Maybe the most enjoyable combat for me in DA2 is the boss fight! They are the REAL challenges and the most difficult bosses that i've ever encountered. Combat with bosses makes me feel chilling but very addicted. If there exist some boss like those in DA:O, imagine how fascinating it is!!! This is the advantage in DA2 in comparison with its precedessor.
Eh? What?
I played Hawke as a 2 handed warrior. I started with 3 basic special attacks and ended the game with 3 basic special attacks. Overhead smash to explode an enemy. Charge to explode through more enemies. And a cleaving sweep that hit multiple enemies and knocked them back. Once stamina drained, I either chugged potions or did endless button mashing. Mostly button mashing...nonstop.
The only boss fights I remember are thus:
Arishok: Gave a few commands to kill casters first. Ignored everything else, button mashed or special exploded the adds while Varric ran away from Arishok. Focused everyone on him at the end. Dead.
Orsino: Kite him while companions whittle him down, kill adds, kite him while companions whittle him down, kill adds. Then for some reason in the last "phase" Orsino focused his attacks on Sebastian, who wasn't in my party and was therefore apparently invincible. I button mashed attack for a good 15 minutes until he died.
Meredith: Button mash button mash button mash, special. Repeat until adds arrive. Kill adds, resume first strategy on Meredith.
Stone Golem in Deep Roads. This one took a bit, but all in all it came down to attack a few times, tell Anders when to heal and kill adds.
None of the combat was anything more than button mashing. I told Anders to stop using his sustained abilities all the time and otherwise never touched the tactics for a single companion. I played Origins on normal and DA2 on normal and DA2 was simplified to the point of mind numbingly ridiculous. Combat was a complete joke.
I much preferred luring enemies into an ambush, drawing them down hallways or through doors. Scouting ahead. Traps actually playing a part of the terrain. Environment adding to the explosion of your fireballs. Sure, Origins was a bit slower on combat and could stand to speed up a little, have some improvements and tweaking, but DA2 is straigh hack and slash, without question it is NOT a spiritual successor to Balder's Gate and Neverwinter Nights. I can enjoy a good hack and slash, but the total abandoning of strategy just doesn't seem like this is continuing a franchise so much as relaunching it in a totally different direction.
I need to play a rogue in DA2, but the warrior makes me skeptical. My Warden rogue abandoned certain combat abilities because I got so many and later ones were just cooler looking or more effective. In DA2, I finished the game with the same abilities I pretty much started with. :/
I didn't think Normal was a walk in the park on Origins, but far easier on DA2. No though required. Apparently some think anything less than Hard is a joke on both, so perhaps I should be trying it on Hard.
I never used AoE abilities on Normal Origins, though...I thought Normal had friendly fire and I didn't trust my companions to avoid cooking me.

IanPolaris has it right.
Origins was a nod to the old style cRPGs and that's what the market is sorely missing. DA2 is not the same breath of fresh air. It's Final Fantasy story presentation with Kingdom Hearts gameplay (not ragging on either of those, it's just not the same style as BG and NWN)
Or as one article put it, DA2 attempts to draw in an audience that didn't connect with Origins and risks alienating the audience that did.
I would never want Bioware to go back to the Origins system, just as I would never want Square Enix to go back to turn-based battles after Final Fantasy XIII. Some things are better left in the past.
I like 4, 6, and Chrono Trigger better than the new single player MMO-style Final Fantasy games.

Regarding "Hawke's actions lead to a major change in the world"
No they don't. Hawke is completely irrelevant in anything that affects the world at large. That credit goes to Anders. Famour or infamous, he's the one that belongs in the history books as the catalyst for change. Hawke is a footnote in comparison.
Looking back, I actually have come to realize I wish DA2 had less adventuring plotlines and more political intrigue. Think of your Warden having to say the right things for the right outcome at the Landsmeet. Now think of having more of that involved in Hawke's rise to a prominent position and actually affect ongoing situations through the game, another family trying to halt your rise.
And like others said, abandoned plot points. Anders claiming to try and separate from Justice and then....just abandoned until "no, I was lying" is revealed. At least follow that plot thread to Anders faking the ritual.
Modifié par Faroth, 09 mai 2011 - 05:49 .