I just can't seem to move!
#1
Posté 06 mai 2011 - 07:43
I'm trying to fight these templars here, but my party can't get a hit in before they get insta-knocked back by physical force. I have about 30 seconds untill the second wave comes in making this impossible since they start out by knocking every single of my characters into a corner and locking them there, throwing them around like ****ing dog toys.
It's the fight in Anders' mission in the second act and it's pissing me off. IMO it's a broken fight. It shouldn't be possible to lose because you don't get to do anything! you should lose because you're not good enough. Being stunlocked and corner raped isn't being bad at the game and there's absolutely no way you can learn and improve constructively on that to change the outcome of the fight. To make it all worse, the fight starts with me exiting from a bottleneck and it just gets worse from there!
Bioware, i know you get enough **** from us these days. Lord knows you don't need any more. But this isn't really a good ruleset. It's pretty damn broken. I know you have to invest in strength to withstand these blows, but too much is just too much. Next time, please exclude the physical force system. or at least make the "knock-back" effect require more force, this is a joke that's pissing me off. Much like the Muhammed drawings to the muslims or Boobs in the U.S.
Now i'm going to have to cheese it out through this fight by running back through the bottleneck. It's a solution, but i'd much prefer to be able to fight on equal ground in my encounters. Part of the blame is on me though. My tank can't keep agro to save his ass. Next time, i'd love a game where i actually get to improve my strategy and get rewarded for doing so. Stunlocks belong in DoTA and other ragebased games.
My 2 pissed-at-the-beginning-decreasing-to-slightly-annoyed-at-the-end-cents.
Now that the thread is open anyway. Has anyone else experienced any impossible fights? and how did you manage? Let's share some tales of triumph and failures!
#2
Posté 06 mai 2011 - 08:25
#3
Posté 06 mai 2011 - 08:29
There are some videos from various people with that fight though, you may want to look at them and snag some strategies, they're usually in the various class guides. Also you may get some more specific advice about the fight if you list your party setup, skills, etc. And correctly set up tactics make a big difference, too.
#4
Posté 06 mai 2011 - 08:54
An example of my huge mistakes would be me building my S-S tank as a Dex tank rather than a Constitution tank just based on the fact that it worked wonders in Origins. In comes Ancient Rock Wraith and i'm screwed. IMO there are far too many exceptions in relation to the rules when it comes to these bosses and that's what makes a Dex tank a huge disaster.
Now. I've moved on and am still being challenged massively. I enjoy it thoroughly in general so far, but that "knocking the softies around like rags" just turns my face red. What use is the Mind Blast spell when i can't get it off anyway? It's bloody useless. Taunt doesn't transfer ANY agro at all and there are no visible markings of how big a radius it's effective in. There's so many issues with the ruleset and documentation in Origins and DA2. It's gotten hugely better since i actually get numbers to crunch now as opposed to the skills in origins, but i'd seriously appreciate some proper documentation for the next game in the franchise.
But i do appreciate civil responses to an unreasonably pissed off OP. Ser Alrik and the other cornor rapers are now dead and i suggest that untill this thread gets closed we could either share tales of our scars or discuss/ rage about the ruleset.
#5
Posté 06 mai 2011 - 08:55
What is your party/build?
#6
Posté 06 mai 2011 - 08:56
#7
Posté 06 mai 2011 - 09:21
Dont be shy with giving your squishys some con. Mages should grab rock armor. You already realized our tank isnt working so... That`ll work itself out
Got some decent burst with that party when build right i suppose. Can setup stagger CCCs if you give anders the lightning skill+ upgrade. not sure how to synergize with Isabella as i find it hard to keep her in party on nightmare
#8
Posté 06 mai 2011 - 09:22
Also if you have The Black Emporium you can always buy a Maker's Sight potion and redistribute all your attributes and skills.
#9
Posté 06 mai 2011 - 09:47
So far Isabela is specced as an acrobat ninja. you know the drill. Anders is my healer with the Panacea dependent skills and a touch of elemental damage and glyph based CC. Sebastian... Well. i'm still trying to find heads and tails in a proper archer build. As for my tank. He's all over the place, but mostly in S-S tree and 4 points in defender on "turn the blade". I've also invested in battle synergy.
I think i'll be able to work out something to salvage this. At least i've succeeded in adressing the issue that led me to lose to the Rock Wraith, which was Low health tank and VERY low DPS overall. It's sky high right now i tell you!
#10
Posté 06 mai 2011 - 10:11
#11
Posté 06 mai 2011 - 10:43
Force reactions are directly based on the amount of damage your
character takes relative to your total health. Taking less damage or
having higher health will lower the reaction. Creature damage increases
the higher level they are, individual creatures may have higher force,
and difficulty increases force as well.
There are 4 levels of reaction: (this example is for physical damage reactions)
1 - Character twitches their head. This does not interrupt actions.
2 - Character is knocked back a step. This interrupts actions.
3 - Character stumbles backwards a number of steps. This interrupts actions.
4 - Character is knocked off their feet and flies backwards. This interrupts actions.
The Immunity to Knockback property makes it so that you aren't affected by reaction levels 2 and 3.
So health will help with knockbacks, and it`ll help you survive a little longer even when not knocked. I try to get most my squishyer guys to near 20 con if i intend to let them do their thing
And if you plan to make your dex tank work.. It`ll be a offensive one, i guess. Be sure to pick up cleave from the vanguard tree in that case. your tank has his own abilitys to negate knockbacks btw as you probably found out already
#12
Posté 06 mai 2011 - 11:14
So split between strenght and constitution(and a little bit willpower),get shield wall and one rank of stonewall.Use stonewall right when a assassin appear to backstab you.
Modifié par tonnactus, 06 mai 2011 - 11:17 .





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