crimzontearz wrote...
GuardianAngel470 wrote...
crimzontearz wrote...
I have to wonder if Extremeone has even played the first game
but then again who cares?
I have to wonder why personal attacks against people you disagree with are in any way relevant to the Alliance having possession of the Normandy.
I have to wonder if you can read. Mine was not a personal attack just a simple half hearted wonder. Extreme One seems always oblivious of all the subtle hints thrown at us by Bioware both in ME1 and 2 that Cerberus is incompetent (often) and evil in its methods (and goals sometimes) often portraying the Alliance as the "true enemies" going as far as saying bioware "protected" their "alliance princess" (Ash) in ME2 even if she died in ME1
which leads me to believe he has not played ME1 at all.
And whatever ExtremeOne's opinions are on Miranda, the ME2 squad, or almost all of the rest of your points they have no relevance to THE ALLIANCE HAVING THE NORMANDY.
This thread is about the alliance having the Normandy, not ExtremeOne's opinions.
On that note, I don't have a problem with the Alliance messing with my ship unless they move, change, marginalize, or in any way damage EDI.
I do think that if that is what the Normandy will look like and we are forced to work under the Alliance then it is a big missed opportunity. However, such an occurance would negate many, many player choices and would make the player's position lower than it was in ME1 and as such I think it isn't all that likely.
I honestly do not believe that working under the alliance, if it occurs, will have any major impact on the game because of this. Even if we are forced to work under them, something my paragade shepard (one that theoretically holds more military power in his hands than the entire Alliance military has at its disposal) would never deem necessary, I don't believe that Bioware will make that position mean much of anything.
I anticipate it, if it happens, to function much like how being under the command of the Council worked in ME1. Except for a few conversations being a council spectre meant I had the freedom to do anything I wanted (within game development limitations). I never felt like I was under someone's heel except for when Udina locked out the Normandy (intentional and I got him back).
In ME2 I only felt that way when Bioware intentionally wanted me to, which is fine by me (it is the definition of art after all). Namely Horizon and the Collector Vessel.
Modifié par GuardianAngel470, 07 mai 2011 - 01:28 .