Aradace wrote...
Omg I hated Lost Odyssey lol XD
The story was great if you were willing to read the various little stories. But the grind...God, the grind was unbearable.
Aradace wrote...
Omg I hated Lost Odyssey lol XD
sonsonthebia07 wrote...
Well, this is in my opinion the most emotional scene in a video game that I've ever experienced. I can't watch it without my eyes watering up.
I can't say I've actually cried from a scene in a movie or a video game though. I'm emotionally inept.
Guest_Puddi III_*
Captain_Obvious wrote...
sonsonthebia07 wrote...
Well, this is in my opinion the most emotional scene in a video game that I've ever experienced. I can't watch it without my eyes watering up.
I can't say I've actually cried from a scene in a movie or a video game though. I'm emotionally inept.
I cry every time I do that part of the game. Full-on weeping, get the tissue, etc.
The only other time I cried was my first playthrough of Heavy Rain, and lets just say I didn't get the uber-happy ending.Dragon Age or Mass Effect? No crying in those.
Zanallen wrote...
Aradace wrote...
Omg I hated Lost Odyssey lol XD
The story was great if you were willing to read the various little stories. But the grind...God, the grind was unbearable.
Ninotchka wrote...
DA2 left me feeling somewhat underwhelmed on an emotional level. No tears at the end. It still feels this way after six playthroughs, no strong sense of emotional connection to any of the characters, including Hawke or the main story.
The 'All that remains' quest was moving but only for the first playthrough. The sense of helplessness that the writers were aiming for in that quest seemed to pervade the entire game because ultimately, we were utterly helpless to influence some of the the game's outcome(s).
On an emotional level, the game paled in comparison to DA:O for me, but from an entertainment aspect, DA2 was exciting and a lot of fun.
Zanallen wrote...
Ninotchka wrote...
DA2 left me feeling somewhat underwhelmed on an emotional level. No tears at the end. It still feels this way after six playthroughs, no strong sense of emotional connection to any of the characters, including Hawke or the main story.
The 'All that remains' quest was moving but only for the first playthrough. The sense of helplessness that the writers were aiming for in that quest seemed to pervade the entire game because ultimately, we were utterly helpless to influence some of the the game's outcome(s).
On an emotional level, the game paled in comparison to DA:O for me, but from an entertainment aspect, DA2 was exciting and a lot of fun.
Honestly, I am under the belief that "helplessness" was the theme of the game.
erynnar wrote...
Which is not something I want in a video game...I have enough of being helpless in RL. I have a job that is draining emotionally but I need it for benefits. I havebills I have to pay, etc. I don't want to feel helpless in my entertaintment too.
erynnar wrote...
Which is not something I want in a video game...I have enough of being helpless in RL. I have a job that is draining emotionally but I need it for benefits. I havebills I have to pay, etc. I don't want to feel helpless in my entertaintment too.
Zjarcal wrote...
That's fine and I can actually empathize, but if a writer wants to go for the dark theme, it's their choice. After all, there are plenty of "you're winner!" games out there, so adding a little variety into the mix shouldn't be considered a bad thing, even if it may make your personal experience less enjoyable.
krissyjf wrote...
I didn't cry at the end of DA2... I was too busy feeling betrayed by Anders. He broke my heart so I just had to kill him. No tears, though.
I did cry during the "All That Remains" quest... It still gets to me, even though I already know what's going to happen.
Dragoonlordz wrote...
Very few games have that effect on me, though ones like Valkyria Chronicles ~Isaras death made me come close to welling up I guess.
Valkyria Chronicles Isras death and Rosie's song Part 1 and 2. (BIG SPOLIER)
Addai67 wrote...
The problem for me, I think, was that I felt little empathy for my PC, so I could not really feel engaged with anyone. I dunno what would have helped that. Maybe some more background at the beginning, rather than the actiony prologue. The action and cinematic elements work against emotional engagement for me, at least.
My list of misty moments in DAO would be pretty long.
Siradix wrote...
Origins left me feeling like I did something very important in the game. While Awakening gave me a little sense of melancholy for my Warden. DA2 just made me question the ending.
casedawgz wrote...
Only game I can recall shedding any tears over was GTA IV. The ending is just gutwrenching. Niko finally comes to the realization that, no matter what, his soul is damned. As soon as he thinks his demons have been excorcised through his murder of Dmitri Rascalov, Jimmy shows up and kills Kate. Niko exacts revenge on him, but at this point, he's already learned that revenge won't make him feel any better; he'll remain just as empty as he was before.
Zjarcal wrote...
erynnar wrote...
Which is not something I want in a video game...I have enough of being helpless in RL. I have a job that is draining emotionally but I need it for benefits. I havebills I have to pay, etc. I don't want to feel helpless in my entertaintment too.
That's fine and I can actually empathize, but if a writer wants to go for the dark theme, it's their choice. After all, there are plenty of "you're winner!" games out there, so adding a little variety into the mix shouldn't be considered a bad thing, even if it may make your personal experience less enjoyable.
erynnar wrote...
I don't have a problem with DA2's story, only it's implementation. And despite some of the stupidity I have seen arguing against DAO's story, it was plenty dark too. I have no problem with DA2's story idea, but the way they did it sucks. It isn't a new innovative tale, and it has been done by others and better. It is hardly what I expect from BioWare who was a great story teller. When the game's story turns into a chore and keeps me from losing myself in it...something is seriously wrong.
Zanallen wrote...
erynnar wrote...
Which is not something I want in a video game...I have enough of being helpless in RL. I have a job that is draining emotionally but I need it for benefits. I havebills I have to pay, etc. I don't want to feel helpless in my entertaintment too.
True. A lot of people probably don't like feeling that way; however, it is an interesting experiment. I mean, a main character who, in the long run, is completely unable to save his world? He struggles to create a good life, a sense of normalcy, to protect his friends, family and loved ones...But he can't. He's human, just like the rest of us.
neppakyo wrote...
erynnar wrote...
I don't have a problem with DA2's story, only it's implementation. And despite some of the stupidity I have seen arguing against DAO's story, it was plenty dark too. I have no problem with DA2's story idea, but the way they did it sucks. It isn't a new innovative tale, and it has been done by others and better. It is hardly what I expect from BioWare who was a great story teller. When the game's story turns into a chore and keeps me from losing myself in it...something is seriously wrong.
^^ This. I do agree with ya erynnar 99.98%. I'd kiss ya for what you wrote, but the monitor gets in the way and my center speaker falls off.
erynnar wrote...
When the game's story turns into a chore and keeps me from losing myself in it...something is seriously wrong.
Zjarcal wrote...
erynnar wrote...
When the game's story turns into a chore and keeps me from losing myself in it...something is seriously wrong.
I can't argue back because well... that's a subjective statement and you're certainly not wrong about how you feel.
Modifié par erynnar, 07 mai 2011 - 02:22 .