I played DAII first and I had the impression that religion was just a belief that you could have your character believe in or not. Yet in DAO, the game pretty much tells you that the Maker does exist, that Andrasté did exist, and that the religion is a fact and not just a belief.
I would have liked for the game to offer a more...I don't know...scientific or logical explanation as to why giving Andrasté's ashes to that one guy cures him. Instead, the story pretty much says that yes, the Maker does exist, proof being the curative properties of Andrasté's ashes.
That really is something that I have a problem with. Why would Bioware have made the religion (which is much too close to Christianity and other modern religions in my taste) seem as if it were factual in the game world instead of leaving it at a simple belief? I mean, if Andrasté's ashes can cure a seemingly uncurable disease, then that means that the religion is factual and that there's no reason to go against the Chantry's teachings!
Did anybody else have a problem with this?
Coming from DAII, I was sorely disappointed by DAO for several reasons including the reason above. I really think only those who played DAO before DAII can prefer it to DAII.





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