So after you complete the Warden's Keep DLC, you gain access to a pair of vendors and a rather handy storage container. This is awesome.
However, please update the area mechanics to allow for party-member switching. It doesn't need to be a new camp, but in places like Radcliffe you can swap out party members at-will while in town. It would make it easier to gear swap (or whathaveyou) without needing to pop out to the main screen.
Oh, I know it's not a major thing but it doesn't seem like it'd be a huge deal and it would be a good use of an already existing convention.
Warden's Keep after completion request.
Débuté par
D_Strider
, nov. 19 2009 03:29
#1
Posté 19 novembre 2009 - 03:29
#2
Posté 19 novembre 2009 - 03:49
+1., I've found this a bit annoying also.
#3
Posté 19 novembre 2009 - 03:53
I would prefer if it became a new camp honestly. But this idea should be implemented as well.
#4
Posté 19 novembre 2009 - 04:24
I agree!
#5
Posté 19 novembre 2009 - 04:53
Definitely... I'd like to see the option where it replaces the old camp so when you travel to your camp via the map icon it takes you there. And have all the NPCs etc follow you. So that way you can do all "camp" things like dialogues etc while there.
#6
Posté 19 novembre 2009 - 05:05
Seconding it actually being your new base. I always thought that's what it was from the description, so I paid seven bucks for it thinking I got to hang out at a small castle between adventures... Disappointed. :/
Also, did I miss something or are there only two powers of blood to bed had? I was kind of hoping the old coot of a blood mage would give me some more abilities from his research after the castle was ours but that hasn't happend yet.
Also, did I miss something or are there only two powers of blood to bed had? I was kind of hoping the old coot of a blood mage would give me some more abilities from his research after the castle was ours but that hasn't happend yet.
#7
Posté 19 novembre 2009 - 05:10
Has anyone else been "locked out" of the castle? I still need to get Asturian's quest finished, but the door is now locked.
#8
Posté 19 novembre 2009 - 05:13
Yeah, it seems like once you finish the main quest it locks you out.
#9
Posté 19 novembre 2009 - 05:16
It does.
Having this be a new main camp is silly though, that would defeat the purpose of having a "camp" move with you in the first place. However, it would be nice if they had made it so when you travel there it is like a camp in that your companions are there and can be accessed like in camp. Either that or they should have put the storage chest in camp instead.
Having this be a new main camp is silly though, that would defeat the purpose of having a "camp" move with you in the first place. However, it would be nice if they had made it so when you travel there it is like a camp in that your companions are there and can be accessed like in camp. Either that or they should have put the storage chest in camp instead.
#10
Posté 19 novembre 2009 - 05:21
Damn...what was the reward for the Asturian quest?
#11
Posté 19 novembre 2009 - 05:22
You know you'd think if you owned the darned thing you could let yourself in, if anything to wrap up that pesky quest if ya didn't already and finished the fights, also a couple chests you may have been unable to unlock. I believe they simply didn't want to "pretty up" the interior so they call it good by locking you out.
#12
Posté 19 novembre 2009 - 05:41
kab wrote...
Having this be a new main camp is silly though, that would defeat the purpose of having a "camp" move with you in the first place.
Other than in a map move after going to the camp and leaving, it doesn't look like the camp even moves. I always see the exact same scenery in the background whether I'm in the Brecilian forest, near Orzammar, or near Redcliffe and Denerim. If the camp was supposed to be moving, why not come up with some background images that made it look like it moves and was set up in whatever area you are in. Rockier if the moutains, lots of trees if near Brecilian forest, and a city silhouette if near Redcliff/City. There are only so many places you can camp, so it shouldn't have been too hard to have matching scenery... at least it's all the same on my PC verison.
And if the camp is moving... out of curiosity, where do all the party members go when you pack up the camp? They obviously don't tag along with the player. I think the camp "moves" just for the sake of convenience, not just because it's a camp.
And I didn't say it becomes the camp, rather it replaces the camp. You get the choice of keeping a roving camp as your home base or making the keep your home base. Would make sense in a game where you shape your character. Instead of camping wherever I am, personally I think it'd help immersion if I got to pick between travel back to the keep to do my "group admin" stuff or using the classic camp. I'm a human noble dangit, and I want the amenities of a keep! :innocent:
#13
Posté 19 novembre 2009 - 05:52
Haven't been far enough in the game to find this out...but does a Human ever get to truly take back Highever? Might be kinda cool/more realistic to have your army staged there before the finale. Speech anyone? Totally unfair for other races though, lol.
I agree that your camp should take on the surroundings though..perhaps even have some witty dialogue about the weather and such....more aesthetics!
I agree that your camp should take on the surroundings though..perhaps even have some witty dialogue about the weather and such....more aesthetics!
#14
Posté 19 novembre 2009 - 06:18
TheGreenLion wrote...
Haven't been far enough in the game to find this out...but does a Human ever get to truly take back Highever? Might be kinda cool/more realistic to have your army staged there before the finale. Speech anyone? Totally unfair for other races though, lol.
I'm just at Landsmeet and haven't had the opportunity to do anything with your old home area. That would also have been nice to liberate your family lands as a side-quest.





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