough to really appreciate it. I *did* have some semblance of emotional attachment to some scenes in my first playthrough, but I was in such a hurry to finish it and see what happens that I sort of skipped some portions... meh.
I did get emotional during some parts though, I didn't shed any literal tears, but I felt *something*. I can see why you and any others wouldn't get as emotionally invested (perhaps that's not the right word) as I have multiple friends who have played through and just didn't feel, well... anything. To each his own.
#149
Posté 06 mai 2011 - 08:31
casedawgz wrote...
Only game I can recall shedding any tears over was GTA IV. The ending is just gutwrenching. Niko finally comes to the realization that, no matter what, his soul is damned. As soon as he thinks his demons have been excorcised through his murder of Dmitri Ras, Jimmy shows up and kills Kate. Niko exacts revenge on him, but at this point, he's already learned that revenge won't make him feel any better; he'll remain just as empty as he was before.
That is definitely a good example. I didn't shed tears, but seriously... what a great ending to a game!
#150
Posté 06 mai 2011 - 08:34
shantisands wrote...
For all I enjoyed in the game, emotional was not a word I would use to describe it. After my first playthrough I was actually more mad at it, and swore I would never play the game again, ever. I lied, but still, that was my feeling.
I grew to enjoy it more with subsequent playthroughs. It does seem to drag more than DAO for me though, so I have to take week long breaks at times but when I come back, I do enjoy it enough. But emotional? Not really. Sorry.
edit: thinking about it - there were more moments in DA2 where I just wanted to punch someone in the face than feel badly about anything. A bug with the all that remains where my companions made jokes the whole time ruined that one for me, but having played it through SINCE the bug was fixed ( or it must have been, because they no longer go on and on about jokes in the background) I think that one may have been close.
The end specifically though, no. At that point I am glad it is over. I enjoy the game more than I enjoy the ending.
Quoting you again! I wanted to collectively punch the entirety of Kirkwall. Seriously, almost everyone (some companions included) deserved a good fist to the face rather than my invested help. But I digress.





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