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What are all the essential spells for BG2?


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#1
Makatak23

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I don't feel like experimenting with all 100+ spells that are available in BG2. I just want to know what are the truly essential spells for getting through all possible quests in the game. This game is so hard because every time I get killed, I can't tell if its because I'm under-leveled or because I'm not using the right stuff.

#2
FFLB

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Mage Spells
Level 1: Magic Missile, Identify
Level 2: Web, Melf's Acid Arrow, Remove/Resist Fear, Mirror Image
Level 3: Dispel Magic, Fireball, Flame Arrow, Haste
Level 4: Stoneskin, Emotion, Greater Malison
Level 5: Animate Dead, Breach, Cloudkill
Level 6: Pierce Magic, True Sight, Summon Nishruu
Level 7: Khelben's Warding Whip, Mordenkainen's Sword, Ruby Ray of Reversal, Summon Hakeashar
Level 8: Abi Dhalzim's Horrid Wilting, Pierce Shield, Symbol Stun
Level 9: Time Stop
Level 10: Dragon's Breath, Summon Planetar

You can always adjust the spells for other situations, but those spells should help you deal with most enemies and mages. Also, this site is useful as a quick reference: http://www.sorcerers...erence/Main.htm

It's easier to just incapacitate enemies and let your warriors finish them off.

Modifié par FFLB, 06 mai 2011 - 06:52 .


#3
Makatak23

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so healing spells aren't needed?

#4
FFLB

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Not really. Just Heal and Mass Cure for emergencies, but potions should be more than enough. I didn't feel like adding in a Cleric spell list, but if you go the route of incapacitation and summoning spells, you should be fine. Buff at your discretion.

If you need more potions, just drink some potions of master thievery and then take them from merchants.

Modifié par FFLB, 06 mai 2011 - 07:39 .


#5
Matuse

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He said mage spells. Mages don't heal at all.

From the Cleric list:
L1: Armor Of Faith, Bless, Protection From Evil, Remove Fear, Sanctuary
L2: Chant, Hold Person (at least, early on...anything non-humanoid is immune to this), Resist Fire/Cold
L3: Animate Dead, Dispel Magic, Holy Smite, Protection From Fire,
L4: Death Ward, Defensive Harmony, Free Action, Negative Plane Protection, Protection From Evil: 10 Foot Radius
L5: Chaotic Commands (really essential when fighting mages), True Seeing (if you don't have Keldorn)
L6: Bolt Of Glory (huge damage vs demons/devils), False Dawn (for vampires specifically), Heal, Harm
L7: Confusion, Greater Restoration, Holy Word, Sunray

Druids add all of the insect plague spells, which are great to neuter casters, as well as ironskins and sumon fire elemental.

Melee focused clerics will want Draw Upon Holy Might, Strength Of One, Holy Power, Champion's Strength, Righteous Magic

Fill in with Cure X Wounds spell when you think you have a sufficiency of the more flashy stuff. It's usually pretty easy to have 5-6 cure light wounds memorized, which really cuts down on time spent at the inn regenning HP.

#6
Shaewaros

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Makatak23 wrote...

so healing spells aren't needed?


Here's some good priest/druid spells:

Level 1: Remove Fear, Bless
Level 2: Flame Blade, Hold Person, Chant, Slow Poison
Level 3: Remove Paralysis, Holy Smite
Level 4: Protection from Evil 10' Radius (this is REALLY useful), Lesser Restoration
Level 5: Chaotic Commands, True Seeing, Iron Skins
Level 6: Aerial Servant
Level 7: Creeping Doom

I didn't list healing spells because I don't need to tell you to use them, do I?

Modifié par Shaewaros, 06 mai 2011 - 08:14 .


#7
Makatak23

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With all the crap I hear nowadays about how games have become too easy, I have to wonder: do most gamers WANT a game that requires you to consult a forum or guide every 5th step of the way?

#8
morbidest2

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By the time you play it through once you've learned which spells are most comfortable for YOUR playing style to use in killing various tough monsters in an elegant way. There are as many different ways to use spells as there are different type of weapons in the game. It's all about having dozens of different ways to get to the same point. About the only time you'll check a spell manual is between runs to see if there's a better or simpler way of doing something. Some people like chess, some like checkers.

#9
Kide

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Yes, I for example really haven't used nearly all of the spells mentioned here. I have used to using a lot of summoning spells, because I just like them, my boyfriend hasen't, and we have both been able to beat the game on our own. So I would not say in anyway that there is only one way to complete the game...

The only more important spells, that I did not really understand while playing the game first time, was spells like "Pierce Magic and Breach" which are more of a tactical spells, but will of course make any fight that has enemies casting spells on themselves a way easier than in any other way. So those I would consider essential spells. The damagin spells you then choose to use is completly up to you.

#10
Moganza

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Makatak23 wrote...

With all the crap I hear nowadays about how games have become too easy, I have to wonder: do most gamers WANT a game that requires you to consult a forum or guide every 5th step of the way?


I completed the game without consulting anyone and I'm sure the majority who have played it can claim the same. The game is only hard if you don't try to explore all avenues. Just mix your spells about and pick what works (reading the description of spells is a must). As soon as those spells stop working then adjust ur spelllist again until it works. Eventually you will have your very own list of spells that work for you and work 90% of the time.

p.s. it's not that games are getting easier (in some cases they are easier) they are just getting simplified. Baldur's Gate series has complex game mechanics that just require time to learn.

Modifié par Moganza, 08 mai 2011 - 11:17 .


#11
Makatak23

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So you figured out that you need a specific artifact (Balduran's Shield) to get past the Gauths and Beholders?

#12
Spjuv3rn

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Makatak23 wrote...

So you figured out that you need a specific artifact (Balduran's Shield) to get past the Gauths and Beholders?


The shield of Balduran is in no way a requierment to defeat beholders (i have never bought it).

Not to mention it was only avalible in a special edition to begin with and patched into all versions later.

#13
Moganza

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Makatak23 wrote...

So you figured out that you need a specific artifact (Balduran's Shield) to get past the Gauths and Beholders?


I've never used Balduran's shield. I didn't know it even existed until 7 years after i completed the game. While Beholders are one of the most challenging enemies of the game (I had to use the draw them out tactic and set many traps) there are many ways to defeat them. You also sound like you're sulking a lot, it's ok to ask for advice but no need to blame the game for u needing to do so. Blame your lack of effort.

#14
Charlestonian Knight Templar

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Just some other spells for consideration that I always use (that I don't see listed above):

Mage: (1) Chromatic Orb; (2) Invisibility, Blur; (3) Spell Thrust, Melf's Meteors, Blur; (4) Greater Malison, Secret Word; (5) MS III; (6) Chain Lightning; (7) Finger of Death...

Cleric/Druid: (2) Draw on Holy Might; (3) Summon Insects; (4) Cure Serious Wounds, Defensive Harmony, Free Action, Lesser Restoration, Negative Plane Protection (latter four are listed above but these spells, I think, are critical staples for BGII); (5) Insect Plague, Cure Critical Wounds, Pixie Dust, Raise Dead, Righteous Magic; (6) Conjure Animals, Animal Summoning III; (7) Conjure Earth Elemental, Earthquake, Finger of Death...

#15
Alesia_BH

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I think I can understand where Makatak23 is coming from.

Single player RPGs are typically designed to let players live out a Hero Fantasy. And in contemporary RPGs, the path to heroism is well paved: if you familiarize yourself with the basics, keep your eyes open, and do what's obvious, you'll triumph.

Baldur's Gate is a bit different. In Baldur's Gate, you need to explore and understand the world around you before you can succeed within it. It's more like life in that way.

I can't speak for everyone on the board of course but, personally, it's this characteristic - and the attendant variety of experiences available- that makes the game so interesting. I don't see myself as striving to finish a game and defeat it's challenges; I see myself as an adventurer exploring a world- challenging myself to understand it and act within it however I choose.

Now, this may not be your cup Makatak23. And if so, that's fine of course- we all have our preferences. If your goal is to finish and move on, then the advice given above should serve you well. The link that FFLB provided to XYX's Spell Guide is especially worth highlighting: it's a classic reference that has helped many gamers- myself included. However, I'd encourage you to consider a perspective shift, try viewing the game as a world to explore rather than a challenge to conquer. If you take this approach, then you could start by reading the spell descriptions thoroughly: knowing what each spell does is more valuable then knowing someone's opinion on them. And -though you're reluctant to do so now- experiment: first hand knowledge is tough to beat. In short: study, think for yourself, and experiment. Like life.

Good hunting Makatak23!

Best,

A.

Modifié par Alesia_BH, 11 mai 2011 - 08:13 .


#16
morbidest2

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Absolutely. In BG2 the journey is just as important as the destination. Thus we have Watchers Keep, ToB and mods that add more subquests. And for years people have hoping for a BG3.

#17
Makatak23

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Well then, any idea where a good place would be to test out all sorts of different mage and priest spells on a variety of enemies? I recently finished the Asylum.

#18
Alesia_BH

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Makatak23 wrote...

Well then, any idea where a good place would be to test out all sorts of different mage and priest spells on a variety of enemies? I recently finished the Asylum.


Congrats on escaping Makatak23!

The major area following the Asylum will be a excellent place to experiment- you'll encounter a wide variety of enemies there.

If you let us know your party composition and levels, I'm sure some forum members will be willing to suggest combos and battle plans to help you get started. You could pick an approach that makes sense to you and then build your own style from there.

Best,

A.

#19
bussinrounds

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Makatak23 wrote...

With all the crap I hear nowadays about how games have become too easy, I have to wonder: do most gamers WANT a game that requires you to consult a forum or guide every 5th step of the way?



Agreed,  part of the beauty of games like this are "figuring them out".

#20
Makatak23

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I notice there are alot of buff removal spells like Dispel, spell thrust, breach, pierce magic, secret word, etc. How do I know when to use which one?

#21
bussinrounds

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Makatak23 wrote...

I notice there are alot of buff removal spells like Dispel, spell thrust, breach, pierce magic, secret word, etc. How do I know when to use which one?

Read the exact descriptions from the manuals ?

Test them out and see what works ?

I would assume some of them do the same things, but the higher level ones will work better ? ( vs higher level spells )

Modifié par bussinrounds, 13 mai 2011 - 04:42 .


#22
Alesia_BH

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Makatak23 wrote...

I notice there are alot of buff removal spells like Dispel, spell thrust, breach, pierce magic, secret word, etc. How do I know when to use which one?


That's a common source of confusion.

XYX's Spell Reference covers this well. Check this page:

http://www.sorcerers...Protections.htm

Best,

A.

 

Modifié par Alesia_BH, 13 mai 2011 - 05:47 .


#23
HoonDing

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I find myself disagreeing with many of those spell references.

#24
Alesia_BH

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virumor wrote...

I find myself disagreeing with many of those spell references.


As do I.  They're just opinions. XYX's Spell Guide is relatively helpful and well done but they're still just opinions. Additionally, they almost invariably reflect a specific casting style (XYX's included here). Serious casters should form their own view on each spell. I'd recommend XYX's guide as a starting point- not an end point.

The particular page I recommended in the last post is pretty helpful though. It lists each of the Spell Protections and the Removers required to take them down. It also provides additional comments on the mechanics. It helps.

Best,

A.

Modifié par Alesia_BH, 13 mai 2011 - 09:40 .


#25
Czacki

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It's a shame nobody listed Nature's beauty. This spell will render pretty much all opponents completely useless and there's no save. The chance of slaying the enemy outright (albeit at +4) is a nice bonus. When for example the Paladins of radiant heart ambushed me, I instantly slew three of them with this spell and the rest ended up blinded, just standing there doing nothing.