neppakyo wrote...
Volourn get a new account?
Don't play with your food.
neppakyo wrote...
Volourn get a new account?
neppakyo wrote...
I've always slit Zev's throat. Just because I could
*runs away from the girls*
I agree, totally. I dont understand which kind of roleplayers they want
to attract with the new formula either. Huge Knockers, lesbians and
bucketloads of blood and enough action to keep someone with the
attention span of a cat on its toes. This and taking away from the main
element of the game, the story, is making wonder what exactly they think
about their customers.
Mr.House wrote...
if I got a loony for every time people brought up the "everyone is bi because the game was rushed." I would be rich.
Night Prowler76 wrote...
neppakyo wrote...
*sigh* Can't believe im responding to the Volourn troll.
They did not sell 2million+. It was sold in, meaning shipped/sold to retailers. More realsitically it was around 1.3 million in sales. Not too shabby, but not close to what people think it is.
Just dont respond to anything he says, sure he is so ridiculously simple that its comical, but he is not worth a response dude.
Volourn wrote...
I like how people make up fantasy numbers to prove about. 1.3-1.5mil copies sold? Made up numbers not found in reality. The onyl number we know for sure is DA2 has sold 2mil+. This is indisputable fact.
Crying about it and throwing out random numbers otherwise is just silly.
Actually I'm not. The public tracking data is the best indicators we have and it corroborates what I am saying. Sure there are issues, but I tend to trust their estimates. We know that the EA numbers are off or else they'd claim sell-through rather than sell-in numbers.
-Polaris
I would go to some pains to avoid getting entangled with Volourn, whose sole purpose here and elsewhere on the web seems to be disruption of intelligent points/conversations through baiting people with nonsense.
Modifié par Eterna5, 08 mai 2011 - 07:09 .
WilliamShatner wrote...
I think they're more shocked that the "acceptable loses" of hardcore fans weren't made up for with the new audience they dangled their privates at.
DSGrant wrote...
Bar graph here for those who want to check out the 8-week sales trend for DA2: http://social.biowar...index/7236826/1
neppakyo wrote...
I've always slit Zev's throat. Just because I could
*runs away from the girls*
Ryllen Laerth Kriel wrote...
neppakyo wrote...
I've always slit Zev's throat. Just because I could
*runs away from the girls*
Yeah, it makes no sense to keep him alive. By that point your warden has enough friends and enemies and Zevran is an assassin so it never made any sense to let him live and especially trust him to be around the party camp or be a traveling companion. Plus, the fact that he introduces himself as "Zevran, Zev to my friends..." just makes me want to crucify him to the nearest stump next to a hill of fire ants. "Zev" makes Haer'Dalis look cool, and I thought that character was a cheeseball. There are only a few jokes Zevran makes that are worth keeping him alive for, but it's not a realistic decision for really any of my characters. What makes Zevran any different than all the other assassins and Loghain henchmen that come after the wardens? He never proves to be useful from any story angle either. It would of been much more interesting if there were more Crow related subplots with having Zevran around.
Alistairlover94 wrote...
Persephone wrote...
Alistairlover94 wrote...
My fiancee was appalled when Anders started hitting on him.
He immediately un-installed the game off his hard-drive after that.
That's the kind of reasoning I'll never understand. (Happened with Zevran too)
No matter how hard I try.
He killed Zev. So yeah, he did not get hit on by him.
Modifié par Shadowbanner, 08 mai 2011 - 08:18 .
Modifié par AngryFrozenWater, 08 mai 2011 - 08:28 .
AngryFrozenWater wrote...
If the influence of those new "dev team members" becomes too big then that makes me wonder what's going to be left of "games are art". In combination with that and telemetry nothing will be left to chance and removing creativity will be seen as a good thing because walking an unknown path is commercially dangerous.
Ryllen Laerth Kriel wrote...
neppakyo wrote...
I've always slit Zev's throat. Just because I could
*runs away from the girls*
Yeah, it makes no sense to keep him alive. By that point your warden has enough friends and enemies and Zevran is an assassin so it never made any sense to let him live and especially trust him to be around the party camp or be a traveling companion. Plus, the fact that he introduces himself as "Zevran, Zev to my friends..." just makes me want to crucify him to the nearest stump next to a hill of fire ants. "Zev" makes Haer'Dalis look cool, and I thought that character was a cheeseball. There are only a few jokes Zevran makes that are worth keeping him alive for, but it's not a realistic decision for really any of my characters. What makes Zevran any different than all the other assassins and Loghain henchmen that come after the wardens? He never proves to be useful from any story angle either. It would of been much more interesting if there were more Crow related subplots with having Zevran around.
IanPolaris wrote...
Unfortunately, like I said earlier, my read is that the dev and writing team for DA2 has encased themselves in something of a bunker mentality. If so, then all the criticism in the world, no matter how reasonable and how constructive isn't going to matter. They will persue the "truth" of what makes Dragon Age successful in their eyes regardless of what the marketing "facts" say...and that sort of disconnect never ends well.
Either DA is going to crash and burn, or EA will pull the plug.
Again, I hope I'm wrong, but I don't think I am.
-Polaris
Autolycus wrote...
@Addai's Hubby..
If you want to see the 'friendship/rivalry' system implemented much better...look to the game that (imo) they 'borrowed' the idea from....
Alpha Protocol...works really well.
Modifié par mrcrusty, 08 mai 2011 - 12:48 .
mrcrusty wrote...
It's a give and take.
Bioware's game engines have been used for pretty much all Black Isle and most of Obsidian's games. Whereas Bioware pick out nifty features they see in Black Isle/Troika/Obsidian games.
IIRC, the influence system was first in KotOR II. What they "borrowed" from Alpha Protocol was the "tones" system. Alpha Protocol was marketed on allowing the player to choose from 3 archetype spies/agents, the three "J.B's",
Jason Bourne - Professional
James Bond - Suave
Jack Bauer - Aggressive
Look familiar?
But to be fair, it actually worked very well in Alpha Protocol. Makes Dragon Age 2's look a little simple and shallow in comparison to be honest... I guess it's all in the implementation...