This thread is good. RPG fans who aren't frothing at the mouth with rose tinted glasses decrying the end of all good things.
On teh internetz and in making our arguments, we definitely need less:

And more:



neppakyo wrote...
erynnar wrote...
OKay I want in on the hugging thing! You both rock. And you too McCrusty..though I too think of underwear...
Aww, ya can. Then Serpie can destroy us all with the witty posters in the Hilarious thread.
And dirty minds do think alike, erynnar.
Do I kid myself? I don't think so. You seem to think that I cannot make the difference between historic facts and current reality. BioWare did claim that they see games as an art form more than once. I believe that this cannot be the case for products of large companies like EA. I've even mentioned that the current developments within EA make me think that way. I don't think we disagree.abaris wrote...
AngryFrozenWater wrote...
If the influence of those new "dev team members" becomes too big then that makes me wonder what's going to be left of "games are art". In combination with that and telemetry nothing will be left to chance and removing creativity will be seen as a good thing because walking an unknown path is commercially dangerous.
Don't kid yourself. It was never primarily about art and creativity. It was always about making a profit cause otherwise a company can't survive. It only happens that creativity coincided with profit with certain product lines.
But aiming for the larger market totally excludes the art factor, especially when they're aiming for the lowest possible denominator. I've seen this with other companies, which ultimately ended up coding handheld games.
Modifié par AngryFrozenWater, 09 mai 2011 - 06:56 .
I agree with you, but the size of a company has an impact on that as well. I'll notice it is time to be careful when a company gets bigger. Depersonification kicks in when their employees are spewing marketing terms. I change my role from gamer to customer when the company starts to hide behind policies, telemetric data, release dates chosen to improve a given quarter of a fiscal year, and so on. Don't get me wrong. Companies need to make a profit and I am fine with that. However, treating your customers as part of the equation or replacing the consumer base by another just to sell more copies, doesn't make me feel good. Reality suddenly becomes clear when certain promises are made just to convince the audience to buy the game and when that promise only makes it to the packaging and not the content.DeadLetterBox wrote...
As someone who does a lot of writing, I truly believe that anyone who creates things is stunned to receive a largely negative reaction. No matter how experienced you are, negative reviews are upsetting. The "you stabbed me in the back" reviews are upsetting because they tell you nothing useful and they're childish and confrontational. The better-phrased ones are upsetting because, well, your work isn't being appreciated. People get attached to their creations.
I left a pretty negative review of the story myself. I felt like no matter what I did I just couldn't have anything turn out right, and there was no uplifting payoff in the end like the ending I get most often in DA:O. I didn't leave this review to be hurtful, but because I was hoping to get my specific complaint across so that the writers can consider it for next time. I still felt a little bad, because I don't imagine any writer likes negative reviews.
The people who work on these games are real human beings with real feelings who dedicate a real, significant portion of their lives to any game they create. I guarantee you, they care. Just because they didn't read your mind and give you exactly the game you wanted does not mean they suddenly grew horns out of their heads and decided to dance to the tune of your tears. Even if they didn't think it was their best work (and I don't know if they did or not), I bet they didn't expect quite the negative reaction from quite so many people.
I don't think that means we shouldn't voice our criticisms, but I think we shouldn't forget that real people worked on these games, and are either reading the forums or having these things passed on to them.
Aaleel wrote...
So based on how far they're going to fall short of those goals, something must be going through their heads.
erynnar wrote...
neppakyo wrote...
Sab, I'd hug you and billy, but it looks odd with myself hugging the monitor. People look at ya funny.
And yes, I to, am sick of that "only happy with the big bad evil" rebuttle, along with the "you're afraid of changes" I actually liked the concept of DA. The concept mind you, not the way they went and did it, also, add the rest of the valid critisims here too. heh.
Sorry for grammar and spelling, too tired!
OKay I want in on the hugging thing! You both rock. And you too McCrusty..though I too think of underwear...
Clown No.9 wrote...
Stunned? Hardly, they expected backlash with all the changes they made. What they are probably annoyed about is not attracting CoD crowd as planned.
Oban1961 wrote...
Clown No.9 wrote...
Stunned? Hardly, they expected backlash with all the changes they made. What they are probably annoyed about is not attracting CoD crowd as planned.
This!
Bioware has turned their backs on old-school RPGs and couldn't care less about losing this "outdated" fanbase.
Well, I will just "suck it up". There are other studios out there.
Sable Rhapsody wrote...
Internet Nerdrage
Keywords: Force, Implement
At-Will Standard Action; Target: All devs on the forums
Attack: Charisma vs. Will
Hit: 2d12+ Charisma modifier QQ and force damage, and the target is stunned (save ends). Targets without the Thick-Skinned Dev class feature take a -4 penalty to saving throws vs. this effect.
Effect: You are NERD RAGING (save ends). You have a +5 power bonus to QQ damage rolls, and a -2 penalty to saving throws and defenses.
ZeroDragon980 wrote...
What has happened to Bioware, has happened to many companies before, they get bought out by a bigger company and suddenly the company line changes and never for the better. Making money is a fundamental linchpin to any business. But what Bioware did in terms of DA 2 kinda pulled the linchpin out and dropped the support to hold the bridge up.
Bioware should have said that they want to keep with the tried and true but modify what needs to be fixed, and leave what isn't broken. the story lines of DA:O and DA 2 diverge once the beginning is done, while I support Bioware in the need to change and tell another story of the DA world, they flopped in the execution. To many changes to quickly, never a good idea to 180 a game when your only on the second one.
(Hope I didn't accidentally drop a spoiler in there, if i did *shrugs*)
Cataca wrote...
ZeroDragon980 wrote...
What has happened to Bioware, has happened to many companies before, they get bought out by a bigger company and suddenly the company line changes and never for the better. Making money is a fundamental linchpin to any business. But what Bioware did in terms of DA 2 kinda pulled the linchpin out and dropped the support to hold the bridge up.
Bioware should have said that they want to keep with the tried and true but modify what needs to be fixed, and leave what isn't broken. the story lines of DA:O and DA 2 diverge once the beginning is done, while I support Bioware in the need to change and tell another story of the DA world, they flopped in the execution. To many changes to quickly, never a good idea to 180 a game when your only on the second one.
(Hope I didn't accidentally drop a spoiler in there, if i did *shrugs*)
Personally, i dont mind the changes as much, at least compared to the stuff that constantly points out that "you are playing a game now!". Thats maybe the main thing that made me wonder what Bioware was on about.. They must have realized that materializing enemies, or making them teleport around (tho that is impossible due to lore) or reusing maps over and over would break immersion. Personally, i dont "get" it, those things would have been as easy to implement otherwise (maybe except the maps), or leave them out of game.
I have the same grief with qunari horns or elf faces. Those have practically been established before, why risk fans going "huh, did the elves always look like fish?" when it would be perfectly acceptable to leave them as-is?
They practically kicked their own lore in the nuts, for implementing stuff, that noone would even have noted if left out. And i, dont understand why you would. Are CoD fans attracted to horns and fishfaces? Really.
Im also one of those guys, that thinks the story does not lack "epic", they implemented it horribly tho. 7 or so 1-2 hour long main quest strains, packed in a multitude of sidequests. I said it allready in another thread, but it ended up giving the story as much direction as a drunken panda on a unicycle.
Modifié par ZeroDragon980, 09 mai 2011 - 12:37 .
ZeroDragon980 wrote...
What has happened to Bioware, has happened to many companies before, they get bought out by a bigger company and suddenly the company line changes and never for the better. Making money is a fundamental linchpin to any business. But what Bioware did in terms of DA 2 kinda pulled the linchpin out and dropped the support to hold the bridge up.
Bioware should have said that they want to keep with the tried and true but modify what needs to be fixed, and leave what isn't broken. the story lines of DA:O and DA 2 diverge once the beginning is done, while I support Bioware in the need to change and tell another story of the DA world, they flopped in the execution. To many changes to quickly, never a good idea to 180 a game when your only on the second one.
Modifié par MDT1, 09 mai 2011 - 01:10 .
Torhagen wrote...
EA fully intends to turn their IP'S into year round franchises
mrcrusty wrote...
Torhagen wrote...
EA fully intends to turn their IP'S into year round franchises
That doesn't give enough information though.
It could simply mean that they plan to work on Dragon Age material all year round. Which almost happens currently, anyway. Development for Dragon Age 2 started even before Origins was finished,
It could also mean yearly Dragon Age installments though. Which would pretty much make me lose faith in the franchise.