Person A: DA2 has no meaningful choices. DA:O had so many more. DA:O was better.
Person B: DA:O had no meaningful choices at all. They were all cosmetic and illusions. DA2 is better.
It seems that most people discussing this topic fall into one of the above frames of mind. So, to the people who think that DA:O was filled with meaningful choices, what were they? How did they manifest themselves? What about them made them meaningful?
To the people who thought the choices in DA:O were an illusion/cosmetic, what do you actually mean when you say that?
I assume you are referring to choices like whether to help the elves or the wolves - resulting in a major story/lore impact, but gameplay wise, does almost nothing (lets you summon wolves instead of elves or vice versa in the final battle).
Or many of the choices you make through DA:O that result in a few conversations and a few slides in the epilogue. For example, choosing Bhelin or Harrowmont. Your choice there has an incredibly large impact on Orzammer and its future direction (for example, Bhelin disbands the assembly, and does away with the concept of casteless - while Harrowmont closes off trade and communication with the upper world entirely.
Even one of the minor quests, to help open a Chantry in Orzammer, can have a huge story/lore impact. If you help, the dwarven chantry manages to attract many members, thenthe dwarf who opens it is slain in a protest, resulting in the Divine contemplating an exaulted march on Orzammer (this would involve Orlais moving its massive army straight through Ferelden) - and could actually (if it happened) be the most significant choice in the game - even though you had no idea of its implications when making it.
So, we have some examples. I put it to you, what is a meaningful choice?
Does it have to have a dramatic effect on the gameplay? If so, what kind of effect? Adds/removes a party member? Changes the way that people percieve you around the world and results in different events and combat (e.g. to a minor extent, helping Harrowmont results in Bhelin assassins attacking you around Ferelden).
Does it have to have a dramatic effect on the plot? If so, what kind of effect? Do massive story/lore impacts not count if they are in epilogue slides? If so, does this not imply that the entire ending of DA2 was utterly meaningless (seeing as the mage/chantry war is only revealed and discussed in an epilogue slide itself)?
Are there any other kinds of impacts that can make choices more meaningful? What are they? Seeing as it seems like a good deal of people feel that all the choices in all BIoware games ever made are meaningless, I'd love to know what you think a meaningful choice in a game actually entails.
(I'm sure the Bioware team might like to know the answer to this question too!)
Modifié par Boiny Bunny, 07 mai 2011 - 12:44 .





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