billy the squid wrote...
napushenko wrote...
I hope not. I would absolutely hate to play DA3 with some inovative "save the world from big evil" kind of quest, as it seems that major amount of DA2 haters put lack of quest like that as a major letdown.
Good job Bioware. Please, continue to be brave and make games like this for us who appreciate.
Swing and a miss. Yes, the major problems that "we" the so called haters have with DA2 is there is no big bad to kill. This would be true, only it misses the numerous other issues people have had with the game design let alone storyline, and could you also please explain to me how going fom "rags to riches" in DA2 is in anyway innovative?
Whilst most people have ststed that Origins was typical fantasy, this is not bad. Partiularly as the first game establishes lore, concepts, settings and background detail. The slaying of the Archdemon gives an overarching purpose to the quests, the fact that the purpose was to typical fantasy is largely irrelevant, but it at least gave some motivation.
Such purpose was lacking in DA2, making it feel rather aimless. Act1 Ihave to go to the deep roads for money, Act 2 the Qunari finally attack the city, what ever I do, Act 3 mages and Templars go nuts no matter what and I'm left with a stupid cliff hanger. The entire storyline feels disjointed and badly implemented. Bioware had the whole of the Free Marches to play about in, the Qunari presence could have been expanded so much and there so many opportunities to really get to grips with the Qun. Instead it's rather slap dash and forgettable.
Finally Bioware will make products for the a consumer base which will actually buy the product in sufficient quantities to make an profit based on a certain projection, bravery is irrelevant, rather it will be based on the fact that not nearly as many gamers purchased DA2 compared to DAO, and they have failed to achieve the projected sales which some analysts believed it would. Its up to Bioware to determine if they will listen to the criticism at all. If not, well those of us who don't like DA3 won't be pre ordering it and will just have to give our money to another RPG developer.
I agree. I am also getting a bit tired of the "you just don't like uniqueness and innovation, and you're only happy if it's the big bad evil" arguments. Those rank right up there on my "silliness" scale with "you just don't like changes."
The "rags to riches" story is about as unique as the "big, bad evil" story. It's been done (and often very well) by countless entertainment medias, such as games, books, and movies. It's all in the way the story is told. Both story lines can be told well, and they can be told poorly. MotB for example (or PS:T for that matter) did it very well. DA 2 did it poorly and disjointed, with the most atrocious endings I've ever seen, imo.
I kept reading "you're just afraid of changes" over and over, and wondered where that came from. I thought it was an article or some other independent source, but then I found out that it was said by the LD of DA 2 and simply parroted. Because no genre has undergone as many changes as the RPG over the years, imo. No, I don't have the link to that particular interview, but I read it here just recently, so it's floating around in one of the newer threads.
There are so many types out there that manage to be RPGs that it would put the evolvement of FPS/TPS to shame. I can indulge in a different RPG experience by picking up several different kinds of RPGs by different devs. Bioware, Bethsoft, Obsidian, and CDP being just the ones that come to my mind atm.
Heck, RPGs have undergone many changes in a lot of areas over the years, and I went along with it. Not a lot of people I've seen bemoan the passing of the sprites, 2D, or even the ditching of the D&D rules. If we want that, we can always go back and play the older games. Which I do frequently, btw.
WotC alone has jerked the players around so many times with ever changing D&D rules that I, personally, felt like kicking them all in their collective arse. I quit playing by their rules when 4ed rolled around. Frankly, I had enough. I was overjoyed to read that one of my favorite dev teams set out to develop their own fantasy franchise, with their own rules, lore, and background, build from the ground up. Only to see them kick all of that to the curb, starting with DA:A in small pinches, and finishing it off with DA 2, imo.
NOTE: The preceeding post is my opinion, personal, and doesn't apply to anyone else, including my cat. Your mileage may vary.