I can't be ruthless.
#1
Posté 06 mai 2011 - 06:02
I have no problem writing completely heartless, nasty, kill-you-as-soon-as-look-at-you characters. When I see them in movies, I even root for them a little. But for some reason, every time I TRY to do a pure renegade run, I botch it. My Shepards are never as cruel as I want them to be. You'd think it'd be easy--just click the dialogue option and be done with it--but I can't.
I think it's because, in Mass Effect, the game forces you to deal with the consequences. You see a character die, a city burn, and you know you did it. You know it's your fault. And you could have done better--you could have acted, but you didn't.
It also doesn't help that every decision-based death seems like an utterly pointless waste of life. I can't bring myself to killing someone or letting them die just because I don't like/trust them, even if it's in-character, and even though I do this all the damn time in random short stories that I sometimes entertain myself with when I write.
Maybe some of you folks are just better at roleplaying. Maybe some of you don't get as absorbed in the game as I do. Maybe you have different values. But I... just can't do it. I don't want to. I can't separate myself enough from what's happening on the screen to not feel guilty and completely unsatisfied.
Does anyone else have this problem? If you do, is it for similar reasons as the above, or something else?
For those of you that don't, was putting a bullet though X's head or letting Y die on the Suicide Mission... actually enjoyable? Why? Is it fairly easy to keep in mind that it's all just a game and you are simply playing the part of a character? Or is it more about the satisfaction that comes with breaking all your personal/societal rules in a way that doesn't affect anything outside of a videogame? Or maybe different reasons entirely?
Also, is it possible that there's an element to roleplaying games that makes us realize more about who we are as human beings? Is there something about how being forced to live with you(r character's) decisions that gives us a glimpse of who we really are? Or am I taking all of this too seriously and thinking too hard?
This isn't an argument over which way to play is better. It isn't
about paragons being goody-two-shoes or renegades being evil monsters.
It's about the mindset of the player, and how that influences how we
play.
#2
Posté 06 mai 2011 - 06:03
#3
Posté 06 mai 2011 - 06:04
How so, and why?JetsoverEverything wrote...
im quite the opposite.
Self-reflection, people!
#4
Posté 06 mai 2011 - 06:06
#5
Posté 06 mai 2011 - 06:07
#6
Posté 06 mai 2011 - 06:08
Then again that ahole will be screwed in ME3. *points at sig*
#7
Posté 06 mai 2011 - 06:08
AdmiralCheez wrote...
How so, and why?JetsoverEverything wrote...
im quite the opposite.
Self-reflection, people!
idk i just feel like renegade is alot more exciting than paragon. im not comepletly heartless though there are some choices that get stuck on haha like inviting liara back on to the normandy or letting miranda see her sister.
#8
Posté 06 mai 2011 - 06:09
#9
Posté 06 mai 2011 - 06:10
#10
Posté 06 mai 2011 - 06:11
#11
Posté 06 mai 2011 - 06:11
And that's the point I'm getting at.JetsoverEverything wrote...
idk i just feel like renegade is alot more exciting than paragon. im not comepletly heartless though there are some choices that get stuck on haha like inviting liara back on to the normandy or letting miranda see her sister.
#12
Posté 06 mai 2011 - 06:14
For example - Sidonis.
I've tried to not let him die. Oh how I've tried.
But I just . . . can't deny a friend such well deserved revenge. It seems impossible.
So I know what you're talking about Cheez, but for me it's due not to obviously good/merciful decisions but on the "right" decision for the story.
Unless I'm playing a "stupid" character. I just say to myself:
"Self, what would Xander Crews do?" and then I do that.
It let's me make the worst decisions!
#13
Posté 06 mai 2011 - 06:17
AdmiralCheez wrote...
Call me a sissy if you want, but here's the thing:
I have no problem writing completely heartless, nasty, kill-you-as-soon-as-look-at-you characters. When I see them in movies, I even root for them a little. But for some reason, every time I TRY to do a pure renegade run, I botch it. My Shepards are never as cruel as I want them to be. You'd think it'd be easy--just click the dialogue option and be done with it--but I can't.
I think it's because, in Mass Effect, the game forces you to deal with the consequences. You see a character die, a city burn, and you know you did it. You know it's your fault. And you could have done better--you could have acted, but you didn't.
It also doesn't help that every decision-based death seems like an utterly pointless waste of life. I can't bring myself to killing someone or letting them die just because I don't like/trust them, even if it's in-character, and even though I do this all the damn time in random short stories that I sometimes entertain myself with when I write.
Maybe some of you folks are just better at roleplaying. Maybe some of you don't get as absorbed in the game as I do. Maybe you have different values. But I... just can't do it. I don't want to. I can't separate myself enough from what's happening on the screen to not feel guilty and completely unsatisfied.
Does anyone else have this problem? If you do, is it for similar reasons as the above, or something else?
For those of you that don't, was putting a bullet though X's head or letting Y die on the Suicide Mission... actually enjoyable? Why? Is it fairly easy to keep in mind that it's all just a game and you are simply playing the part of a character? Or is it more about the satisfaction that comes with breaking all your personal/societal rules in a way that doesn't affect anything outside of a videogame? Or maybe different reasons entirely?
Also, is it possible that there's an element to roleplaying games that makes us realize more about who we are as human beings? Is there something about how being forced to live with you(r character's) decisions that gives us a glimpse of who we really are? Or am I taking all of this too seriously and thinking too hard?
This isn't an argument over which way to play is better. It isn't
about paragons being goody-two-shoes or renegades being evil monsters.
It's about the mindset of the player, and how that influences how we
play.
I like classic heroes like in the old westerns and science fiction (like Buck Rogers). For me it's a worthy ideal to live up to, so I play Shepard like that. I have the freedom to be Buck Rogers. This doesn't mean I play completely pure Paragon, because some of the Paragon choices (since they're written by someone else) I think get a bit preachy or self-righteous. I think Buck Rogers tries to see other's point of view while still saving the Earth or whatever. But yeah I play mostly Paragon. That's what the game is there for, fantasy fulfillment. I take advantage of that fact.
There's also the fact that I've been in the military, and seriously, guys in the military who play like Renegade Shep, well, they'd never make it through OCS. Believe it or not, the military doesn't beat teamwork and diplomacy out of a person nor does it suffer fools well. Renegade Shep is more movie-bad-guy-anti-hero-Riddick-style than anything resembling the soldiers I met and worked with. That's fine for some people but even putting myself in fantasy universe I have a hard time swallowing a professional Marine would act like Renegade Shep.
That's just my two cents though.
#14
Posté 06 mai 2011 - 06:17
#15
Posté 06 mai 2011 - 06:17
#16
Posté 06 mai 2011 - 06:18
MrGone wrote...
Well it totally depends on the situation.
For example - Sidonis.
I've tried to not let him die. Oh how I've tried.
But I just . . . can't deny a friend such well deserved revenge. It seems impossible.
So I know what you're talking about Cheez, but for me it's due not to obviously good/merciful decisions but on the "right" decision for the story.
Unless I'm playing a "stupid" character. I just say to myself:
"Self, what would Xander Crews do?" and then I do that.
It let's me make the worst decisions!
Isn't giving Garrus revenge terrible thing for him?
#17
Posté 06 mai 2011 - 06:22
#18
Posté 06 mai 2011 - 06:24
That's how I felt--feeding his more violent nature would destroy him. Maybe Sidonis deserved to die for what he did (in your opinion), but is removing one self-serving coward from the world really worth creating a new vengeance-driven monster for it to deal with?Mesina2 wrote...
Isn't giving Garrus revenge terrible thing for him?
Not that Garrus would have become a monster, but I like to think that friends don't let friends act like self-destructive morons.
Just my two cents.
#19
Posté 06 mai 2011 - 06:24
That said my paragade has no issues with getting "ruthless" when he needs to towards to the lesser parts of society, which is mostly everyone on Omega. Then there are other things which I believe is the right thing to do. I for one won't commit genocide on Rachni, but I still hand over the evidence at Tali's trial so the quarians can decide what they want to do afterwards with the knowledge in their court. I didn't do this out of any sense of malice towards Tali or the quarians.
I tell Mordin to hold onto the genophage data, since I'm a firm believer in better to have and not need than to need and not have (kept collector base as well), which Shep actually says in the top right option I believe, and I also choose focus on Sovereign.
I won't risk organic life over 3 politicians, well I'm sure there were more politicians on that ship. And if the aliens can't seem to have a system where they have someone next in line to take the reigns and just let the humans lead the Council (hard to believe when the salarian needs to be replaced often compared to Asari) well then perhaps their system of governance isn't up to par.
My shep is there to stop the Reapers since galactic extinction of organic life is kind of a big deal, I'll worry about the post-war consequences later sine none of that matters if we're all dead. I usually end up having full paragon and renegade bars at the end of my canon playthrough.
#20
Posté 06 mai 2011 - 06:25
Seriously though I find playing renegade easy in ME because it isn't mainly just stupid evil but I can imagine renegade Shepard to be kind of anti-hero. Killing people just to make sure that they won't ever do it again... etc.
Though some things like killing the Rachni is hard when you know that you most probably can get their help in ME 3. So it feels like a waste to kill them. Someone who roleplays "deeper" can probably do it easier.
#21
Posté 06 mai 2011 - 06:30
#22
Posté 06 mai 2011 - 06:33
#23
Posté 06 mai 2011 - 06:36
AdmiralCheez wrote...
For those of you that don't, was putting a bullet though X's head or letting Y die on the Suicide Mission... actually enjoyable?
No. I don't replay the suicide mission to see "X" or "Y" die. But I suspect it's my only chance to avoid some characters in ME3.
Modifié par Barquiel, 06 mai 2011 - 06:37 .
#24
Posté 06 mai 2011 - 06:39
that said, I've stopped him from killing either/both and I've let him, depending on a character.
P.S. why do people keep saying that renegades are jerkasses. well Ok, one of my renegades is often rude, but its part of her charm. she still tries to do her best, came out of the suicide mision with the best possible outcome and is generaly friendly with her crew, once everyone gets used to her blunt ways. my other renegade is unfailingly polite and professional to everyone (with exception of Miranda, but that's becasue he enjoys gettign an occasional flustered rise out of her), he just makes ruthless decisions.
Modifié par jeweledleah, 06 mai 2011 - 06:43 .
#25
Posté 06 mai 2011 - 06:41
See, I could never do that--no matter how much I hate a character, it seems rather cruel and wasteful just to kill them off so I don't have to see them again.Barquiel wrote...
No. I don't replay the suicide mission to see "X" or "Y" die. But I suspect it's my only chance to avoid some characters in ME3.
No that I'm knocking your style; I'd just never do it. Akin to punching a child because he cries to much, in my mind. Yeah, I know it's just a game, but it's just... It makes me feel like an absolute douchebag.





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