Aller au contenu

Photo

Throw is underrated.....


  • Veuillez vous connecter pour répondre
30 réponses à ce sujet

#1
dreman9999

dreman9999
  • Members
  • 19 067 messages
I added heavy throw to my Adept build and soon found little need to shoot any more. I'm playing on hardcore and the stun effect from the move pins enemies in place and the quick cooldown makes the move spamable....I just throw untlll their defence goes way....... And thanks to the move I've found 2 new places to throw people off ledges....The crashes geth ship, and the room in the blown up tower right before doing the car chase in lotsb.... Throw is amasing.Posted Image

Modifié par dreman9999, 06 mai 2011 - 04:54 .


#2
lolwut666

lolwut666
  • Members
  • 1 470 messages
All biotics besides Reave and Warp are underrated.

#3
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
I generally use it as a Husk-buster once the armor's down.

Zaeed's Inferno Grenade + Thane's Throw Field = Husks, what Husks?

#4
Sparrow44

Sparrow44
  • Members
  • 1 208 messages
Try using Heavy Throw when a target is affected by Pull or Singularity...

...and yes Throw is a bit of an underrated power.

#5
lolwut666

lolwut666
  • Members
  • 1 470 messages
@Sparrow

That's one of my favorite combos.

Another good one is to use Heavy Throw on a frozen enemy.

#6
lazuli

lazuli
  • Members
  • 3 995 messages
I love Throw Field for a wide stagger in a pinch, especially on Thane with Lair of the Shadow Broker for re-speccing. There is a misconception that Throw is only useful for instant kills when there are lots of bottomless pits around. Often you can just launch an enemy on top of an environment object for a kill.

#7
JaegerBane

JaegerBane
  • Members
  • 5 441 messages
Sort of. I think people tend to automatically dismiss any power that doesn't attack or ignore defences.

I tend to think of Throw as the Adept's ranged melee attack. It's amazing how many different ways you can swat things in this game (I once blew up all the ground floor freelancers in the start of Garrus' recruitment simply by 'Throwing' the bomb).

#8
Sparrow44

Sparrow44
  • Members
  • 1 208 messages

lazuli wrote...

I love Throw Field for a wide stagger in a pinch, especially on Thane with Lair of the Shadow Broker for re-speccing. There is a misconception that Throw is only useful for instant kills when there are lots of bottomless pits around. Often you can just launch an enemy on top of an environment object for a kill.


True, those kills can also be achieved with a Pull/Slam combo.

#9
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
Lol, yes, Throw is underrated because everyone always thinks of Pull and Pull Field first.

Throw, Throw Field and Heavy Throw are awesome.

#10
Waltzingbear

Waltzingbear
  • Members
  • 577 messages
It's an elementary tool in the 101 Ways to Sadistically Abuse With an Adept guidebook.

#11
amcnow

amcnow
  • Members
  • 511 messages

lolwut666 wrote...

All biotics besides Reave and Warp are underrated.


I actually find Pull to be massively overrated.  *Grabs Flame Shield*

It isn't a bad skill.  I just think the other biotic talents (including Throw) better warrent the points.  Pull is good for one point; but I'd never invest more than that when there's other Biotic talents to be had.

Modifié par amcnow, 06 mai 2011 - 06:57 .


#12
Ahglock

Ahglock
  • Members
  • 3 660 messages

amcnow wrote...

lolwut666 wrote...

All biotics besides Reave and Warp are underrated.


I actually find Pull to be massively overrated.  *Grabs Flame Shield*

It isn't a bad skill.  I just think the other biotic talents (including Throw) better warrent the points.  Pull is good for one point; but I'd never invest more than that when there's other Biotic talents to be had.


That is an issue with a lot of powers.  Yeah the duration helps from 1-3 points on pull especially on insanity where durations takes a hit, but yeah until the evolution the differences are minor.   Hell throw does so little damage it doesn't reallty matter either until the evolution, knocked over is knocked over.

#13
dreman9999

dreman9999
  • Members
  • 19 067 messages

Ahglock wrote...

amcnow wrote...

lolwut666 wrote...

All biotics besides Reave and Warp are underrated.


I actually find Pull to be massively overrated.  *Grabs Flame Shield*

It isn't a bad skill.  I just think the other biotic talents (including Throw) better warrent the points.  Pull is good for one point; but I'd never invest more than that when there's other Biotic talents to be had.


That is an issue with a lot of powers.  Yeah the duration helps from 1-3 points on pull especially on insanity where durations takes a hit, but yeah until the evolution the differences are minor.   Hell throw does so little damage it doesn't reallty matter either until the evolution, knocked over is knocked over.

It still stuns, has a quick cooldown and allows to quickly use pull.

#14
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Throw is awesome!

#15
Ahglock

Ahglock
  • Members
  • 3 660 messages

dreman9999 wrote..


It still stuns, has a quick cooldown and allows to quickly use pull.


Yes it does, but does 3 points in throw stun any longer than 1 point in throw?  Not that I can tell.  So your expenditure of points up to the point of picking the evolution is mostly cosmetic.  There area couple points where 1 point in throw doesn't throw the pulled target high enough to kill them but 3 points would, but it is fairly rare.  

Which given the latest quote that people are in a tizzy about on the general discussion boards, they seem to have noticed this issue and are working to fix it.  

#16
Sailears

Sailears
  • Members
  • 7 077 messages
Underrated? What?

I thought heavy throw was pretty standard.

Edit: same goes for pull.
Part of the benefit of adept is having both together.

Modifié par Curunen, 06 mai 2011 - 08:50 .


#17
termokanden

termokanden
  • Members
  • 5 818 messages
I honestly normally only put one point in Throw. I'm a big fan of Pull Field though.

I haven't been convinced yet that it's worth giving up on filling out your bonus skill to get Heavy/area Throw. Ahglock already explained why.

But I'm willing to listen. Not new to the Adept but always interested in more ways to play it.

#18
Sailears

Sailears
  • Members
  • 7 077 messages
Well the 1 point wonder of stasis leaves you free to have heavy throw and pull field together.

Or heavy pull if you're a sniper, throw field if it suits you...

#19
termokanden

termokanden
  • Members
  • 5 818 messages
True. I'm just not sure WHY I need more than the 1 point version. Currently I'm not using Stasis either.

#20
SidJr

SidJr
  • Members
  • 31 messages
Is just owesome see 3 or 4 enemies flying using Pull Field + Throw Field! ;D

#21
Sailears

Sailears
  • Members
  • 7 077 messages
It's mainly to guarantee removal of the target from play.
With lower ranks, there might not be enough force and you'd have to think carefully of how to remove a target from the battlefield. With heavy throw as long as you're aiming it out of the area of play, they are almost always guaranteed to fly there.

Then there is the damage - especially if the target is already ragdolled (pull/singularity), and also the possibility of knocking one enemy onto another.

The problem with throw field for me is it's radius of impact - it's hard to direct enemies anywhere. With heavy throw you've got great precision and enough force to deliver.

#22
lolwut666

lolwut666
  • Members
  • 1 470 messages
1 point is too weak.

Even without Pull, if you angle it right, Heavy Throw can hurl enemies upwards very far. If they're not knocked out of the scenery, they'll take a lot of damage when they land. It's even stronger if you combine it with Pull.

You can't do that with a level 1 Throw.

Also, if you use Heavy Throw to hurl an enemy against a wall, there's a good chance he'll shatter, even if he has full health. It happens more often if you use Pull first, though.

Anyway, Throw is something that you either like or you don't. You can have great results with just Warp, and it's a lot easier to use.

#23
Clonedzero

Clonedzero
  • Members
  • 3 153 messages
oh yeah, throw is amazing, i wish the vanguard had it instead of shockwave.

my favorite part of being an adept was pullfield and throw field. snag up a bunch of loki mechs and then hit them with a throw and its just hilarious.

also throw on that bridge on thanes recruitment is just so wonderfully funny its almost wrong lol.

plus those times where a husk or something is right up on you and you hit them with a point blank throw and its like GTFO.

i dunno. throw is great. i constantly switch between adept and vanguard and throw is the main ability i miss when playing as a vanguard. (i dont shotgun charge spam as a vanguard so yeah lol)

#24
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
If I have 3-4 people floating I personally would rather blow them up with a Warp Bomb, because they all take double damage, unless you are talking about throwing them off to their deaths. I also rarely get more than 1-2 guys floating on higher level difficulties. Heavy throw damages shields, barriers and armor more than area, staggers well and has a quick cooldown, so that is what I used last time and loved it. I even learned how to arc low on Garrus' recruitment mission on the bridge to launch guys off the bridge without having to pull, just a nice low curving arc and BOOM, off the bridge they go.

#25
termokanden

termokanden
  • Members
  • 5 818 messages
The thing that's keeping me from using Throw is how rarely I need it. If there's one guy already floating around and nobody's nearby so Warp's not worth using, then I can save a few seconds of cooldown time. But we're talking a lot of points for this marginal use.

I'm in the mood to give it a try though. Have an adept playthrough that's not quite done yet. I'd rather find a way to get something out of Throw than just declare it useless. Just haven't done so yet.